Difference between revisions of "A/X-101"

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{{Bob
 
{{Bob
 
| bobscreen=AX101 title.png
 
| bobscreen=AX101 title.png
| bobscreen2=Notavailable.svg
+
| bobscreen2=AX-101 MCD JP Title.png
 
| tab1=NTSC-U
 
| tab1=NTSC-U
 
| tab2=NTSC-J
 
| tab2=NTSC-J
| publisher={{company|[[Sega]]|region=Japan}}, {{company|[[Absolute Entertainment]]|region=US}}
+
| publisher={{company|[[Sega Enterprises, Ltd.]]|region=JP}}, {{company|[[Absolute Entertainment]]|region=US}}
 
| developer=[[Genki]], [[Micronet]]
 
| developer=[[Genki]], [[Micronet]]
 
| system=[[Sega Mega-CD]]
 
| system=[[Sega Mega-CD]]
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}}
 
}}
 
}}
 
}}
{{sub-stub}}'''''{{PAGENAME}}''''' (エーエックス101 or AX-101) is a rail shooter for the [[Sega Mega-CD]]. It relies heavily on [[full motion video]].
+
'''''{{PAGENAME}}''''' (エーエックス101 or AX-101) is a rail shooter for the [[Sega Mega-CD]]. It uses [[full-motion video]] backdrops.
 +
 
 +
==Story==
 +
In the year 2500, humanity has reached its technological zenith. The world has been at peace for centuries and space travel is commonplace. Earth makes contact with alien life for the first time as an emissary from the planet Prism warns Earth that it is soon to be attacked by a war-driven alien race called the Gurzons. The Gurzons crush Earth's cities and the Earth Defense Force.
 +
 
 +
Further investigation leads to the discovery of a weapon and computer upgrade system located on Prism called the A/X-101. The Earth Defense Force sends four of its best fighter pilots (Bob, Kelly, Chris, and their Captain) to travel to Prism, retrieve the A/X-101, and use it to repel the Gurzon.
 +
 
 +
==Gameplay==
 +
The game is a rail shooter played as the Captain of the Earth Defense Force squadron. The game is played from a first-person perspective inside the cockpit of the Captain's starfighter, which flies through set paths in each stage. The player moves a targeting reticle with the D-Pad and fires the ship's Laser Cannons with {{A}} or {{C}}. A green crosshair appears when an enemy is directly in the line of fire. The Laser Cannons have unlimited ammunition. The laser's power weakens with continuous use but recharges quickly when holding fire. A full-strength blast can destroy most enemies in a single shot. The ship is also stocked with a supply of Fusion Warheads, which are deployed with {{B}} and do not need to be aimed. These warheads destroy any smaller enemies on screen and damage larger enemies. The player starts with three warheads and gains another every 5,000 points (up to a maximum of five).
 +
 
 +
The ship has an energy shield that drains as it takes damage from enemy fire or colliding with enemies. The shield regenerates slowly over time. If the ship depletes its shield, it is destroyed and the game ends. The game can be continued from the title screen up to three times from the beginning of the current stage. When the Earth Defense Force starfighters download the A/X-101, the ship's shield and weapon power increase by 120%.
 +
 
 +
The game has three selectable difficulty levels (Easy, Normal, and Hard). The player can also change the speed of the targeting reticle or invert the vertical controls in the options before starting or continuing a game.
 +
 
 +
===Stages===
 +
{{InfoTable|imagewidths=320|
 +
{{InfoRow
 +
| title=Utyuu
 +
| screenshot=AX-101, Stage 1.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Bokan Near
 +
| screenshot=AX-101, Stage 2.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Bokan In
 +
| screenshot=AX-101, Stage 3.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Gake
 +
| screenshot=AX-101, Stage 4.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Cave 1
 +
| screenshot=AX-101, Stage 5.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Cave 2
 +
| screenshot=AX-101, Stage 6.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Cave 3
 +
| screenshot=AX-101, Stage 7.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Cave Boss
 +
| screenshot=AX-101, Stage 8.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Uni 1
 +
| screenshot=AX-101, Stage 9.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Uni 2
 +
| screenshot=AX-101, Stage 10.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Core
 +
| screenshot=AX-101, Stage 11.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Asteroid
 +
| screenshot=AX-101, Stage 12.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Senkan
 +
| screenshot=AX-101, Stage 13.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Kikan
 +
| screenshot=AX-101, Stage 14.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Suityuu
 +
| screenshot=AX-101, Stage 15.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Sea Boss
 +
| screenshot=AX-101, Stage 16.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Gerza Tuuro
 +
| screenshot=AX-101, Stage 17.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Gerza Core
 +
| screenshot=AX-101, Stage 18.png
 +
| desc=
 +
}}
 +
}}
  
 
==Production credits==
 
==Production credits==
 
{{creditstable|
 
{{creditstable|
 
*'''Producer:''' Aki.M
 
*'''Producer:''' Aki.M
*'''CG Art:''' Sada, Aoke
+
*'''CG Art:''' [[Hiroshi Hamagaki|Sada]], Aoke
 
*'''Program:''' Cob, Zenman
 
*'''Program:''' Cob, Zenman
 
*'''Sound:''' Magician, Dynamite
 
*'''Sound:''' Magician, Dynamite
Line 33: Line 139:
 
*'''Thanks to:''' A.OK, Meg, Kyon-chan, Kaeruko-chan, Gen, A.N, K.K, Page Boy
 
*'''Thanks to:''' A.OK, Meg, Kyon-chan, Kaeruko-chan, Gen, A.N, K.K, Page Boy
 
| source=In-game credits
 
| source=In-game credits
| pdf=AX101_MCD_JP_SSCredits.pdf
+
| pdf=AX101 MCD JP SSCredits.pdf
 
| console=MCD
 
| console=MCD
 
}}
 
}}
 
+
{{hr}}
 
{{creditstable|
 
{{creditstable|
 
*'''Game Design, Programming, and Conversion by:''' [[Micronet|Micronet Co. Ltd.]]
 
*'''Game Design, Programming, and Conversion by:''' [[Micronet|Micronet Co. Ltd.]]
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==Technical information==
 
==Technical information==
===ROM dump status===
+
{{mainArticle|{{PAGENAME}}/Technical information}}
{{romtable|
 
{{rom|MCD|sha1= |md5= |crc32= |size=618,169,104|date=|source=CD (JP)|comments=G-6031|quality=good|prototype=}}
 
{{rom|MCD|sha1= |md5= |crc32= |size=630,780,528|date=|source=CD (US)|comments=T-86015|quality=|prototype=}}
 
}}
 
  
 
==References==
 
==References==

Latest revision as of 11:52, 5 November 2024

n/a

  • NTSC-U
  • NTSC-J

AX101 title.png

AX-101 MCD JP Title.png

A/X-101
System(s): Sega Mega-CD
Publisher: Sega Enterprises, Ltd. (JP), Absolute Entertainment (US)
Developer:
Genre: Shooting[1][2]

















Number of players: 1
Release Date RRP Code
Sega Mega-CD
JP
¥7,8007,800 G-6031
Sega Mega-CD
US
T-86015
Videogame Rating Council: GA

A/X-101 (エーエックス101 or AX-101) is a rail shooter for the Sega Mega-CD. It uses full-motion video backdrops.

Story

In the year 2500, humanity has reached its technological zenith. The world has been at peace for centuries and space travel is commonplace. Earth makes contact with alien life for the first time as an emissary from the planet Prism warns Earth that it is soon to be attacked by a war-driven alien race called the Gurzons. The Gurzons crush Earth's cities and the Earth Defense Force.

Further investigation leads to the discovery of a weapon and computer upgrade system located on Prism called the A/X-101. The Earth Defense Force sends four of its best fighter pilots (Bob, Kelly, Chris, and their Captain) to travel to Prism, retrieve the A/X-101, and use it to repel the Gurzon.

Gameplay

The game is a rail shooter played as the Captain of the Earth Defense Force squadron. The game is played from a first-person perspective inside the cockpit of the Captain's starfighter, which flies through set paths in each stage. The player moves a targeting reticle with the D-Pad and fires the ship's Laser Cannons with A or C. A green crosshair appears when an enemy is directly in the line of fire. The Laser Cannons have unlimited ammunition. The laser's power weakens with continuous use but recharges quickly when holding fire. A full-strength blast can destroy most enemies in a single shot. The ship is also stocked with a supply of Fusion Warheads, which are deployed with B and do not need to be aimed. These warheads destroy any smaller enemies on screen and damage larger enemies. The player starts with three warheads and gains another every 5,000 points (up to a maximum of five).

The ship has an energy shield that drains as it takes damage from enemy fire or colliding with enemies. The shield regenerates slowly over time. If the ship depletes its shield, it is destroyed and the game ends. The game can be continued from the title screen up to three times from the beginning of the current stage. When the Earth Defense Force starfighters download the A/X-101, the ship's shield and weapon power increase by 120%.

The game has three selectable difficulty levels (Easy, Normal, and Hard). The player can also change the speed of the targeting reticle or invert the vertical controls in the options before starting or continuing a game.

Stages

AX-101, Stage 1.png

Utyuu

AX-101, Stage 2.png

Bokan Near

AX-101, Stage 3.png

Bokan In

AX-101, Stage 4.png

Gake

AX-101, Stage 5.png

Cave 1

AX-101, Stage 6.png

Cave 2

AX-101, Stage 7.png

Cave 3

AX-101, Stage 8.png

Cave Boss

AX-101, Stage 9.png

Uni 1

AX-101, Stage 10.png

Uni 2

AX-101, Stage 11.png

Core

AX-101, Stage 12.png

Asteroid

AX-101, Stage 13.png

Senkan

AX-101, Stage 14.png

Kikan

AX-101, Stage 15.png

Suityuu

AX-101, Stage 16.png

Sea Boss

AX-101, Stage 17.png

Gerza Tuuro

AX-101, Stage 18.png

Gerza Core

Production credits

  • Producer: Aki.M
  • CG Art: Sada, Aoke
  • Program: Cob, Zenman
  • Sound: Magician, Dynamite
  • Story: Jyo
  • Technical Support: Shaka
  • Material: T.M, Yasu
  • Thanks to: A.OK, Meg, Kyon-chan, Kaeruko-chan, Gen, A.N, K.K, Page Boy
Source:
In-game credits
AX101 MCD JP SSCredits.pdf
[3]

  • Game Design, Programming, and Conversion by: Micronet Co. Ltd.
  • Package Design by: W.R. Wentworth, Mike Buchman
  • Manual Design by: Mike Buchman
  • Manual by: Brian English
Source:
US manual
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[4]


Magazine articles

Main article: A/X-101/Magazine articles.

Promotional material

Logo-pdf.svg
Print advert in (JP) #1994-04: "April 1994" (1994-03-08)
Logo-pdf.svg

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
(JP) NTSC-J
53
[5]
(JP) NTSC-J
70
[6]
(US) NTSC-U
63
[7]
(JP) NTSC-J
70
[8]
(DE) PAL
41
[9]
(UK) NTSC-J
4
[10]
(DE) NTSC-J
16
[11]
(UK) NTSC-J
80
[12]
(UK) NTSC-J
62
[13]
(UK) NTSC-J
10
[14]
(JP) NTSC-J
61
[15]
Sega Mega-CD
48
Based on
11 reviews

A/X-101

Mega-CD, JP
AX101 MCD JP Box Back.jpgAX101 MCD JP Box Front.jpg
Cover
AX101 MCD JP Spinecard.JPG
Spinecard
AX101 MCD JP Disc.jpg
Disc
AX101 MD jp manual.pdf
Manual
AX101SegaCDJPCSC.pdf
Reg Card
Mega-CD, US
AX101 MCD US Box Back.jpgAX101 MCD US Box Front.jpg
Cover
Ax101 mcd us disc.jpg
Disc
Ax101 mcd us manual.pdf
Manual

Technical information

Main article: A/X-101/Technical information.

References


A/X-101

AX101 title.png

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