Difference between revisions of "Grand Theft Auto III"

From Sega Retro

(I'm not the most experienced at making pages, BUT i looked a little more into the history of GTAIII's development and lets just say it has more validity than Duke Nukem Forever to say the very least, i am of course hoping that someone with more knowledge than me on formatting wiki pages can help clean this up as i sadly am not the most versed on this, there is also a quote from Sam Houser about GTAIII on DC but i couldnt find it quickly. sources are listed though. Thanks!)
 
 
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{{UnreleasedBob  
 
{{UnreleasedBob  
 
| bobscreen=  
 
| bobscreen=  
| publisher=Rockstar Games  
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| publisher=[[Rockstar Games]]
| developer=DMA Design  
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| developer=[[DMA Design]]
| system=Sega Dreamcast
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| system=[[Sega Dreamcast]]{{ref|https://web.archive.org/web/20230414190203/https://www.gamesradar.com/20-years-later-rockstar-reflects-on-how-gta-3-showed-us-the-first-glimpse-of-what-was-possible/}}
| players=  
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| players=1
| genre= Action  
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| genre=Action
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| development=1999{{ref|https://web.archive.org/web/20230414190203/https://www.gamesradar.com/20-years-later-rockstar-reflects-on-how-gta-3-showed-us-the-first-glimpse-of-what-was-possible/}}
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| cancelledstate=Partial
 
}}
 
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{{sub-stub}}'''''{{PAGENAME}}''''' is the third game in the Grand Theft Auto series of Action-Adventure titles, the game started out in 1999 as a prototype for the [[Sega Dreamcast]], this prototype got the game greenlit for development but after that point it is unknown what happened to the Dreamcast version of GTAIII {{source=https://www.gamesradar.com/20-years-later-rockstar-reflects-on-how-gta-3-showed-us-the-first-glimpse-of-what-was-possible/}}
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{{sub-stub}}'''''{{PAGENAME}}''''' is an unreleased [[Sega Dreamcast]] game developed by [[DMA Design]] and set to be published by [[Rockstar Games]]. The third game in the ''[[wikipedia:Grand Theft Auto|Grand Theft Auto]]'' series, the title initially began development as a 1999 prototype for Sega's system. This prototype was successful in getting the game approved by management for development on the [[PlayStation 2]]{{ref|https://web.archive.org/web/20230414190203/https://www.gamesradar.com/20-years-later-rockstar-reflects-on-how-gta-3-showed-us-the-first-glimpse-of-what-was-possible/}}, and the original Dreamcast version was scrapped entirely.
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==History==
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According to the game's director Jamie King, the system was unable to sufficiently handle a full third-person perspective as seen in game's final release and thus had to be scrapped.{{ref|https://web.archive.org/web/20230814232526/https://www.gamesindustry.biz/grown-up-video-games-and-a-template-for-the-open-world-the-legacy-of-grand-theft-auto-3}} This would have likely resulted in a top-down camera similar to previous entries in the franchise, and the developers were looking for hardware which could power an entirely-new perspective for the ''Grand Theft Auto'' series.
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The development was moved to the PlayStaion 2 because of its growing popularity and it was the only hardware released in the west at that time that was capable for that task.
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==References==
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<references/>

Latest revision as of 19:22, 12 October 2024

Notavailable.svg
Grand Theft Auto III
System(s): Sega Dreamcast[1]
Publisher: Rockstar Games
Developer: DMA Design
Development timeframe: 1999[1]
Genre: Action
Number of players: 1
State before cancellation: Partially-developed

This teeny-tiny article needs some work. You can help us by expanding it.


Grand Theft Auto III is an unreleased Sega Dreamcast game developed by DMA Design and set to be published by Rockstar Games. The third game in the Grand Theft Auto series, the title initially began development as a 1999 prototype for Sega's system. This prototype was successful in getting the game approved by management for development on the PlayStation 2[1], and the original Dreamcast version was scrapped entirely.

History

According to the game's director Jamie King, the system was unable to sufficiently handle a full third-person perspective as seen in game's final release and thus had to be scrapped.[2] This would have likely resulted in a top-down camera similar to previous entries in the franchise, and the developers were looking for hardware which could power an entirely-new perspective for the Grand Theft Auto series. The development was moved to the PlayStaion 2 because of its growing popularity and it was the only hardware released in the west at that time that was capable for that task.

References