The Matrix Online/Production credits

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Back to: The Matrix Online.
  • Directed by: The Wachowski Brothers
  • Produced By: Joel Silver
Voice and Action Talent
  • "Morpheus": Laurence Fishburne
  • "The Oracle": Mary Alice
  • "Sati": Tariveer Atwal
  • "Persephone": Monica Bellucci
  • "Seraph": Collin Chou
  • "Lock": Harry Lennix
  • "Link": Harold Perrienau Jr.
  • "Niobe": Gina Torres
  • "The Merovingian": Lambert Wilson
  • "The General": Jim Gall
  • "Tyndall" and "Shimada: Kit Harris
  • "Agent Gray": John Patrick Lowrie
  • Additional Voices: Jessi Badami, Nick Eldredge, Matt Reidy, Cyntia Weintraub, David White
  • Motion Capture Actress: Alesia Glidewell
Music Composition
  • Composer: Don Davis
  • Recording Engineer: Larry Mah
Development Team
  • Director of Audio: James Ackley
  • Art Lead, Animation: Daryl Affleck
  • Senior Artist: Cory Altemeier, Seiko Kobayashi
  • Game Designer, Game Object Item: Anthony Arpin
  • World Designer: Marcus Bailie, Shawn Bomers, Mark Brown, Daniel Miller
  • Producer, Live Team: Ellen Beeman
  • Artist/Animator: Steven Bender, Ron Harvey, Theodore Warnock
  • Quality Assurance Analyst: Brett Blair, Brian Blechschmidt, Josh Bobillot, Seth Broman, Conan Chamberlain, Nathan Edson, Aaron Giddings, Bert Harvey, Matthew Metke, Ed Miller, Collin Moore, G. Kelly Toyama, Scott Warr
  • Game Designer, Writer: Brannon Boren
  • Game Designer: Adam D. Bormann, Bruce Harlick, Brian Yeung, Geoffrey "GZ" Zatkin
  • Artist: Brice Broaddus
  • Game Designer, Missions Intem: Erik J. Caponl
  • Quality Analyst: Julie Carpenter
  • Game Designer, Missions: Ben Chamberlain
  • Game Designer, Intem: Eugene Cheng
  • Artist: Won Choi, Ben Harrison, Blake Hirsch, Gene Lange, Eric Lawson, Chun Lu, James Ma, Maegan Walling
  • Quality Assurance Anatyst: Wendy Church, Justin Maloney
  • Software Engineer, Game System Tools: Taylor Clark
  • Quality Assurance Engineer: Nathanial Cleveland, Eric Friesen, Tim Reeves, Timothy Royal, Richard Yaeger
  • Software Engineer, World and Graphics: Michael Copley
  • Senior Software Engineer, Server Systems and Infrastructure: Erik De Bonte
  • Associate Producer: Brian De Marco, Tanya Royer
  • Senior Software Engineer, Database and Game Systems: Mark Emmert
  • Senior Software Engineer, Graphics and Client Systems: Jeff Evertt
  • Software Engineer, Game Systems: Terry Franguiadakis
  • Senior Software Engineer, Mission and Server Systems: Jeremy Friesen
  • Senior Software Engineer, Tools and Client Systems: Toby Gladwell
  • Game Designer, Missions Intem: Brandii R. Grace
  • Composer, Music Coordinator: Nathan Grigg
  • Lead World Designer: Nathan Hendrickson
  • Senior Software Engineer, Game Systems and Client Systems: Peter Higley
  • Art Director: Andy Hoyos, Michael Nicholson
  • Lead Software Engineer, Tools, Installer (and Client Systems): Andrew Kaplan
  • Art Lead: Kevin Kilstrom
  • Game Designer, Game Objects Intern: Justin LaLone
  • Director of Online Technology, Lead Software Engineer, Server Systems Engineering and Architecture: Rick Lambright
  • Game Designer, Missions: Brad Lansford
  • Senior Software Engineer, Tools: Andrew Mattingly
  • Sound Designer: Kristofor Mellroth
  • Art Lead, Characters: Jeffrey Miller
  • World Designer, Intern: Angelia Mooney
  • Software Engineer, Server and Distributed Object System: Ryan O Rourke
  • Sound Designer, Assisting and Composer: Brian Pamintuan
  • Lead Quality Assurance Anatyst: Matthew Pantaleoni
  • Software Engineer, Game Objects: Dylan Paris
  • Director, Artist/Animator: John Piel
  • Technical Art Lead: David Plunkett
  • Sound Designer, Assisting: Kristen Quebe, Cassano Thruston
  • Online Creative Director, Lead Game Designer: Toby Ragaini
  • Software Engineer, Animation and Tools: Jeffrey Reitman
  • Lead Quality Assurance Engineer: David Satnik
  • Software Engineer, UI and Client Systems: Adam Schaeffer
  • Designer (Mission Intern): Andy Seavy
  • Lead Software Engineer, UI, Game and Client SystemsMark Seminatore:
  • Database Administrator: Maruti Sharma
  • World Designer, Intern: Benjamin Shirley
  • Software Engineer, Al and Game Systems Engineering: Daniel "Funky" Swadling
  • Senior Graphic Designer: Shane Thompson
  • Senior Engineer, Al and Game Systems: Matthew Titelbaum
  • Software Engineer, Game Systems: Dan Valerius, Shane Whitfield
  • Software Engineer, Mission Tools: Adam M. Vandenberg
  • Senior World Designer: William Vandervoort
  • Senior Artist/Animator: Brian "Ernie" Waite
  • Software Engineer, Mission and Game Systems: Doug Warren
  • Senior Software Engineer, Al and Game Systems: David Wenger
  • Director of Online Development, Producer of The Matrix Online: William Westwater
  • Lead Motion Capture Engineer: Simon Wong
Publishing Services Team
  • Game Master: David Ashton, Dan Callan, Richard Covi Jr., Rachel David, Howard Englehart, John Gayness, Jared Guthmiller, Richard Hagar, Troy Hewitt, Kjell Jacobson, Ian Metke, Gene O'Dell, James Phillips, Benjamin Phongluangtham, Christopher Sands, Timothy Sandvik, Ban Saurer, David Triunfo
  • Technical Operations Analyst: Anesly Alvear Bravo, Michael Calbourn, Lorien Freeman, Michael Gilbert, Mike Kohary
  • Production Assistant: Kristine Bryan
  • Technical Operations Lead: Colin Du Pre
  • Associate Producer: Josh Fleming, John Petrick
  • Production Assistant, Intern: Michael Goncalves
  • Senior Game Master: David Kidney
  • Online Content Lead: Chris Mancil
  • Online Community Lead: Daniel Myers
  • Content Specialist: Kevin Salcedo
  • Technical Specialist: Paul Schumacher
  • Producer: Troy Skinner
  • Database Administrator: Saravanan Vallinayagam
Additional Development
  • Senior Arist: Matthew Allen, Geoff Kaimmer, Sasha Runnels
  • Writer: Patrick E. Bradley, W.D. Robinson
  • Story Writer and Artrist: Paul Chadwick
  • Artist: Mark Duncan, Courtney Evans, Dan Thibadeau
  • Software Engineer: Benjamin Ellinger
  • Senior Software Engineer, Tools: Peter Heinrich
  • Software Engineer, Game Systems: David LeCompte
  • Senior Software Engineer, Game Systems: Brian Long
  • Game Designer: Michael Pondsmith
  • Software Engineer (Server Systems): Mark Spadoni
Zerogravity (Martial Arts Reference)
  • Kerry Wong (Consultant), Lateef Crowder, Larry Leong, Darian Vorlick
  • Special Thanks:

Andrea Barringer, Dan Brady, Wayne Burns, Christopher Hewett, Patti Kail, Joshua Lebow, Spencer Maiers, Larry Mellon, Paul Quinn, Samantha Ryan, Kevin Stephens, Sibel Sunar (The Bohle Company), Teresa Todd, Sandra Watanabe, Jim Wallingford

Warner Bros. Online
  • Vice President, Engineering & Technology: Khalid Oreif
  • Development Team: Kim-Ming Lau, Essam Mahmoud, John Ma, Kim Vu, Lisette Osterloh, Jeff Cheng, Sonam Pankh, Robert Leyva, Ling Tu, Jongwook Woo, Andrew Rapo, Eman Abohebeish
  • Systems Team: Chuck McDaniels, Eric Dennis, Jerome Daroya, Kris Feldmann, Mike Kuriger, Wil Heitritter, Reid Whitsett, Bret Boivin, Selam Wang
  • Support Team: James Tong, Michael Bradshaw, Brian Wamer, Jeff Jones, John Kao, Francisco Chamorro
  • Senior Vice President: Jason Hall
  • Vice President, Business and Legal Affairs: Debra Baker
  • Vice President, Finance: Steve Chalk
  • Director of Business Development: Jeff Junge
  • Senior Producer: Joe Ybarra
  • Senior Producer: Travis Williams
  • Associate Producer: Angel Sisson
  • Manager, Games Marketing: Leo Olebe
  • Public Relations Manager: Remi Skiar
  • Attorney: Michael Steurwald
  • Special Thanks: Kevin Tsujihara, Chuck Dages, Jim Noonan, Clarissa Weirick, Spencer Yu, Staci Miller, Chris Chen, Irika Siavin, Susannah Scott, Michelle Shnaider, Melissa Miller, Jon Sparman, Joe Nelms, Ricky Mintz, Lance Sloane, Karen Pierson, Marti Esteva, Denise Maratas, Vanessa Carmichael, Owen Patterson, Steve Richards, Aaron Ouch, Sim Bajaj, Scott Cuthbertson, Jason Ades, James Spadafore, and the entire Silver Pictures staff
  • Lead Documentation Writer: Chris McCubbin
  • Coordinator: David Ladyman
Source:
US manual

References


The Matrix Online

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