Socket/Bugs

From Sega Retro

Back to: Socket.

Incorrect sprite mappings during ending

Socket MD Bug EndingSpriteMappings 1.png

Second scene, with incorrect mappings.

Socket MD Bug EndingSpriteMappings 2.png

Final scene, with correct mappings.

There is a mistake with the mappings for Socket's sprite during the second scene of the ending sequence where parts of his hands are 8 pixels higher than they should be, leading to odd-looking arms and hands. The same sprite is used for the final scene where Socket enters his stasis capsule, however the mappings are correct there.

Not fixed in any version.

References


Socket

Socket Title.png

Main page | Comparisons | Maps | Credits | Hidden content | Bugs | Magazine articles | Reception | Region coding | Technical information | Bootlegs


No results