Difference between revisions of "Evander Holyfield's "Real Deal" Boxing"
From Sega Retro
Scarred Sun (talk | contribs) |
|||
Line 4: | Line 4: | ||
| bobscreen=RealDealBoxing_MDTitleScreen.png | | bobscreen=RealDealBoxing_MDTitleScreen.png | ||
| publisher=[[Sega]] | | publisher=[[Sega]] | ||
− | | developer= | + | | developer=[[Acme Interactive]] |
| system=[[Sega Mega Drive]] | | system=[[Sega Mega Drive]] | ||
| romsize=512KB | | romsize=512KB | ||
Line 26: | Line 26: | ||
The graphics and match engine would be reused in the 1994 game ''[[Greatest Heavyweights]]''. | The graphics and match engine would be reused in the 1994 game ''[[Greatest Heavyweights]]''. | ||
+ | |||
+ | ==Production Credits== | ||
+ | Designed and produced by [[Acme Interactive|Acme Interactive Inc]] for [[Sega of America|Sega of America Inc]]<br/> | ||
+ | '''Program and Design:''' Michael Lamb<br/> | ||
+ | '''Graphics:''' Jeff Godfrey<br/> | ||
+ | '''Additional Graphics:''' Stephen Thomson<br/> | ||
+ | '''Music by:''' Nu Romantic Productions<br/> | ||
+ | '''FX by:''' Brian Howarth<br/> | ||
+ | '''PC Boxing by:''' Mike Knauer<br/> | ||
+ | '''Testing and Tweaking:''' Robert Hemphill and the Sega testing department<br/> | ||
+ | '''Thanks to:''' John Brandwood, Steve Huges, Bob Jacob, Terry Lloyd, James Maxwell and Bernie Wong<br/> | ||
+ | '''Produced for Sega by:''' Scott Berfield | ||
==Physical Scans== | ==Physical Scans== |
Revision as of 15:00, 28 June 2012
- This article is about the Sega Mega Drive game. For the Sega Game Gear game, see Evander Holyfield Boxing.
This short article is in need of work. You can help Sega Retro by adding to it.
Evander Holyfield's "Real Deal" Boxing | |||||
---|---|---|---|---|---|
System(s): Sega Mega Drive | |||||
Publisher: Sega | |||||
Developer: Acme Interactive | |||||
Sound driver: GEMS | |||||
Genre: Sports | |||||
|
Evander Holyfield's "Real Deal" Boxing, also called Evander Holyfield Boxing (ホリフィールドボクシング) in Japan, is a 1992 boxing game for the Sega Mega Drive by Sega and Acme Interactive.
In Career Mode, you can create your own boxer with several predefined appearance settings and stats (which are mutual — changing one will change the others appropriately). In Exhibition Mode, you can only choose from various professional boxers.
Matches occur in 2D with a pseudo-3D perspective where moving to the left or to the right will "rotate' the field behind you. punches with the left fist, blocks, and punches with the right fist, with various moves done by holding the D-pad in various positions while hitting the punch buttons.
The graphics and match engine would be reused in the 1994 game Greatest Heavyweights.
Production Credits
Designed and produced by Acme Interactive Inc for Sega of America Inc
Program and Design: Michael Lamb
Graphics: Jeff Godfrey
Additional Graphics: Stephen Thomson
Music by: Nu Romantic Productions
FX by: Brian Howarth
PC Boxing by: Mike Knauer
Testing and Tweaking: Robert Hemphill and the Sega testing department
Thanks to: John Brandwood, Steve Huges, Bob Jacob, Terry Lloyd, James Maxwell and Bernie Wong
Produced for Sega by: Scott Berfield