Difference between revisions of "Duck Hunt"
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{{Bob | {{Bob | ||
− | | | + | | image=Duckhunt_machine1.jpg |
− | | publisher=[[Sega]] | + | | publisher=[[Sega Enterprises, Ltd.]] |
− | | developer=[[Sega]] | + | | developer=[[Sega Enterprises, Ltd.]] |
− | | system= | + | | system=Electro-mechanical arcade |
| players=1 | | players=1 | ||
− | | genre= | + | | genre=Shoot-'em-Up |
− | | releases={{ | + | | releases={{releasesArcade |
− | | | + | | em_date_jp=1968{{ref|https://web.archive.org/web/20230821093301/http://thetastates.com/eremeka/1969prior.html}} |
− | | | + | | em_date_us=1968-12{{ref|1=[https://books.google.com/books?id=b0UEAAAAMBAJ&pg=PA33 ''Billboard'' (December 28, 1968), page 33]}} |
+ | | em_rrp_us=425{{fileref|CashBox US 1970-11-21.pdf|page=57}} | ||
}} | }} | ||
}} | }} | ||
− | '''''Duck | + | {{stub}}'''''{{PAGENAME}}''''', sometimes advertised under the name '''''Duck Shoot'''''{{fileref|1977SegaPriceList JP.pdf|page=6}}, is a 1968 electro-mechanical [[arcade]] shooter game produced by [[Sega Enterprises, Ltd.]] A 25-cent video projection game, it features 10 animated ducks flying on a screen from left to right which disappear when shot with the attached shotgun controller. |
The player receives ten shots, and the shot ducks are framed in a duck hunting score. Shooting the shot gun and hitting a duck produces a sound effect. The game dispenses a perforated computer card-style ticket showing shooting accuracy and score when game is finished which could be used for prizes or as a permanent record of the player's score. Additionally, the game could be set to give a free game for a perfect score. | The player receives ten shots, and the shot ducks are framed in a duck hunting score. Shooting the shot gun and hitting a duck produces a sound effect. The game dispenses a perforated computer card-style ticket showing shooting accuracy and score when game is finished which could be used for prizes or as a permanent record of the player's score. Additionally, the game could be set to give a free game for a perfect score. | ||
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This was the first electronic arcade game with animated targets displayed on a screen, in contrast to earlier EM arcade games that displayed actual physical static targets. This gave ''Duck Hunt'' the appearance of a video game, several years before the first true video games arrived in the arcades (''Computer Space'' and ''Pong''). ''Duck Hunt'' thus anticipated the kind of light-gun shooter video games that would later appear in the 1970s, and was the first electronic arcade game to display a first-person perspective on a screen. ''Duck Hunt'' was later updated by Midway and re-released in January 1973. | This was the first electronic arcade game with animated targets displayed on a screen, in contrast to earlier EM arcade games that displayed actual physical static targets. This gave ''Duck Hunt'' the appearance of a video game, several years before the first true video games arrived in the arcades (''Computer Space'' and ''Pong''). ''Duck Hunt'' thus anticipated the kind of light-gun shooter video games that would later appear in the 1970s, and was the first electronic arcade game to display a first-person perspective on a screen. ''Duck Hunt'' was later updated by Midway and re-released in January 1973. | ||
+ | |||
+ | Purchase of a ''{{PAGENAME}}'' machine comes with one roll of 3,000 paper cards. Replacement rolls could be acquired from [[Sega Enterprises]] for ¥3,000 each.{{fileref|1977SegaPriceList JP.pdf|page=6}} | ||
+ | |||
+ | ==Specifications== | ||
+ | ===Dimensions=== | ||
+ | {{Dimensions|hi=69|wi=28|di=38|diagramsize=150}} | ||
==History== | ==History== | ||
===Background=== | ===Background=== | ||
− | In the late 1960s, Japanese companies Kasco (Kansei Seiki Seisakusho Co.) and Sega introduced a new type of electro-mechanical game, video projection games. They looked and played like later arcade video games, but relied on electro-mechanical components to produce sounds and images rather than a CRT display. They used rear video image projection to display moving animations on a video screen.{{ref|[http://classicgames.about.com/od/arcadegames/p/KillerShark.htm Killer Shark: The Undersea Horror Arcade Game from Jaws], D.S. Cohen, About.com}}{{ref|[http://shmuplations.com/kasco/ Kasco and the Electro-Mechanical Golden Age] (Interview), ''Classic Videogame Station ODYSSEY'', 2001}}{{ref|[https://www.academia.edu/12148820/Once_Upon_a_Time_on_the_Screen_Wild_West_in_Computer_and_Video_Games Once Upon a Time on the Screen: Wild West in Computer and Video Games], Academia}} Video projection games became common in arcades of the 1970s. They combined electro-mechanical and video elements, laying the foundations for arcade video games, which adapted cabinet designs and gameplay mechanics from earlier video projection games.{{ref|[https://www.academia.edu/12148820/Once_Upon_a_Time_on_the_Screen_Wild_West_in_Computer_and_Video_Games Once Upon a Time on the Screen: Wild West in Computer and Video Games], Academia}} They also ocassionally used solid-state electronics for | + | In the late 1960s, Japanese companies Kasco (Kansei Seiki Seisakusho Co.) and Sega introduced a new type of electro-mechanical game, video projection games. They looked and played like later arcade video games, but relied on electro-mechanical components to produce sounds and images rather than a CRT display. They used rear video image projection to display moving animations on a video screen.{{ref|[http://classicgames.about.com/od/arcadegames/p/KillerShark.htm Killer Shark: The Undersea Horror Arcade Game from Jaws], D.S. Cohen, About.com}}{{ref|[http://shmuplations.com/kasco/ Kasco and the Electro-Mechanical Golden Age] (Interview), ''Classic Videogame Station ODYSSEY'', 2001}}{{ref|[https://www.academia.edu/12148820/Once_Upon_a_Time_on_the_Screen_Wild_West_in_Computer_and_Video_Games Once Upon a Time on the Screen: Wild West in Computer and Video Games], Academia}} Video projection games became common in arcades of the 1970s. They combined electro-mechanical and video elements, laying the foundations for arcade video games, which adapted cabinet designs and gameplay mechanics from earlier video projection games.{{ref|[https://www.academia.edu/12148820/Once_Upon_a_Time_on_the_Screen_Wild_West_in_Computer_and_Video_Games Once Upon a Time on the Screen: Wild West in Computer and Video Games], Academia}} They also ocassionally used solid-state electronics for sounds (like ''[[Grand Prix]]'', ''[[Missile]]'' and ''[[Night Rider]]''). |
===Legacy=== | ===Legacy=== | ||
After ''Duck Hunt'', Sega produced several more electro-mechanical arcade games based on similar technology, using rear image projection to produce moving animations on a screen. In 1969, Sega released the EM games ''[[Grand Prix]]'', a first-person driving/racing game like Kasco's ''Indy 500'' that projects a forward-scrolling road on a screen, and ''[[Missile]]'', a first-person vehicle combat simulation that had a moving film strip project targets on screen and a dual-control scheme where two directional buttons move the player tank and a two-way joystick with a fire button shoots and steers missiles onto oncoming planes, which explode when hit; in 1970, ''Missile'' was released in North America as ''S.A.M.I.'' Sega's ''[[Jet Rocket]]'' in 1970 was the earliest first-person shooter and combat flight simulator game, with cockpit controls that could move the player aircraft around a landscape displayed on screen and shoot missiles onto targets that explode when hit. In 1972, Sega released ''[[Killer Shark]]'', a first-person light gun game known for appearing in the 1975 film ''Jaws''. | After ''Duck Hunt'', Sega produced several more electro-mechanical arcade games based on similar technology, using rear image projection to produce moving animations on a screen. In 1969, Sega released the EM games ''[[Grand Prix]]'', a first-person driving/racing game like Kasco's ''Indy 500'' that projects a forward-scrolling road on a screen, and ''[[Missile]]'', a first-person vehicle combat simulation that had a moving film strip project targets on screen and a dual-control scheme where two directional buttons move the player tank and a two-way joystick with a fire button shoots and steers missiles onto oncoming planes, which explode when hit; in 1970, ''Missile'' was released in North America as ''S.A.M.I.'' Sega's ''[[Jet Rocket]]'' in 1970 was the earliest first-person shooter and combat flight simulator game, with cockpit controls that could move the player aircraft around a landscape displayed on screen and shoot missiles onto targets that explode when hit. In 1972, Sega released ''[[Killer Shark]]'', a first-person light gun game known for appearing in the 1975 film ''Jaws''. | ||
− | The game also may have influenced [[Nintendo]]'s light-gun shooters. In 1974, Nintendo's arcade light gun shooter ''Wild Gunman'' was a video projection EM game that used similar technology, but improved on it by using full-motion video projection to display live-action cowboy opponents on screen. In 1984, Nintendo released their own video game called ''Duck Hunt'', which played similarly to Sega's 1969 electro-mechanical arcade game of the same name. | + | The game also may have influenced [[Nintendo]]'s light-gun shooters. In 1974, Nintendo's arcade light gun shooter ''[[Wild Gunman]]'' was a video projection EM game that used similar technology, but improved on it by using full-motion video projection to display live-action cowboy opponents on screen. In 1984, Nintendo released their own video game called ''Duck Hunt'', which played similarly to Sega's 1969 electro-mechanical arcade game of the same name. |
''Duck Hunt'' may have also influenced Kasco's 1975 arcade game ''Gun Smoke'', a light gun shooter that was the first holographic 3-D game. It was a hit in Japan, selling 6,000 cabinets there, but only 750 cabinets were sold in the US.{{ref|1=[https://www.arcade-history.com/?n=gun-smoke&page=detail&id=14552 Gun Smoke]}} It was followed by two more holographic Kasco gun games, ''Samurai'' and ''Bank Robber'', released between 1975 and 1977, as well as a 1976 Midway clone, ''Top Gun''. The first holographic video games would later be Sega's ''[[Time Traveler]]'' (1991) and ''[[Holosseum]]'' (1992).{{ref|1=[https://books.google.com/books?id=tLWlCgAAQBAJ&pg=PA179 ''Holograms: A Cultural History'', page 179]}} | ''Duck Hunt'' may have also influenced Kasco's 1975 arcade game ''Gun Smoke'', a light gun shooter that was the first holographic 3-D game. It was a hit in Japan, selling 6,000 cabinets there, but only 750 cabinets were sold in the US.{{ref|1=[https://www.arcade-history.com/?n=gun-smoke&page=detail&id=14552 Gun Smoke]}} It was followed by two more holographic Kasco gun games, ''Samurai'' and ''Bank Robber'', released between 1975 and 1977, as well as a 1976 Midway clone, ''Top Gun''. The first holographic video games would later be Sega's ''[[Time Traveler]]'' (1991) and ''[[Holosseum]]'' (1992).{{ref|1=[https://books.google.com/books?id=tLWlCgAAQBAJ&pg=PA179 ''Holograms: A Cultural History'', page 179]}} | ||
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==Promotional material== | ==Promotional material== | ||
+ | {{gallery | ||
+ | |{{gitem|Duckhunt_flyer1.jpg|Flyer (front)}} | ||
+ | |{{gitem|Duckhunt_flyer2.jpg|Flyer (back)}} | ||
+ | }} | ||
+ | ==Photo gallery== | ||
<gallery> | <gallery> | ||
− | + | Duckhunt_machine2.jpg|Coin slot and printout dispenser | |
− | + | Duckhunt_machine3.jpg|Instructions printed on machine | |
</gallery> | </gallery> | ||
− | + | ==References== | |
− | + | <references/> |
Latest revision as of 01:48, 5 November 2024
Duck Hunt | |||||||||||||
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System(s): Electro-mechanical arcade | |||||||||||||
Publisher: Sega Enterprises, Ltd. | |||||||||||||
Developer: Sega Enterprises, Ltd. | |||||||||||||
Genre: Shoot-'em-Up | |||||||||||||
Number of players: 1 | |||||||||||||
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This short article is in need of work. You can help Sega Retro by adding to it.
Duck Hunt, sometimes advertised under the name Duck Shoot[4], is a 1968 electro-mechanical arcade shooter game produced by Sega Enterprises, Ltd. A 25-cent video projection game, it features 10 animated ducks flying on a screen from left to right which disappear when shot with the attached shotgun controller.
The player receives ten shots, and the shot ducks are framed in a duck hunting score. Shooting the shot gun and hitting a duck produces a sound effect. The game dispenses a perforated computer card-style ticket showing shooting accuracy and score when game is finished which could be used for prizes or as a permanent record of the player's score. Additionally, the game could be set to give a free game for a perfect score.
Contents
Overview
It resembles a first-person light-gun shooter video game, but is in fact a video projection electro-mechanical (EM) game, using rear image projection in a manner similar to a zoetrope to produce moving animations on a screen.
This was the first electronic arcade game with animated targets displayed on a screen, in contrast to earlier EM arcade games that displayed actual physical static targets. This gave Duck Hunt the appearance of a video game, several years before the first true video games arrived in the arcades (Computer Space and Pong). Duck Hunt thus anticipated the kind of light-gun shooter video games that would later appear in the 1970s, and was the first electronic arcade game to display a first-person perspective on a screen. Duck Hunt was later updated by Midway and re-released in January 1973.
Purchase of a Duck Hunt machine comes with one roll of 3,000 paper cards. Replacement rolls could be acquired from Sega Enterprises for ¥3,000 each.[4]
Specifications
Dimensions
History
Background
In the late 1960s, Japanese companies Kasco (Kansei Seiki Seisakusho Co.) and Sega introduced a new type of electro-mechanical game, video projection games. They looked and played like later arcade video games, but relied on electro-mechanical components to produce sounds and images rather than a CRT display. They used rear video image projection to display moving animations on a video screen.[5][6][7] Video projection games became common in arcades of the 1970s. They combined electro-mechanical and video elements, laying the foundations for arcade video games, which adapted cabinet designs and gameplay mechanics from earlier video projection games.[7] They also ocassionally used solid-state electronics for sounds (like Grand Prix, Missile and Night Rider).
Legacy
After Duck Hunt, Sega produced several more electro-mechanical arcade games based on similar technology, using rear image projection to produce moving animations on a screen. In 1969, Sega released the EM games Grand Prix, a first-person driving/racing game like Kasco's Indy 500 that projects a forward-scrolling road on a screen, and Missile, a first-person vehicle combat simulation that had a moving film strip project targets on screen and a dual-control scheme where two directional buttons move the player tank and a two-way joystick with a fire button shoots and steers missiles onto oncoming planes, which explode when hit; in 1970, Missile was released in North America as S.A.M.I. Sega's Jet Rocket in 1970 was the earliest first-person shooter and combat flight simulator game, with cockpit controls that could move the player aircraft around a landscape displayed on screen and shoot missiles onto targets that explode when hit. In 1972, Sega released Killer Shark, a first-person light gun game known for appearing in the 1975 film Jaws.
The game also may have influenced Nintendo's light-gun shooters. In 1974, Nintendo's arcade light gun shooter Wild Gunman was a video projection EM game that used similar technology, but improved on it by using full-motion video projection to display live-action cowboy opponents on screen. In 1984, Nintendo released their own video game called Duck Hunt, which played similarly to Sega's 1969 electro-mechanical arcade game of the same name.
Duck Hunt may have also influenced Kasco's 1975 arcade game Gun Smoke, a light gun shooter that was the first holographic 3-D game. It was a hit in Japan, selling 6,000 cabinets there, but only 750 cabinets were sold in the US.[8] It was followed by two more holographic Kasco gun games, Samurai and Bank Robber, released between 1975 and 1977, as well as a 1976 Midway clone, Top Gun. The first holographic video games would later be Sega's Time Traveler (1991) and Holosseum (1992).[9]
Promotional material
Photo gallery
References
- ↑ http://thetastates.com/eremeka/1969prior.html (Wayback Machine: 2023-08-21 09:33)
- ↑ File:CashBox US 1970-11-21.pdf, page 57
- ↑ Billboard (December 28, 1968), page 33
- ↑ 4.0 4.1 1977 Sega Price List, page 6
- ↑ Killer Shark: The Undersea Horror Arcade Game from Jaws, D.S. Cohen, About.com
- ↑ Kasco and the Electro-Mechanical Golden Age (Interview), Classic Videogame Station ODYSSEY, 2001
- ↑ 7.0 7.1 Once Upon a Time on the Screen: Wild West in Computer and Video Games, Academia
- ↑ Gun Smoke
- ↑ Holograms: A Cultural History, page 179