Difference between revisions of "Gulkave"

From Sega Retro

(56 intermediate revisions by 13 users not shown)
Line 1: Line 1:
{{stub}}{{Bob
+
{{Bob
 
| bobscreen=Gulkave Title.png
 
| bobscreen=Gulkave Title.png
| screenwidth=
+
| publisher={{company|[[Sega]]|system=SG}}
| title=Gulkave
+
{{company|[[Pony]]|system=MSX}}
| publisher=[[Sega]]
+
{{company|[[Samsung]]|system=SMS}}
| developer=[[Compile]]
+
| developer={{company|[[Compile]]|system=SG,MSX}}
| system=[[SG-1000]], MSX
+
| distributor={{company|[[Samsung]]|region=KR|system=SMS}}
| romsize=
+
| system=[[SG-1000]], [[Sega Master System]], MSX
| peripherals=
+
| players=1-2 (alternating)
| europe=
+
| genre=Shooting{{ref|https://web.archive.org/web/20200928023407/https://sega.jp/history/hard/sc3000/software.html}}
| usa=
+
| releases={{releasesSG
| japan=1986
+
| sg_date_jp=1986-08
| australia=
+
| sg_rrp_jp=4,300{{ref|https://web.archive.org/web/20200928023407/https://sega.jp/history/hard/sc3000/software.html}}
| benelux=
+
| sg_code_jp=C-63
| brazil=
 
| germany=
 
| scandinavia=
 
| southkorea=
 
| genre=Shoot 'em up
 
| timeattack=
 
| esrb=
 
| vrc=
 
| pegi=
 
| elspa=
 
| bbfc=
 
| usk=
 
| oflc=
 
| sell=
 
| djctq=
 
| cero=
 
| grb=
 
| esra=
 
 
}}
 
}}
'''''Gulkave''''' is an [[SG-1000]] shoot 'em up game developed by [[Compile]] and published by [[Sega]] in 1986. It is a horizontal shooter, in which the player controls a spaceship that must destroy various enemies. Despite the limitations of the console, each "act" has a different background and there are numerous powerups available, setting it apart from most other SG-1000 shooters at the time.
+
{{releasesHC
==Physical Scans==
+
| msx_date_jp=1986-10
<gallery>
+
| msx_rrp_jp=4,900
File:Gulkave Box JP.jpg|JP Box
+
| msx_code_jp=R49X5810
</gallery>
+
}}
[[Category:SG-1000 Games]]
+
{{releasesSMS
[[Category:1986 SG-1000 Games]]
+
| sms_date_kr_c=19xx
[[Category:SG-1000 Shoot-'em-Up Games]]
+
| sms_code_kr_c=SG2C
 +
}}
 +
}}
 +
'''''{{PAGENAME}}''''' (ガルケーブ) is an [[SG-1000]] shoot-'em-up game developed by [[Compile]] and published by [[Sega]] in 1986.
 +
 
 +
==Story==
 +
Earth sends its best pilot in the prototype starfighter the Zaiigar (ザイガー) to destroy the invading Gulbas (ガルバス) forces.
 +
 
 +
==Gameplay==
 +
The game is a horizontal shoot-'em-up in which the player controls a spaceship called the Zaiigar that must destroy the eight fortresses of the Gulbas Empire and innumerable waves of enemy forces. The game has a two-player alternating mode.
 +
 
 +
The Zaiigar moves in any direction using the joystick and shoots with {{1}} or {{2}} (which can be held down for rapid-fire). Its weapon can be changed by collecting power-ups, which advance the Fire meter at the bottom of the screen. The Fire meter has sixteen different positions, each corresponding to different weapons. If the player collects an item that exceeds the length of the Fire meter, it loops back around and rewards 2,000 points.
 +
 
 +
The Zaiigar is protected by a barrier, which loses a portion of its strength whenever the ship collides with an enemy or absorbs enemy fire. At the end of each level, bonus points are given according to amount of barrier remaining. The barrier replenishes a small amount at the start of the next level. The ship is lost if it is damaged after the barrier is depleted, restarting the level from the beginning or from a predetermined checkpoint if there is a spare ship remaining. The player starts the game with three spare ships and gains another every 80,000 points earned. The game ends if the player runs out of ships but can be restarted from the beginning of the current level from the title screen.
 +
 
 +
===Weapons===
 +
{{InfoTable|imagewidths=256|
 +
{{InfoRow
 +
| title=Single Missile (2 Shots)
 +
| screenshot=Gulkave, Special Weapon 1.png
 +
| desc=Fires a small projectile. Two shots can be on screen at a time. This is the standard weapon at the beginning of the game or after respawning. This weapon is equipped when the Fire meter is at 1, 7, or 15.
 +
}}
 +
{{InfoRow
 +
| title=Single Missile (3 Shots)
 +
| screenshot=Gulkave, Special Weapon 2.png
 +
| desc=Fires a small projectile. Three shots can be on screen at a time. This weapon is equipped when the Fire meter is at 2 or 13.
 +
}}
 +
{{InfoRow
 +
| title=Big Ball Buster
 +
| screenshot=Gulkave, Special Weapon 3.png
 +
| desc=Shoots large, fast-firing energy balls. This weapon is equipped when the Fire meter is at 3.
 +
}}
 +
{{InfoRow
 +
| title=Twin Beam (2 Shots)
 +
| screenshot=Gulkave, Special Weapon 4.png
 +
| desc=Fires two parallel beams. Two shots can be on screen at a time. This weapon is equipped when the Fire meter is at 4, 10, or 14.
 +
}}
 +
{{InfoRow
 +
| title=Twin Beam (3 Shots)
 +
| screenshot=Gulkave, Special Weapon 5.png
 +
| desc=Fires two parallel beams. Three shots can be on screen at a time. This weapon is equipped when the Fire meter is at 5 or 11.
 +
}}
 +
{{InfoRow
 +
| title=Wide Blaster
 +
| screenshot=Gulkave, Special Weapon 6.png
 +
| desc=Shoots a tall projectile. This weapon is equipped when the Fire meter is at 6 or 8.
 +
}}
 +
{{InfoRow
 +
| title=Screen Eraser Blaster
 +
| screenshot=Gulkave, Special Weapon 9.png
 +
| desc=Shoots a very tall projectile. This weapon is equipped when the Fire meter is at 9.
 +
}}
 +
{{InfoRow
 +
| title=Laser
 +
| screenshot=Gulkave, Special Weapon 12.png
 +
| desc=Shoots a fast-firing laser, which can penetrate through multiple targets. This weapon is equipped when the Fire meter is at 12.
 +
}}
 +
{{InfoRow
 +
| title=Fire Ball Blaster
 +
| screenshot=Gulkave, Special Weapon 16.png
 +
| desc=Shoots very large energy balls. This weapon is equipped when the Fire meter is at 16.
 +
}}
 +
}}
 +
 
 +
===Items===
 +
The Zaiigar restores part of its barrier whenever it collects an item.
 +
{{InfoTable|imagewidths=50|
 +
{{InfoRow
 +
| title=
 +
| bgcolor=#000
 +
| sprite={{sprite | Gulkave, Items.png | 2 | crop_width=36 | crop_height=12 | crop_x=0 | crop_y=0}}
 +
| desc=Moves the Fire meter by 1, 3, or 5 units, changing the Zaiigar's weapon.
 +
}}
 +
{{InfoRow
 +
| title=
 +
| bgcolor=#000
 +
| sprite={{sprite | Gulkave, Items.png | 2 | crop_width=12 | crop_height=12 | crop_x=36 | crop_y=0}}
 +
| desc=Destroys all enemies on screen. The player receives 1,000 bonus points for each enemy destroyed.
 +
}}
 +
{{InfoRow
 +
| title=
 +
| bgcolor=#000
 +
| sprite={{sprite | Gulkave, Items.png | 2 | crop_width=14 | crop_height=14 | crop_x=48 | crop_y=0}}
 +
| desc=Destroy to release an item. One appears every 20 enemies destroyed.
 +
}}
 +
{{InfoRow
 +
| title=
 +
| bgcolor=#000
 +
| sprite={{sprite | Gulkave, Items.png | 2 | crop_width=14 | crop_height=14 | crop_x=62 | crop_y=0}}
 +
| desc=Destroy for 50,000 bonus points.
 +
}}
 +
}}
 +
 
 +
===Acts===
 +
{{gallery|widths=200|screens=yes|
 +
{{gitem|Gulkave, Stage 1.png|Act 1}}
 +
{{gitem|Gulkave, Stage 2.png|Act 2}}
 +
{{gitem|Gulkave, Stage 2 Boss.png|Act 2 Boss}}
 +
{{gitem|Gulkave, Stage 3.png|Act 3}}
 +
{{gitem|Gulkave, Stage 4.png|Act 4}}
 +
{{gitem|Gulkave, Stage 5.png|Act 5}}
 +
{{gitem|Gulkave, Stage 6.png|Act 6}}
 +
{{gitem|Gulkave, Stage 6 Boss.png|Act 6 Boss}}
 +
{{gitem|Gulkave, Stage 7.png|Act 7}}
 +
{{gitem|Gulkave, Stage 8.png|Act 8}}
 +
{{gitem|Gulkave, Stage 9.png|Act 9}}
 +
{{gitem|Gulkave, Stage 10.png|Act 10}}
 +
{{gitem|Gulkave, Stage 10 Boss.png|Act 10 Boss}}
 +
{{gitem|Gulkave, Stage 11.png|Act 11}}
 +
{{gitem|Gulkave, Stage 12.png|Act 12}}
 +
{{gitem|Gulkave, Stage 13.png|Act 13}}
 +
{{gitem|Gulkave, Stage 14.png|Act 14}}
 +
{{gitem|Gulkave, Stage 14 Boss.png|Act 14 Boss}}
 +
{{gitem|Gulkave, Stage 15.png|Act 15}}
 +
{{gitem|Gulkave, Stage 16.png|Act 16}}
 +
{{gitem|Gulkave, Stage 17.png|Act 17}}
 +
{{gitem|Gulkave, Stage 18.png|Act 18}}
 +
{{gitem|Gulkave, Stage 18 Boss.png|Act 18 Boss}}
 +
{{gitem|Gulkave, Stage 19.png|Act 19}}
 +
{{gitem|Gulkave, Stage 20.png|Act 20}}
 +
{{gitem|Gulkave, Stage 21.png|Act 21}}
 +
{{gitem|Gulkave, Stage 22.png|Act 22}}
 +
{{gitem|Gulkave, Stage 23.png|Act 23}}
 +
{{gitem|Gulkave, Stage 24.png|Act 24}}
 +
{{gitem|Gulkave, Stage 25.png|Act 25}}
 +
{{gitem|Gulkave, Stage 26.png|Act 26}}
 +
{{gitem|Gulkave, Stage 26 Boss.png|Act 26 Boss}}
 +
{{gitem|Gulkave, Stage 27.png|Act 27}}
 +
{{gitem|Gulkave, Stage 28.png|Act 28}}
 +
{{gitem|Gulkave, Stage 29.png|Act 29}}
 +
{{gitem|Gulkave, Stage 30.png|Act 30}}
 +
{{gitem|Gulkave, Stage 30 Boss.png|Act 30 Boss}}
 +
}}
 +
 
 +
==Versions==
 +
[[Pony Canyon]] released a version for the [[MSX]] computer presumably also in 1986, on ROM cartridge. This version still sports a Sega logo and Sega copyright; the primary difference between the SG-1000 and MSX is the sound hardware, so the ports are relatively identical. This version was included in Compile's disk magazine ''DiscStation'' #09, released in February 1990 as that issue's "Retro Game".
 +
 
 +
==Production credits==
 +
{{creditstable|
 +
{{creditsheader|Staff}}
 +
*'''Game Design:''' PAC
 +
*'''Program:''' PAC
 +
*'''Character Design:''' Janus, PAC
 +
*'''Sound Compose:''' PAC
 +
*'''Sound Program:''' [[Takayuki Hirono|Jemini]]
 +
*'''Enemy Characters:''' PAC, [[Takayuki Hirono|Jemini]], Janus, NUI, [[Masamitsu Niitani|MOO]], ANG, HEL, GUY
 +
*'''Director:''' [[Masamitsu Niitani|MOO]]
 +
| source=In-game credits
 +
| pdf=Gulkave SG credits.pdf
 +
| console=SG
 +
}}
 +
 
 +
==Magazine articles==
 +
{{mainArticle|{{PAGENAME}}/Magazine articles}}
 +
 
 +
==Physical scans==
 +
===SG-1000 version===
 +
{{Scanbox
 +
| console=SG-1000
 +
| region=JP
 +
| cover=Gulkave Box JP.jpg
 +
| card=Gulkave SG1000 JP card.jpg
 +
| cardback=Gulkave SG-1000 JP CardBack.jpg
 +
| manual=Gulkave_SG-1000_JP_Manual.pdf
 +
}}
 +
 
 +
===Master System version===
 +
{{Scanbox
 +
| console=Master System
 +
| region=KR
 +
| front=Gulkave SMS KR cardcover.jpg
 +
}}
 +
 
 +
===MSX version===
 +
{{Scanbox
 +
| console=MSX
 +
| region=JP
 +
| front=Gulkave MSXFront.jpg
 +
}}
 +
 
 +
==Technical information==
 +
===ROM dump status===
 +
{{romtable|
 +
{{rom|SG|sha1=3FB197D16B25BC128A2866C4B78B0535AB8DC412|md5=43C23A134AEC3AB424405780FF729D54|crc32=15A754A3|size=32kB|date= |source=Cartridge (JP)|comments=|quality=|prototype=}}
 +
}}
 +
 
 +
==References==
 +
<references/>
 +
 
 +
{{GulkaveOmni}}

Revision as of 15:57, 3 October 2024

n/a

Gulkave Title.png

Gulkave
System(s): SG-1000, Sega Master System, MSX
Publisher:
SG-1000
Sega
MSX
Pony
Sega Master System
Samsung
Developer:
Distributor:
Sega Master System
Samsung (KR)
Genre: Shooting[1]

















Number of players: 1-2 (alternating)
Release Date RRP Code
SG-1000
JP
¥4,3004,300[1] C-63
MSX
JP
¥4,9004,900 R49X5810
Sega Master System
KR
(Card)
SG2C

Gulkave (ガルケーブ) is an SG-1000 shoot-'em-up game developed by Compile and published by Sega in 1986.

Story

Earth sends its best pilot in the prototype starfighter the Zaiigar (ザイガー) to destroy the invading Gulbas (ガルバス) forces.

Gameplay

The game is a horizontal shoot-'em-up in which the player controls a spaceship called the Zaiigar that must destroy the eight fortresses of the Gulbas Empire and innumerable waves of enemy forces. The game has a two-player alternating mode.

The Zaiigar moves in any direction using the joystick and shoots with 1 or 2 (which can be held down for rapid-fire). Its weapon can be changed by collecting power-ups, which advance the Fire meter at the bottom of the screen. The Fire meter has sixteen different positions, each corresponding to different weapons. If the player collects an item that exceeds the length of the Fire meter, it loops back around and rewards 2,000 points.

The Zaiigar is protected by a barrier, which loses a portion of its strength whenever the ship collides with an enemy or absorbs enemy fire. At the end of each level, bonus points are given according to amount of barrier remaining. The barrier replenishes a small amount at the start of the next level. The ship is lost if it is damaged after the barrier is depleted, restarting the level from the beginning or from a predetermined checkpoint if there is a spare ship remaining. The player starts the game with three spare ships and gains another every 80,000 points earned. The game ends if the player runs out of ships but can be restarted from the beginning of the current level from the title screen.

Weapons

Gulkave, Special Weapon 1.png

Single Missile (2 Shots)
Fires a small projectile. Two shots can be on screen at a time. This is the standard weapon at the beginning of the game or after respawning. This weapon is equipped when the Fire meter is at 1, 7, or 15.

Gulkave, Special Weapon 2.png

Single Missile (3 Shots)
Fires a small projectile. Three shots can be on screen at a time. This weapon is equipped when the Fire meter is at 2 or 13.

Gulkave, Special Weapon 3.png

Big Ball Buster
Shoots large, fast-firing energy balls. This weapon is equipped when the Fire meter is at 3.

Gulkave, Special Weapon 4.png

Twin Beam (2 Shots)
Fires two parallel beams. Two shots can be on screen at a time. This weapon is equipped when the Fire meter is at 4, 10, or 14.

Gulkave, Special Weapon 5.png

Twin Beam (3 Shots)
Fires two parallel beams. Three shots can be on screen at a time. This weapon is equipped when the Fire meter is at 5 or 11.

Gulkave, Special Weapon 6.png

Wide Blaster
Shoots a tall projectile. This weapon is equipped when the Fire meter is at 6 or 8.

Gulkave, Special Weapon 9.png

Screen Eraser Blaster
Shoots a very tall projectile. This weapon is equipped when the Fire meter is at 9.

Gulkave, Special Weapon 12.png

Laser
Shoots a fast-firing laser, which can penetrate through multiple targets. This weapon is equipped when the Fire meter is at 12.

Gulkave, Special Weapon 16.png

Fire Ball Blaster
Shoots very large energy balls. This weapon is equipped when the Fire meter is at 16.

Items

The Zaiigar restores part of its barrier whenever it collects an item.

Gulkave, Items.png
Moves the Fire meter by 1, 3, or 5 units, changing the Zaiigar's weapon.
Gulkave, Items.png
Destroys all enemies on screen. The player receives 1,000 bonus points for each enemy destroyed.
Gulkave, Items.png
Destroy to release an item. One appears every 20 enemies destroyed.
Gulkave, Items.png
Destroy for 50,000 bonus points.

Acts

Gulkave, Stage 1.png

Act 1
Gulkave, Stage 1.png

Gulkave, Stage 2.png

Act 2
Gulkave, Stage 2.png

Gulkave, Stage 2 Boss.png

Act 2 Boss
Gulkave, Stage 2 Boss.png

Gulkave, Stage 3.png

Act 3
Gulkave, Stage 3.png

Gulkave, Stage 4.png

Act 4
Gulkave, Stage 4.png

Gulkave, Stage 5.png

Act 5
Gulkave, Stage 5.png

Gulkave, Stage 6.png

Act 6
Gulkave, Stage 6.png

Gulkave, Stage 6 Boss.png

Act 6 Boss
Gulkave, Stage 6 Boss.png

Gulkave, Stage 7.png

Act 7
Gulkave, Stage 7.png

Gulkave, Stage 8.png

Act 8
Gulkave, Stage 8.png

Gulkave, Stage 9.png

Act 9
Gulkave, Stage 9.png

Gulkave, Stage 10.png

Act 10
Gulkave, Stage 10.png

Gulkave, Stage 10 Boss.png

Act 10 Boss
Gulkave, Stage 10 Boss.png

Gulkave, Stage 11.png

Act 11
Gulkave, Stage 11.png

Gulkave, Stage 12.png

Act 12
Gulkave, Stage 12.png

Gulkave, Stage 13.png

Act 13
Gulkave, Stage 13.png

Gulkave, Stage 14.png

Act 14
Gulkave, Stage 14.png

Gulkave, Stage 14 Boss.png

Act 14 Boss
Gulkave, Stage 14 Boss.png

Gulkave, Stage 15.png

Act 15
Gulkave, Stage 15.png

Gulkave, Stage 16.png

Act 16
Gulkave, Stage 16.png

Gulkave, Stage 17.png

Act 17
Gulkave, Stage 17.png

Gulkave, Stage 18.png

Act 18
Gulkave, Stage 18.png

Gulkave, Stage 18 Boss.png

Act 18 Boss
Gulkave, Stage 18 Boss.png

Gulkave, Stage 19.png

Act 19
Gulkave, Stage 19.png

Gulkave, Stage 20.png

Act 20
Gulkave, Stage 20.png

Gulkave, Stage 21.png

Act 21
Gulkave, Stage 21.png

Gulkave, Stage 22.png

Act 22
Gulkave, Stage 22.png

Gulkave, Stage 23.png

Act 23
Gulkave, Stage 23.png

Gulkave, Stage 24.png

Act 24
Gulkave, Stage 24.png

Gulkave, Stage 25.png

Act 25
Gulkave, Stage 25.png

Gulkave, Stage 26.png

Act 26
Gulkave, Stage 26.png

Gulkave, Stage 26 Boss.png

Act 26 Boss
Gulkave, Stage 26 Boss.png

Gulkave, Stage 27.png

Act 27
Gulkave, Stage 27.png

Gulkave, Stage 28.png

Act 28
Gulkave, Stage 28.png

Gulkave, Stage 29.png

Act 29
Gulkave, Stage 29.png

Gulkave, Stage 30.png

Act 30
Gulkave, Stage 30.png

Gulkave, Stage 30 Boss.png

Act 30 Boss
Gulkave, Stage 30 Boss.png

Versions

Pony Canyon released a version for the MSX computer presumably also in 1986, on ROM cartridge. This version still sports a Sega logo and Sega copyright; the primary difference between the SG-1000 and MSX is the sound hardware, so the ports are relatively identical. This version was included in Compile's disk magazine DiscStation #09, released in February 1990 as that issue's "Retro Game".

Production credits

Staff
  • Game Design: PAC
  • Program: PAC
  • Character Design: Janus, PAC
  • Sound Compose: PAC
  • Sound Program: Jemini
  • Enemy Characters: PAC, Jemini, Janus, NUI, MOO, ANG, HEL, GUY
  • Director: MOO
Source:
In-game credits
Gulkave SG credits.pdf
[2]


Magazine articles

Main article: Gulkave/Magazine articles.

Physical scans

SG-1000 version

SG-1000, JP
Gulkave Box JP.jpg
Cover
Gulkave SG-1000 JP CardBack.jpgGulkave SG1000 JP card.jpg
Card
Gulkave SG-1000 JP Manual.pdf
Manual

Master System version

Master System, KR
Gulkave SMS KR cardcover.jpg
Cover

MSX version

MSX, JP
Gulkave MSXFront.jpg
Cover

Technical information

ROM dump status

System Hash Size Build Date Source Comments
SG-1000
 ?
CRC32 15a754a3
MD5 43c23a134aec3ab424405780ff729d54
SHA-1 3fb197d16b25bc128a2866c4b78b0535ab8dc412
32kB Cartridge (JP)

References


Gulkave

Gulkave Title.png

Main page | Comparisons | Hidden content | Magazine articles | Reception


No results