Difference between revisions of "Grand Theft Auto III"

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| publisher=[[Rockstar Games]]
 
| publisher=[[Rockstar Games]]
 
| developer=[[DMA Design]]
 
| developer=[[DMA Design]]
| system=[[Sega Dreamcast]]
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| system=[[Sega Dreamcast]]{{ref|https://web.archive.org/web/20230414190203/https://www.gamesradar.com/20-years-later-rockstar-reflects-on-how-gta-3-showed-us-the-first-glimpse-of-what-was-possible/}}
 
| players=1
 
| players=1
 
| genre=Action
 
| genre=Action
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| development=1999{{ref|https://web.archive.org/web/20230414190203/https://www.gamesradar.com/20-years-later-rockstar-reflects-on-how-gta-3-showed-us-the-first-glimpse-of-what-was-possible/}}
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| cancelledstate=Partial
 
}}
 
}}
{{sub-stub}}'''''{{PAGENAME}}''''' is the third game in the ''Grand Theft Auto'' series. The game started out in 1999 as a prototype for the [[Sega Dreamcast]]; this prototype got the game greenlit{{ref|https://web.archive.org/web/20230414190203/https://www.gamesradar.com/20-years-later-rockstar-reflects-on-how-gta-3-showed-us-the-first-glimpse-of-what-was-possible/}} for development on the [[PlayStation 2]], but after that point it is unknown what happened to the Dreamcast version.
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{{sub-stub}}'''''{{PAGENAME}}''''' is an unreleased [[Sega Dreamcast]] game developed by [[DMA Design]] and set to be published by [[Rockstar Games]]. The third game in the ''[[wikipedia:Grand Theft Auto|Grand Theft Auto]]'' series, the title initially began development as a 1999 prototype for Sega's system. This prototype was successful in getting the game approved by management for development on the [[PlayStation 2]]{{ref|https://web.archive.org/web/20230414190203/https://www.gamesradar.com/20-years-later-rockstar-reflects-on-how-gta-3-showed-us-the-first-glimpse-of-what-was-possible/}}, and the original Dreamcast version was scrapped entirely.
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==History==
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According to the game's director Jamie King, the system was unable to sufficiently handle a full third-person perspective as seen in game's final release and thus had to be scrapped.{{ref|https://web.archive.org/web/20230814232526/https://www.gamesindustry.biz/grown-up-video-games-and-a-template-for-the-open-world-the-legacy-of-grand-theft-auto-3}} This would have likely resulted in a top-down camera similar to previous entries in the franchise, and the developers were looking for hardware which could power an entirely-new perspective for the ''Grand Theft Auto'' series.
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The development was moved to the PlayStaion 2 because of its growing popularity and it was the only hardware released in the west at that time that was capable for that task.
  
Although most speculate the game was cancelled due to the waining popularity of the Sega Dreamcast in 2000-01, one Rockstar lead has discussed their side, that person being the games director Jamie King. He has shed light on a possible reason for cancellation; according to him the Dreamcast was unable to handle a full Third Person perspective as seen in the other versions of the game and thus had to be scrapped.{{ref|https://web.archive.org/web/20230814232526/https://www.gamesindustry.biz/grown-up-video-games-and-a-template-for-the-open-world-the-legacy-of-grand-theft-auto-3}} If that was true for the game then it wouldn't have played like the full 3D versions or the games prequel on the Dreamcast. Instead the game would have likely played more like the Nintendo DS entry "Grand Theft Auto Chinatown Wars" which plays in a slightly angled Top Down perspective with a mix of 2D and 3D assets.
 
 
==References==
 
==References==
<references />
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<references/>

Latest revision as of 19:22, 12 October 2024

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Grand Theft Auto III
System(s): Sega Dreamcast[1]
Publisher: Rockstar Games
Developer: DMA Design
Development timeframe: 1999[1]
Genre: Action
Number of players: 1
State before cancellation: Partially-developed

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Grand Theft Auto III is an unreleased Sega Dreamcast game developed by DMA Design and set to be published by Rockstar Games. The third game in the Grand Theft Auto series, the title initially began development as a 1999 prototype for Sega's system. This prototype was successful in getting the game approved by management for development on the PlayStation 2[1], and the original Dreamcast version was scrapped entirely.

History

According to the game's director Jamie King, the system was unable to sufficiently handle a full third-person perspective as seen in game's final release and thus had to be scrapped.[2] This would have likely resulted in a top-down camera similar to previous entries in the franchise, and the developers were looking for hardware which could power an entirely-new perspective for the Grand Theft Auto series. The development was moved to the PlayStaion 2 because of its growing popularity and it was the only hardware released in the west at that time that was capable for that task.

References