Difference between revisions of "Duck Hunt"

From Sega Retro

 
(28 intermediate revisions by 7 users not shown)
Line 1: Line 1:
 
{{Bob
 
{{Bob
| bobscreen=Duckhunt_machine1.jpg
+
| image=Duckhunt_machine1.jpg
| screenwidth=320
+
| publisher=[[Sega Enterprises, Ltd.]]
| publisher=[[Sega]]
+
| developer=[[Sega Enterprises, Ltd.]]
| developer=[[Sega]]
+
| system=Electro-mechanical arcade
 
| players=1
 
| players=1
| releases={{releases
+
| genre=Shoot-'em-Up
| arcade_date_us=1969-01
+
| releases={{releasesArcade
 +
| em_date_jp=1968{{ref|https://web.archive.org/web/20230821093301/http://thetastates.com/eremeka/1969prior.html}}
 +
| em_date_us=1968-12{{ref|1=[https://books.google.com/books?id=b0UEAAAAMBAJ&pg=PA33 ''Billboard'' (December 28, 1968), page 33]}}
 +
| em_rrp_us=425{{fileref|CashBox US 1970-11-21.pdf|page=57}}
 
}}
 
}}
 
}}
 
}}
'''''Duck Hunt''''' is a January 1969 electro-mechanical [[arcade]] game produced by [[Sega]]. The 25-cent game features 10 animated ducks flying on a screen from left to right which disappear when shot with the attached shotgun controller.
+
{{stub}}'''''{{PAGENAME}}''''', sometimes advertised under the name '''''Duck Shoot'''''{{fileref|1977SegaPriceList JP.pdf|page=6}}, is a 1968 electro-mechanical [[arcade]] shooter game produced by [[Sega Enterprises, Ltd.]] A 25-cent video projection game, it features 10 animated ducks flying on a screen from left to right which disappear when shot with the attached shotgun controller.
  
 
The player receives ten shots, and the shot ducks are framed in a duck hunting score. Shooting the shot gun and hitting a duck produces a sound effect. The game dispenses a perforated computer card-style ticket showing shooting accuracy and score when game is finished which could be used for prizes or as a permanent record of the player's score. Additionally, the game could be set to give a free game for a perfect score.
 
The player receives ten shots, and the shot ducks are framed in a duck hunting score. Shooting the shot gun and hitting a duck produces a sound effect. The game dispenses a perforated computer card-style ticket showing shooting accuracy and score when game is finished which could be used for prizes or as a permanent record of the player's score. Additionally, the game could be set to give a free game for a perfect score.
  
 
==Overview==
 
==Overview==
It resembles a first-person light-gun shooter video game, but is in fact an electro-mechanical arcade game that uses rear image projection in a manner similar to the ancient Chinese zoetrope to produce moving animations on a screen.
+
It resembles a first-person light-gun shooter video game, but is in fact a video projection electro-mechanical (EM) game, using rear image projection in a manner similar to a [[wikipedia:Zoetrope|zoetrope]] to produce moving animations on a screen.
  
This was the first electronic arcade game with animated targets displayed on a screen, in contrast to earlier electro-mechanical arcade games that displayed actual physical static targets. This gave ''Duck Hunt'' the appearance of a video game, several years before the first true video games arrived in the arcades (''Computer Space'' and ''Pong''). ''Duck Hunt'' thus anticipated the kind of light-gun shooter video games that would later appear in the 1970s, and was the first electronic arcade game to display a first-person perspective on a screen. ''Duck Hunt'' was later updated by Midway and re-released in January 1973.
+
This was the first electronic arcade game with animated targets displayed on a screen, in contrast to earlier EM arcade games that displayed actual physical static targets. This gave ''Duck Hunt'' the appearance of a video game, several years before the first true video games arrived in the arcades (''Computer Space'' and ''Pong''). ''Duck Hunt'' thus anticipated the kind of light-gun shooter video games that would later appear in the 1970s, and was the first electronic arcade game to display a first-person perspective on a screen. ''Duck Hunt'' was later updated by Midway and re-released in January 1973.
  
==Legacy==
+
Purchase of a ''{{PAGENAME}}'' machine comes with one roll of 3,000 paper cards. Replacement rolls could be acquired from [[Sega Enterprises]] for ¥3,000 each.{{fileref|1977SegaPriceList JP.pdf|page=6}}
After Duck Hunt, Sega produced several more electro-mechanical arcade games based on the same technology, using rear image projection in a manner similar to the ancient Chinese zoetrope to produce moving animations on a screen. In 1969, Sega released the electro-mechanical games ''[[Grand Prix]]'', a first-person driving/racing game projecting a forward-scrolling road on a screen, and ''[[Missile]]'', a first-person vehicle combat simulation that had a moving film strip project targets on screen and a dual-control scheme where two directional buttons move the player tank and a two-way joystick with a fire button shoots and steers missiles onto oncoming planes, which explode when hit. In 1970, the game was released in North America as ''S.A.M.I.'' That same year, Sega released ''[[Jet Rocket]]'', a first-person combat flight sim with cockpit controls that could move the player aircraft around a landscape displayed on screen and shoot missiles onto targets that explode when hit. In 1972, Sega released their final electro-mechanical game ''[[Killer Shark]]'', a first-person light gun game known for appearing in the 1975 film Jaws.
 
  
The game also may have influenced [[Nintendo]]'s light-gun shooters. In 1974, Nintendo's arcade light gun shooter ''Wild Gunman'' used similar technology, but improved it even further by using full-motion video projection to display live-action cowboy opponents on screen. In 1984, Nintendo released their own video game called ''Duck Hunt'', which played more or less similarly to Sega's 1969 electro-mechanical arcade game of the same name.
+
==Specifications==
 +
===Dimensions===
 +
{{Dimensions|hi=69|wi=28|di=38|diagramsize=150}}
 +
 
 +
==History==
 +
===Background===
 +
In the late 1960s, Japanese companies Kasco (Kansei Seiki Seisakusho Co.) and Sega introduced a new type of electro-mechanical game, video projection games. They looked and played like later arcade video games, but relied on electro-mechanical components to produce sounds and images rather than a CRT display. They used rear video image projection to display moving animations on a video screen.{{ref|[http://classicgames.about.com/od/arcadegames/p/KillerShark.htm Killer Shark: The Undersea Horror Arcade Game from Jaws], D.S. Cohen, About.com}}{{ref|[http://shmuplations.com/kasco/ Kasco and the Electro-Mechanical Golden Age] (Interview), ''Classic Videogame Station ODYSSEY'', 2001}}{{ref|[https://www.academia.edu/12148820/Once_Upon_a_Time_on_the_Screen_Wild_West_in_Computer_and_Video_Games Once Upon a Time on the Screen: Wild West in Computer and Video Games], Academia}} Video projection games became common in arcades of the 1970s. They combined electro-mechanical and video elements, laying the foundations for arcade video games, which adapted cabinet designs and gameplay mechanics from earlier video projection games.{{ref|[https://www.academia.edu/12148820/Once_Upon_a_Time_on_the_Screen_Wild_West_in_Computer_and_Video_Games Once Upon a Time on the Screen: Wild West in Computer and Video Games], Academia}} They also ocassionally used solid-state electronics for sounds (like ''[[Grand Prix]]'', ''[[Missile]]'' and ''[[Night Rider]]'').
 +
 
 +
===Legacy===
 +
After ''Duck Hunt'', Sega produced several more electro-mechanical arcade games based on similar technology, using rear image projection to produce moving animations on a screen. In 1969, Sega released the EM games ''[[Grand Prix]]'', a first-person driving/racing game like Kasco's ''Indy 500'' that projects a forward-scrolling road on a screen, and ''[[Missile]]'', a first-person vehicle combat simulation that had a moving film strip project targets on screen and a dual-control scheme where two directional buttons move the player tank and a two-way joystick with a fire button shoots and steers missiles onto oncoming planes, which explode when hit; in 1970, ''Missile'' was released in North America as ''S.A.M.I.'' Sega's ''[[Jet Rocket]]'' in 1970 was the earliest first-person shooter and combat flight simulator game, with cockpit controls that could move the player aircraft around a landscape displayed on screen and shoot missiles onto targets that explode when hit. In 1972, Sega released ''[[Killer Shark]]'', a first-person light gun game known for appearing in the 1975 film ''Jaws''.
  
==Specifications==
+
The game also may have influenced [[Nintendo]]'s light-gun shooters. In 1974, Nintendo's arcade light gun shooter ''[[Wild Gunman]]'' was a video projection EM game that used similar technology, but improved on it by using full-motion video projection to display live-action cowboy opponents on screen. In 1984, Nintendo released their own video game called ''Duck Hunt'', which played similarly to Sega's 1969 electro-mechanical arcade game of the same name.
:'''Height''': 69"
 
:'''Width''': 28"
 
:'''Depth''': 38"
 
  
==Gallery==
+
''Duck Hunt'' may have also influenced Kasco's 1975 arcade game ''Gun Smoke'', a light gun shooter that was the first holographic 3-D game. It was a hit in Japan, selling 6,000 cabinets there, but only 750 cabinets were sold in the US.{{ref|1=[https://www.arcade-history.com/?n=gun-smoke&page=detail&id=14552 Gun Smoke]}} It was followed by two more holographic Kasco gun games, ''Samurai'' and ''Bank Robber'', released between 1975 and 1977, as well as a 1976 Midway clone, ''Top Gun''. The first holographic video games would later be Sega's ''[[Time Traveler]]'' (1991) and ''[[Holosseum]]'' (1992).{{ref|1=[https://books.google.com/books?id=tLWlCgAAQBAJ&pg=PA179 ''Holograms: A Cultural History'', page 179]}}
<gallery>
 
File:Duckhunt_machine2.jpg|Coin slot and printout dispenser
 
File:Duckhunt_machine3.jpg|Instructions printed on machine
 
</gallery>
 
  
==Promotional Material==
+
==Promotional material==
 +
{{gallery
 +
|{{gitem|Duckhunt_flyer1.jpg|Flyer (front)}}
 +
|{{gitem|Duckhunt_flyer2.jpg|Flyer (back)}}
 +
}}
 +
==Photo gallery==
 
<gallery>
 
<gallery>
File:Duckhunt_flyer1.jpg|Flyer (front)
+
Duckhunt_machine2.jpg|Coin slot and printout dispenser
File:Duckhunt_flyer2.jpg|Flyer (back)
+
Duckhunt_machine3.jpg|Instructions printed on machine
 
</gallery>
 
</gallery>
  
[[Category:1969 electro-mechanical arcade games]]
+
==References==
[[Category:Electro-mechanical arcade games]]
+
<references/>

Latest revision as of 01:48, 5 November 2024

n/a

Duckhunt machine1.jpg
Duck Hunt
System(s): Electro-mechanical arcade
Publisher: Sega Enterprises, Ltd.
Developer:
Genre: Shoot-'em-Up

















Number of players: 1
Release Date RRP Code
Arcade (Electro-Mechanical)
JP
¥? ?
Arcade (Electro-Mechanical)
US
$425[2] ?





































This short article is in need of work. You can help Sega Retro by adding to it.


Duck Hunt, sometimes advertised under the name Duck Shoot[4], is a 1968 electro-mechanical arcade shooter game produced by Sega Enterprises, Ltd. A 25-cent video projection game, it features 10 animated ducks flying on a screen from left to right which disappear when shot with the attached shotgun controller.

The player receives ten shots, and the shot ducks are framed in a duck hunting score. Shooting the shot gun and hitting a duck produces a sound effect. The game dispenses a perforated computer card-style ticket showing shooting accuracy and score when game is finished which could be used for prizes or as a permanent record of the player's score. Additionally, the game could be set to give a free game for a perfect score.

Overview

It resembles a first-person light-gun shooter video game, but is in fact a video projection electro-mechanical (EM) game, using rear image projection in a manner similar to a zoetrope to produce moving animations on a screen.

This was the first electronic arcade game with animated targets displayed on a screen, in contrast to earlier EM arcade games that displayed actual physical static targets. This gave Duck Hunt the appearance of a video game, several years before the first true video games arrived in the arcades (Computer Space and Pong). Duck Hunt thus anticipated the kind of light-gun shooter video games that would later appear in the 1970s, and was the first electronic arcade game to display a first-person perspective on a screen. Duck Hunt was later updated by Midway and re-released in January 1973.

Purchase of a Duck Hunt machine comes with one roll of 3,000 paper cards. Replacement rolls could be acquired from Sega Enterprises for ¥3,000 each.[4]

Specifications

Dimensions

711.2 mm (28")
1.753 m (69")
965.2 mm (38")


History

Background

In the late 1960s, Japanese companies Kasco (Kansei Seiki Seisakusho Co.) and Sega introduced a new type of electro-mechanical game, video projection games. They looked and played like later arcade video games, but relied on electro-mechanical components to produce sounds and images rather than a CRT display. They used rear video image projection to display moving animations on a video screen.[5][6][7] Video projection games became common in arcades of the 1970s. They combined electro-mechanical and video elements, laying the foundations for arcade video games, which adapted cabinet designs and gameplay mechanics from earlier video projection games.[7] They also ocassionally used solid-state electronics for sounds (like Grand Prix, Missile and Night Rider).

Legacy

After Duck Hunt, Sega produced several more electro-mechanical arcade games based on similar technology, using rear image projection to produce moving animations on a screen. In 1969, Sega released the EM games Grand Prix, a first-person driving/racing game like Kasco's Indy 500 that projects a forward-scrolling road on a screen, and Missile, a first-person vehicle combat simulation that had a moving film strip project targets on screen and a dual-control scheme where two directional buttons move the player tank and a two-way joystick with a fire button shoots and steers missiles onto oncoming planes, which explode when hit; in 1970, Missile was released in North America as S.A.M.I. Sega's Jet Rocket in 1970 was the earliest first-person shooter and combat flight simulator game, with cockpit controls that could move the player aircraft around a landscape displayed on screen and shoot missiles onto targets that explode when hit. In 1972, Sega released Killer Shark, a first-person light gun game known for appearing in the 1975 film Jaws.

The game also may have influenced Nintendo's light-gun shooters. In 1974, Nintendo's arcade light gun shooter Wild Gunman was a video projection EM game that used similar technology, but improved on it by using full-motion video projection to display live-action cowboy opponents on screen. In 1984, Nintendo released their own video game called Duck Hunt, which played similarly to Sega's 1969 electro-mechanical arcade game of the same name.

Duck Hunt may have also influenced Kasco's 1975 arcade game Gun Smoke, a light gun shooter that was the first holographic 3-D game. It was a hit in Japan, selling 6,000 cabinets there, but only 750 cabinets were sold in the US.[8] It was followed by two more holographic Kasco gun games, Samurai and Bank Robber, released between 1975 and 1977, as well as a 1976 Midway clone, Top Gun. The first holographic video games would later be Sega's Time Traveler (1991) and Holosseum (1992).[9]

Promotional material

Duckhunt flyer1.jpg
Flyer (front)
Duckhunt flyer1.jpg
Duckhunt flyer2.jpg
Flyer (back)
Duckhunt flyer2.jpg

Photo gallery

References