Difference between revisions of "Gulkave"
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{{Bob | {{Bob | ||
| bobscreen=Gulkave Title.png | | bobscreen=Gulkave Title.png | ||
− | | publisher=[[Sega]] | + | | publisher={{company|[[Sega]]|system=SG}} |
− | | developer=[[Compile]] | + | {{company|[[Pony]]|system=MSX}} |
+ | {{company|[[Samsung]]|system=SMS}} | ||
+ | | developer={{company|[[Compile]]|system=SG,MSX}} | ||
+ | | distributor={{company|[[Samsung]]|region=KR|system=SMS}} | ||
| system=[[SG-1000]], [[Sega Master System]], MSX | | system=[[SG-1000]], [[Sega Master System]], MSX | ||
− | | | + | | players=1-2 (alternating) |
− | | genre= | + | | genre=Shooting{{ref|https://web.archive.org/web/20200928023407/https://sega.jp/history/hard/sc3000/software.html}} |
| releases={{releasesSG | | releases={{releasesSG | ||
− | | sg_date_jp=1986 | + | | sg_date_jp=1986-08 |
− | | sg_rrp_jp=4,300 | + | | sg_rrp_jp=4,300{{ref|https://web.archive.org/web/20200928023407/https://sega.jp/history/hard/sc3000/software.html}} |
| sg_code_jp=C-63 | | sg_code_jp=C-63 | ||
+ | }} | ||
+ | {{releasesHC | ||
+ | | msx_date_jp=1986-10 | ||
+ | | msx_rrp_jp=4,900 | ||
+ | | msx_code_jp=R49X5810 | ||
}} | }} | ||
{{releasesSMS | {{releasesSMS | ||
Line 15: | Line 23: | ||
| sms_code_kr_c=SG2C | | sms_code_kr_c=SG2C | ||
}} | }} | ||
− | |||
− | |||
}} | }} | ||
− | + | '''''{{PAGENAME}}''''' (ガルケーブ) is an [[SG-1000]] shoot-'em-up game developed by [[Compile]] and published by [[Sega]] in 1986. | |
− | + | ||
+ | ==Story== | ||
+ | Earth sends its best pilot in the prototype starfighter the Zaiigar (ザイガー) to destroy the invading Gulbas (ガルバス) forces. | ||
==Gameplay== | ==Gameplay== | ||
− | + | The game is a horizontal shoot-'em-up in which the player controls a spaceship called the Zaiigar that must destroy the eight fortresses of the Gulbas Empire and innumerable waves of enemy forces. The game has a two-player alternating mode. | |
− | + | The Zaiigar moves in any direction using the joystick and shoots with {{1}} or {{2}} (which can be held down for rapid-fire). Its weapon can be changed by collecting power-ups, which advance the Fire meter at the bottom of the screen. The Fire meter has sixteen different positions, each corresponding to different weapons. If the player collects an item that exceeds the length of the Fire meter, it loops back around and rewards 2,000 points. | |
− | |||
− | |||
− | === | + | The Zaiigar is protected by a barrier, which loses a portion of its strength whenever the ship collides with an enemy or absorbs enemy fire. At the end of each level, bonus points are given according to amount of barrier remaining. The barrier replenishes a small amount at the start of the next level. The ship is lost if it is damaged after the barrier is depleted, restarting the level from the beginning or from a predetermined checkpoint if there is a spare ship remaining. The player starts the game with three spare ships and gains another every 80,000 points earned. The game ends if the player runs out of ships but can be restarted from the beginning of the current level from the title screen. |
− | + | ||
− | + | ===Weapons=== | |
− | + | {{InfoTable|imagewidths=256| | |
− | + | {{InfoRow | |
− | + | | title=Single Missile (2 Shots) | |
+ | | screenshot=Gulkave, Special Weapon 1.png | ||
+ | | desc=Fires a small projectile. Two shots can be on screen at a time. This is the standard weapon at the beginning of the game or after respawning. This weapon is equipped when the Fire meter is at 1, 7, or 15. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Single Missile (3 Shots) | ||
+ | | screenshot=Gulkave, Special Weapon 2.png | ||
+ | | desc=Fires a small projectile. Three shots can be on screen at a time. This weapon is equipped when the Fire meter is at 2 or 13. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Big Ball Buster | ||
+ | | screenshot=Gulkave, Special Weapon 3.png | ||
+ | | desc=Shoots large, fast-firing energy balls. This weapon is equipped when the Fire meter is at 3. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Twin Beam (2 Shots) | ||
+ | | screenshot=Gulkave, Special Weapon 4.png | ||
+ | | desc=Fires two parallel beams. Two shots can be on screen at a time. This weapon is equipped when the Fire meter is at 4, 10, or 14. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Twin Beam (3 Shots) | ||
+ | | screenshot=Gulkave, Special Weapon 5.png | ||
+ | | desc=Fires two parallel beams. Three shots can be on screen at a time. This weapon is equipped when the Fire meter is at 5 or 11. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Wide Blaster | ||
+ | | screenshot=Gulkave, Special Weapon 6.png | ||
+ | | desc=Shoots a tall projectile. This weapon is equipped when the Fire meter is at 6 or 8. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Screen Eraser Blaster | ||
+ | | screenshot=Gulkave, Special Weapon 9.png | ||
+ | | desc=Shoots a very tall projectile. This weapon is equipped when the Fire meter is at 9. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Laser | ||
+ | | screenshot=Gulkave, Special Weapon 12.png | ||
+ | | desc=Shoots a fast-firing laser, which can penetrate through multiple targets. This weapon is equipped when the Fire meter is at 12. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Fire Ball Blaster | ||
+ | | screenshot=Gulkave, Special Weapon 16.png | ||
+ | | desc=Shoots very large energy balls. This weapon is equipped when the Fire meter is at 16. | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ===Items=== | ||
+ | The Zaiigar restores part of its barrier whenever it collects an item. | ||
+ | {{InfoTable|imagewidths=50| | ||
+ | {{InfoRow | ||
+ | | title= | ||
+ | | bgcolor=#000 | ||
+ | | sprite={{sprite | Gulkave, Items.png | 2 | crop_width=36 | crop_height=12 | crop_x=0 | crop_y=0}} | ||
+ | | desc=Moves the Fire meter by 1, 3, or 5 units, changing the Zaiigar's weapon. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title= | ||
+ | | bgcolor=#000 | ||
+ | | sprite={{sprite | Gulkave, Items.png | 2 | crop_width=12 | crop_height=12 | crop_x=36 | crop_y=0}} | ||
+ | | desc=Destroys all enemies on screen. The player receives 1,000 bonus points for each enemy destroyed. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title= | ||
+ | | bgcolor=#000 | ||
+ | | sprite={{sprite | Gulkave, Items.png | 2 | crop_width=14 | crop_height=14 | crop_x=48 | crop_y=0}} | ||
+ | | desc=Destroy to release an item. One appears every 20 enemies destroyed. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title= | ||
+ | | bgcolor=#000 | ||
+ | | sprite={{sprite | Gulkave, Items.png | 2 | crop_width=14 | crop_height=14 | crop_x=62 | crop_y=0}} | ||
+ | | desc=Destroy for 50,000 bonus points. | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ===Acts=== | ||
+ | {{gallery|widths=200|screens=yes| | ||
+ | {{gitem|Gulkave, Stage 1.png|Act 1}} | ||
+ | {{gitem|Gulkave, Stage 2.png|Act 2}} | ||
+ | {{gitem|Gulkave, Stage 2 Boss.png|Act 2 Boss}} | ||
+ | {{gitem|Gulkave, Stage 3.png|Act 3}} | ||
+ | {{gitem|Gulkave, Stage 4.png|Act 4}} | ||
+ | {{gitem|Gulkave, Stage 5.png|Act 5}} | ||
+ | {{gitem|Gulkave, Stage 6.png|Act 6}} | ||
+ | {{gitem|Gulkave, Stage 6 Boss.png|Act 6 Boss}} | ||
+ | {{gitem|Gulkave, Stage 7.png|Act 7}} | ||
+ | {{gitem|Gulkave, Stage 8.png|Act 8}} | ||
+ | {{gitem|Gulkave, Stage 9.png|Act 9}} | ||
+ | {{gitem|Gulkave, Stage 10.png|Act 10}} | ||
+ | {{gitem|Gulkave, Stage 10 Boss.png|Act 10 Boss}} | ||
+ | {{gitem|Gulkave, Stage 11.png|Act 11}} | ||
+ | {{gitem|Gulkave, Stage 12.png|Act 12}} | ||
+ | {{gitem|Gulkave, Stage 13.png|Act 13}} | ||
+ | {{gitem|Gulkave, Stage 14.png|Act 14}} | ||
+ | {{gitem|Gulkave, Stage 14 Boss.png|Act 14 Boss}} | ||
+ | {{gitem|Gulkave, Stage 15.png|Act 15}} | ||
+ | {{gitem|Gulkave, Stage 16.png|Act 16}} | ||
+ | {{gitem|Gulkave, Stage 17.png|Act 17}} | ||
+ | {{gitem|Gulkave, Stage 18.png|Act 18}} | ||
+ | {{gitem|Gulkave, Stage 18 Boss.png|Act 18 Boss}} | ||
+ | {{gitem|Gulkave, Stage 19.png|Act 19}} | ||
+ | {{gitem|Gulkave, Stage 20.png|Act 20}} | ||
+ | {{gitem|Gulkave, Stage 21.png|Act 21}} | ||
+ | {{gitem|Gulkave, Stage 22.png|Act 22}} | ||
+ | {{gitem|Gulkave, Stage 23.png|Act 23}} | ||
+ | {{gitem|Gulkave, Stage 24.png|Act 24}} | ||
+ | {{gitem|Gulkave, Stage 25.png|Act 25}} | ||
+ | {{gitem|Gulkave, Stage 26.png|Act 26}} | ||
+ | {{gitem|Gulkave, Stage 26 Boss.png|Act 26 Boss}} | ||
+ | {{gitem|Gulkave, Stage 27.png|Act 27}} | ||
+ | {{gitem|Gulkave, Stage 28.png|Act 28}} | ||
+ | {{gitem|Gulkave, Stage 29.png|Act 29}} | ||
+ | {{gitem|Gulkave, Stage 30.png|Act 30}} | ||
+ | {{gitem|Gulkave, Stage 30 Boss.png|Act 30 Boss}} | ||
+ | }} | ||
==Versions== | ==Versions== | ||
− | [[Pony Canyon]] released a version for the MSX computer presumably also in 1986, on ROM cartridge. This version still sports a Sega logo and Sega copyright; the primary difference between the SG-1000 and MSX is the sound hardware, so the ports are relatively identical. This version was included in Compile's disk magazine DiscStation #09, released in February 1990 as that issue's "Retro Game". | + | [[Pony Canyon]] released a version for the [[MSX]] computer presumably also in 1986, on ROM cartridge. This version still sports a Sega logo and Sega copyright; the primary difference between the SG-1000 and MSX is the sound hardware, so the ports are relatively identical. This version was included in Compile's disk magazine ''DiscStation'' #09, released in February 1990 as that issue's "Retro Game". |
==Production credits== | ==Production credits== | ||
− | |||
{{creditstable| | {{creditstable| | ||
{{creditsheader|Staff}} | {{creditsheader|Staff}} | ||
Line 49: | Line 168: | ||
*'''Enemy Characters:''' PAC, [[Takayuki Hirono|Jemini]], Janus, NUI, [[Masamitsu Niitani|MOO]], ANG, HEL, GUY | *'''Enemy Characters:''' PAC, [[Takayuki Hirono|Jemini]], Janus, NUI, [[Masamitsu Niitani|MOO]], ANG, HEL, GUY | ||
*'''Director:''' [[Masamitsu Niitani|MOO]] | *'''Director:''' [[Masamitsu Niitani|MOO]] | ||
+ | | source=In-game credits | ||
+ | | pdf=Gulkave SG credits.pdf | ||
| console=SG | | console=SG | ||
}} | }} | ||
+ | |||
+ | ==Magazine articles== | ||
+ | {{mainArticle|{{PAGENAME}}/Magazine articles}} | ||
==Physical scans== | ==Physical scans== | ||
Line 68: | Line 192: | ||
| region=KR | | region=KR | ||
| front=Gulkave SMS KR cardcover.jpg | | front=Gulkave SMS KR cardcover.jpg | ||
− | |||
− | |||
}} | }} | ||
Revision as of 15:57, 3 October 2024
Gulkave | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
System(s): SG-1000, Sega Master System, MSX | ||||||||||||||||||||
Publisher: Sega Pony Samsung | ||||||||||||||||||||
Developer: Compile | ||||||||||||||||||||
Distributor: Samsung (KR) | ||||||||||||||||||||
Genre: Shooting[1] | ||||||||||||||||||||
Number of players: 1-2 (alternating) | ||||||||||||||||||||
|
Gulkave (ガルケーブ) is an SG-1000 shoot-'em-up game developed by Compile and published by Sega in 1986.
Contents
Story
Earth sends its best pilot in the prototype starfighter the Zaiigar (ザイガー) to destroy the invading Gulbas (ガルバス) forces.
Gameplay
The game is a horizontal shoot-'em-up in which the player controls a spaceship called the Zaiigar that must destroy the eight fortresses of the Gulbas Empire and innumerable waves of enemy forces. The game has a two-player alternating mode.
The Zaiigar moves in any direction using the joystick and shoots with or (which can be held down for rapid-fire). Its weapon can be changed by collecting power-ups, which advance the Fire meter at the bottom of the screen. The Fire meter has sixteen different positions, each corresponding to different weapons. If the player collects an item that exceeds the length of the Fire meter, it loops back around and rewards 2,000 points.
The Zaiigar is protected by a barrier, which loses a portion of its strength whenever the ship collides with an enemy or absorbs enemy fire. At the end of each level, bonus points are given according to amount of barrier remaining. The barrier replenishes a small amount at the start of the next level. The ship is lost if it is damaged after the barrier is depleted, restarting the level from the beginning or from a predetermined checkpoint if there is a spare ship remaining. The player starts the game with three spare ships and gains another every 80,000 points earned. The game ends if the player runs out of ships but can be restarted from the beginning of the current level from the title screen.
Weapons
Single Missile (2 Shots) | |
---|---|
Fires a small projectile. Two shots can be on screen at a time. This is the standard weapon at the beginning of the game or after respawning. This weapon is equipped when the Fire meter is at 1, 7, or 15. | |
Single Missile (3 Shots) | |
Fires a small projectile. Three shots can be on screen at a time. This weapon is equipped when the Fire meter is at 2 or 13. | |
Big Ball Buster | |
Shoots large, fast-firing energy balls. This weapon is equipped when the Fire meter is at 3. | |
Twin Beam (2 Shots) | |
Fires two parallel beams. Two shots can be on screen at a time. This weapon is equipped when the Fire meter is at 4, 10, or 14. | |
Twin Beam (3 Shots) | |
Fires two parallel beams. Three shots can be on screen at a time. This weapon is equipped when the Fire meter is at 5 or 11. | |
Wide Blaster | |
Shoots a tall projectile. This weapon is equipped when the Fire meter is at 6 or 8. | |
Screen Eraser Blaster | |
Shoots a very tall projectile. This weapon is equipped when the Fire meter is at 9. | |
Laser | |
Shoots a fast-firing laser, which can penetrate through multiple targets. This weapon is equipped when the Fire meter is at 12. | |
Fire Ball Blaster | |
Shoots very large energy balls. This weapon is equipped when the Fire meter is at 16. |
Items
The Zaiigar restores part of its barrier whenever it collects an item.
Moves the Fire meter by 1, 3, or 5 units, changing the Zaiigar's weapon. | |
Destroys all enemies on screen. The player receives 1,000 bonus points for each enemy destroyed. | |
Destroy to release an item. One appears every 20 enemies destroyed. | |
Destroy for 50,000 bonus points. |
Acts
Versions
Pony Canyon released a version for the MSX computer presumably also in 1986, on ROM cartridge. This version still sports a Sega logo and Sega copyright; the primary difference between the SG-1000 and MSX is the sound hardware, so the ports are relatively identical. This version was included in Compile's disk magazine DiscStation #09, released in February 1990 as that issue's "Retro Game".
Production credits
Magazine articles
- Main article: Gulkave/Magazine articles.
Physical scans
SG-1000 version
Master System version
MSX version
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
? |
|
32kB | Cartridge (JP) |
References
- ↑ 1.0 1.1 https://sega.jp/history/hard/sc3000/software.html (Wayback Machine: 2020-09-28 02:34)
- ↑ File:Gulkave SG credits.pdf
Gulkave | |
---|---|
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