ImageFight & XMultiply: Arcade Gears
From Sega Retro
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ImageFight & XMultiply: Arcade Gears | ||||||||||
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System(s): Sega Saturn | ||||||||||
Publisher: Xing Entertainment | ||||||||||
Developer: Xing Entertainment | ||||||||||
Licensor: Irem | ||||||||||
Original system(s): Irem M72 Hardware | ||||||||||
Developer(s) of original games: Irem | ||||||||||
Game total: 2 | ||||||||||
Sound driver: SCSP/CD-DA (35 tracks) | ||||||||||
Genre: Compilation, Shooting[1][2] | ||||||||||
Number of players: 1-2 | ||||||||||
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ImageFight & XMultiply: Arcade Gears (イメージファイト&X-マルチプライ アーケードギアーズ) is a Sega Saturn compilation of two shoot-'em-up games, Image Fight and X Multiply, originally released by Irem into the arcades in 1988 and 1989 respectively. It was released as part of Xing's Arcade Gears range exclusively in Japan.
Contents
Games included
- Image Fight
- X Multiply
Story
Image Fight
In the year 20XX, Earth's moon has been destroyed by an alien force. They have taken over the moon's main computer, Mariko, which is still intact after the explosion, and used it to produce ships for their invasion. Leading scientists from Earth have produced the Orbit Fighter-1 (OF-1) Daedalus ship to fight off the invaders.
X Multiply
In the year 2249, microscopic aliens have invaded a colony planet, infecting and killing the colonists. Scientists have deployed the microscopic fighter X-002 into the body of a person who has been invaded by the alien queen.
Gameplay
Image Fight
The game is a vertically scrolling shoot-'em-up wherein the player pilots a futuristic fighter craft. The first five stages are "practice" stages that take place inside a combat simulation meant to test the pilot. The player's performance is graded after finishing each simulation stage, and an average score of 90% or better in the simulation stages is necessary to real combat in the final three stages. Otherwise, the player must play an additional simulation stage before proceeding to the final stages.
The fighter moves in any direction using the D-Pad. The player can cycle between four movement speeds with . The structure of the fighter transforms during a speed change, with the wings angling down and back at higher speeds. The fighter's thrusters emit a blue flame whenever the ship changes speed, which can damage enemies. The fighter shoots its main weapon, dual parallel bullets, with (which has no rapid-fire). Special weapons can be found that attach to the front of the fighter and replace the main weapon. These attachments also protect against a hit to the front of the fighter, but only one time as they are destroyed afterwards. The fighter cannot equip a different special weapon while one is already attached, and the only way to remove an attachment is to have it destroyed.
The fighter can also acquire up to three colored pods, which follow the fighter and provide additional fire. Red pods fire in the opposite direction that the fighter was last moved, so they can be aimed, while blue pods always fire forwards. Up to three pods can be equipped at a time: one to the left, one to the right, and one behind the fighter. Colors can be mixed and matched, though collecting another pod after already having three equipped changes them all to the same color. The left and right pods can be launched forward at high speed with , acting as a projectile attack before circling back and returning to the ship.
The fighter is destroyed if it touches an enemy, enemy fire, or terrain. It respawns at a predetermined checkpoint, without any pods or special weapons, if the player has lives remaining. The game ends if the player runs out of lives but can be continued. The pods are indestructible and can be used to destroy enemies. Special weapons and pods are retained going into the next stage, except when moving from the simulation stages into real combat.
There are three difficulty levels (Easy, Normal, and Hard), and the player can change the number of starting lives (between 1 and 5). There are three display modes: Normal, which uses a conventional horizontal aspect ratio; Arcade, which rotates the screen by 90 degrees to replicate the original arcade version's vertical presentation; and Extra, which rotates the screen without also rotating the controls, so that the game can be played in a vertical aspect ratio without rotating the screen (essentially turning it into a horizontal shooter).
Items
Stages
Simulation 1 | |
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Simulation 2 | |
Simulation 3 | |
Simulation 4 | |
Simulation 5 | |
Penalty Area | |
This stage is only played if the player fails to attain an average score of 90% or higher in the previous stages. | |
Area 1 | |
Area 2 | |
Area 3 | |
X Multiply
Magazine articles
- Main article: ImageFight & XMultiply: Arcade Gears/Magazine articles.
Promotional material
Physical scans
Sega Retro Average | ||||||||||||||||||||||||
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58 | |
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Based on 4 reviews |
Technical information
- Main article: ImageFight & XMultiply: Arcade Gears/Technical information.
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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577,907,568 | 1998-06-17 | CD-ROM (JP) | T-26110G V1.010 |
References
- ↑ File:ImageFightXMultiply Saturn JP Box Back.jpg
- ↑ 2.0 2.1 https://sega.jp/history/hard/segasaturn/software_l.html#tab04 (Wayback Machine: 2019-12-07 02:59)
- ↑ Sega Saturn Magazine, "1998-11 (1998-04-10,17)" (JP; 1998-03-27), page 81
- ↑ Famitsu, "1998-08-21,28" (JP; 1998-08-07), page 1
- ↑ Saturn Fan, "1998 No. 16" (JP; 1998-08-07), page 137
- ↑ Saturn Fan, "1998 No. 19" (JP; 1998-10-02), page 118
- ↑ Sega Saturn Magazine, "1998-24 (1998-08-21,28)" (JP; 1998-08-07), page 200
NEC Retro has more information related to Image Fight
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ImageFight & XMultiply: Arcade Gears | |
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Main page | Comparisons | Hidden content | Magazine articles | Reception |
Arcade Gears compilations | |
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Pu-Li-Ru-La/Arcade Gears (1997) | Gun Frontier Arcade Gears (1997) | Wonder 3 Arcade Gears (1998) | ImageFight & XMultiply: Arcade Gears (1998) | Edward Randy Arcade Gears (unreleased) |