Difference between revisions of "Sega Flipper"

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{{Bob
 
{{Bob
 
| bobscreen=SegaFlipper Title.png
 
| bobscreen=SegaFlipper Title.png
| publisher=[[Sega]]
+
| publisher={{company|[[Sega Enterprises, Ltd.]]|region=JP}}, {{company|[[John Sands Electronics]]|region=AU}}, {{company|[[Grandstand Leisure]]|region=NZ}}
| developer=[[Sega]]
+
| developer=[[Sega Personal Computer Div.]]{{intref|Sega Flipper SG1000 AU Manual.pdf|page=6}}
 
| system=[[SG-1000]]
 
| system=[[SG-1000]]
| romsize=16kB
 
 
| sounddriver=
 
| sounddriver=
 
| peripherals=
 
| peripherals=
| releases={{releases
+
| players=1-2 (alternating)
 +
| genre=Action{{ref|https://web.archive.org/web/20200928023407/https://sega.jp/history/hard/sc3000/software.html}}
 +
| releases={{releasesSG
 +
| sg_date_jp=1983-10{{magref|gamemachinejp|264|9}}
 +
| sg_rrp_jp=3,800{{ref|https://web.archive.org/web/20200928023407/https://sega.jp/history/hard/sc3000/software.html}}
 +
| sg_code_jp=G-1018
 
| sg_date_eu=1983
 
| sg_date_eu=1983
| sg_date_jp=1983
+
| sg_date_fr=1984
| sg_rrp_jp=3,800
+
| sg_rrp_fr=280{{magref|lordinateur|63|89}}
| sg_code_jp=G-1018
+
| sg_date_it=198x
 +
| sg_rrp_it=54,500{{magref|videogiochinews|22|123}}
 +
| sg_code_it=G-1018
 
| sg_date_au=1983
 
| sg_date_au=1983
| sg_date_nz=198x
+
| sg_code_au=G-1018
 +
| sg_rrp_au=39.95{{fileref|TTS AU Catalogue 1.pdf|page=2}}
 +
| sg_date_nz=1984
 
| sg_date_tw=198x
 
| sg_date_tw=198x
 
}}
 
}}
| genre=Action
 
 
}}
 
}}
'''''Sega Flipper''''' (セガフリッパー) is a pinball game released for the [[SG-1000]] in 1983. In New Zealand it is known as '''''Video Flipper'''''.
+
{{stub}}'''''{{PAGENAME}}''''' (セガフリッパー) is a pinball game released for the [[SG-1000]] in 1983. In New Zealand it is known as '''''Video Flipper'''''.
 +
 
 +
It was one of the first pinball video games to be released, being released one year earlier than attempts from [[Jaleco]] and [[Nintendo]] but four years after [[Atari, Inc. (1972–1984)|Atari]]'s ''Video Pinball''. Unlike ''Video Pinball'', however, ''Sega Flipper'' makes use of color.
 +
 
 +
==Synopsis==
 +
{{quote|
 +
A catchy rythmical flipper sound accompanies this computer video game.
 +
 
 +
D.T. (drop target) that enables you to earn bonus points! K.H. (kicker hole) that entitles you to earn bonus points X a multiplication rate! Take good aim, and shoot away. Here's wishing you success as you merrily flip your way around the playfield in search of the proverbial "high score".
 +
|EU SG-1000 box backcover
 +
|ref={{fileref|Sega Flipper SG-1000 EU Back.jpg}}}}
 +
 
 +
==Gameplay==
 +
''Sega Flipper'' is a very basic pinball game, with the sole objective being to score as many points as possible.
 +
 
 +
{{1}} and {{2}} control the left and right flippers (and activate the plunger (or "shooter" as the manuals call it)), while {{up}} and {{down}} can set the force of the plunger at the beginning of a ball. There are no means of moving the table, although pausing the game causes TILT to flash (even on the title screen). The player is given five balls at the start of the game which are played one at a time (meaning no multiball options exist).
 +
 
 +
There is only one table in ''Sega Flipper'', however it features a set of mini-flippers in the top left. The table features four bumpers, two spinners, seven drop targets, two kicker holes and three "unstable bumpers" in the centre which can be are activated by using the flippers. Hitting all the drop targets grants the player an extra ball. Passing through the three gates at the top of the playfield increases the score multiplyer.
 +
 
 +
As is typical for a video game implementation of pinball from this era, the physics are far from accurate. The system is such that the ball can only travel on pre-calculated routes, meaning flipping a ball in a certain position is guaranteed to produce the same angle and velocity every time (in real life, the "spin" of the ball would affect its movements, among other factors). The erratic nature of the physics can be seen when attempting to "trap" a ball with a flipper - in a more realistic simulation, the ball would remain at rest, however in ''Sega Flipper'' it jumps around.
 +
 
 +
Possibly acknowledging the physics concerns, the table is designed in such a way that the ball should not drain unfairly for skilled players. The unstable bumpers can be activated to block each route, although unreliable collision detection makes accessing certain parts of the table very difficult.
 +
 
 +
==Production credits==
 +
{{creditstable|
 +
*'''Planner:''' [[Yoji Ishii]]{{ref|http://web.archive.org/web/20230201104336/https://twitter.com/okunari/status/1159690605150126082}}
 +
*[[Shuichi Katagi]]{{ref|http://web.archive.org/web/20200724174321/https://twitter.com/Hiro_H10th/status/1286669364083662849}}
 +
| console=SG
 +
| source=Uncredited
 +
}}
  
It was one of the first pinball video games to be released, being released one year earlier than attempts from [[Jaleco]] and [[Nintendo]] but four years after [[Atari]]'s ''Video Pinball''. Unlike ''Video Pinball'', however, ''Sega Flipper'' makes use of color.
+
==Magazine articles==
 +
{{mainArticle|{{PAGENAME}}/Magazine articles}}
  
==Physical Scans==
+
==Physical scans==
 +
{{ratings|SG}}
 
{{Scanbox
 
{{Scanbox
 
| console=SG-1000
 
| console=SG-1000
Line 33: Line 71:
 
| console=SG-1000
 
| console=SG-1000
 
| region=EU
 
| region=EU
 +
| front=Sega Flipper SG-1000 EU Front.jpg
 +
| back=Sega Flipper SG-1000 EU Back.jpg
 +
| spinemissing=yes
 +
| cart=
 +
}}{{Scanbox
 +
| console=SG-1000
 +
| region=FR
 +
| front=SegaFlipper SG1000 FR Box Front.jpg
 +
| back=SegaFlipper SG1000 FR Box Back.jpg
 +
| spinemissing=yes
 +
| cart=
 +
}}{{Scanbox
 +
| console=SG-1000
 +
| region=IT
 
| front=
 
| front=
 
| back=
 
| back=
Line 41: Line 93:
 
| region=AU
 
| region=AU
 
| front=SegaFlipper SG1000 AU Box Front.jpg
 
| front=SegaFlipper SG1000 AU Box Front.jpg
| back=
+
| back=Sega Flipper SG-1000 AU Back.jpg
| spinemissing=
+
| spine=Sega Flipper SG-1000 AU Spine.jpg
| cart=
+
| spine2=Sega Flipper SG-1000 AU Spine2.jpg
 +
| cart=Sega Flipper SG-1000 AU Cart.jpg
 +
| carttop=Sega Flipper SG-1000 AU Carttop.jpg
 +
| cartback=Sega_Flipper_SG-1000_AU_Cart_Back.jpg
 +
| manual=Sega Flipper SG1000 AU Manual.pdf
 +
| item1=Sega Flipper SG1000 AU Inside.pdf
 +
| item1name=Inside
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=SG-1000
 
| console=SG-1000
Line 55: Line 113:
 
| item1=Video Flipper SG1000 NZ Inside.jpg
 
| item1=Video Flipper SG1000 NZ Inside.jpg
 
| item1name=Inside
 
| item1name=Inside
 +
| manual=Video Flipper SG1000 NZ Manual.pdf
 
}}{{Scanbox
 
}}{{Scanbox
| console=SG-1000
 
| region=FR
 
| front=SegaFlipper SG1000 FR Box Front.jpg
 
| back=SegaFlipper SG1000 FR Box Back.jpg
 
| spinemissing=yes
 
| cart=
 
}}{{Scanbox
 
| console=SG-1000
 
| region=IT
 
| front=
 
| back=
 
| spinemissing=
 
| cart=
 
}}{{scanbox
 
 
| console=SG-1000
 
| console=SG-1000
 
| region=TW
 
| region=TW
 
| cart=
 
| cart=
 
}}
 
}}
 +
 +
==Technical information==
 +
===ROM dump status===
 +
{{romtable|
 +
{{rom|SG|sha1=E0605E23D80B8B975743D3417F548B28810E0BA3|md5=3F2ACC9DE65C8496C3D8470EF12DC210|crc32=8EFC77BC|size=16kB|date= |source=Cartridge (EU/JP)|comments=|quality=|prototype=}}
 +
{{rom|SG|sha1=D713DCBD79A3DB8F1EF2CFB27DA31A286FFF16D1|md5=49C7C14879A437E60730B62A7550CDF6|crc32=FD76AD99|size=40kB|date= |source=Cartridge (JP)|comments=|quality=|prototype=}}
 +
{{rom|SG|sha1=B7EB254A014772A83829E1991DCD32396E8DD9CC|md5=3CFEC6AA7BFDF81B40B7EE6D630F5C03|crc32=042C36BA|size=16kB|date= |source=Cartridge (TW)|comments=|quality=|prototype=}}
 +
}}
 +
 +
==References==
 +
<references/>

Latest revision as of 14:21, 6 November 2024

n/a

SegaFlipper Title.png

Sega Flipper
System(s): SG-1000
Publisher: Sega Enterprises, Ltd. (JP), John Sands Electronics (AU), Grandstand Leisure (NZ)
Developer:
Genre: Action[2]

















Number of players: 1-2 (alternating)
Release Date RRP Code
SG-1000
JP
¥3,8003,800[2] G-1018
SG-1000
EU
SG-1000
FR
280F280[4]
SG-1000
IT
54,500£54,500[5] G-1018
SG-1000
AU
$39.9539.95[6] G-1018
SG-1000
NZ
SG-1000
TW

This short article is in need of work. You can help Sega Retro by adding to it.


Sega Flipper (セガフリッパー) is a pinball game released for the SG-1000 in 1983. In New Zealand it is known as Video Flipper.

It was one of the first pinball video games to be released, being released one year earlier than attempts from Jaleco and Nintendo but four years after Atari's Video Pinball. Unlike Video Pinball, however, Sega Flipper makes use of color.

Synopsis

A catchy rythmical flipper sound accompanies this computer video game.

D.T. (drop target) that enables you to earn bonus points! K.H. (kicker hole) that entitles you to earn bonus points X a multiplication rate! Take good aim, and shoot away. Here's wishing you success as you merrily flip your way around the playfield in search of the proverbial "high score".

— EU SG-1000 box backcover [7]


Gameplay

Sega Flipper is a very basic pinball game, with the sole objective being to score as many points as possible.

1 and 2 control the left and right flippers (and activate the plunger (or "shooter" as the manuals call it)), while Up and Down can set the force of the plunger at the beginning of a ball. There are no means of moving the table, although pausing the game causes TILT to flash (even on the title screen). The player is given five balls at the start of the game which are played one at a time (meaning no multiball options exist).

There is only one table in Sega Flipper, however it features a set of mini-flippers in the top left. The table features four bumpers, two spinners, seven drop targets, two kicker holes and three "unstable bumpers" in the centre which can be are activated by using the flippers. Hitting all the drop targets grants the player an extra ball. Passing through the three gates at the top of the playfield increases the score multiplyer.

As is typical for a video game implementation of pinball from this era, the physics are far from accurate. The system is such that the ball can only travel on pre-calculated routes, meaning flipping a ball in a certain position is guaranteed to produce the same angle and velocity every time (in real life, the "spin" of the ball would affect its movements, among other factors). The erratic nature of the physics can be seen when attempting to "trap" a ball with a flipper - in a more realistic simulation, the ball would remain at rest, however in Sega Flipper it jumps around.

Possibly acknowledging the physics concerns, the table is designed in such a way that the ball should not drain unfairly for skilled players. The unstable bumpers can be activated to block each route, although unreliable collision detection makes accessing certain parts of the table very difficult.

Production credits

Source:
Uncredited


Magazine articles

Main article: Sega Flipper/Magazine articles.

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
Computer Input (NZ)Computer Input (NZ)
75
[10]
L'Ordinateur_Individuel (FR)
68
[11]
SG-1000
71
Based on
2 reviews

Sega Flipper

SG-1000, JP
SegaFlipper SG1000 JP Box Front.jpg
Cover
SegaFlipper SG1000 JP Cart.jpg
Cart
SG-1000, EU
Sega Flipper SG-1000 EU Back.jpgNospine.pngSega Flipper SG-1000 EU Front.jpg
Cover
SG-1000, FR
SegaFlipper SG1000 FR Box Back.jpgNospine.pngSegaFlipper SG1000 FR Box Front.jpg
Cover
SG-1000, IT

SG-1000, AU
Sega Flipper SG-1000 AU Back.jpgSega Flipper SG-1000 AU Spine.jpgSegaFlipper SG1000 AU Box Front.jpgSega Flipper SG-1000 AU Spine2.jpg
Cover
Sega Flipper SG-1000 AU Carttop.jpg
Sega Flipper SG-1000 AU Cart Back.jpgSega Flipper SG-1000 AU Cart.jpg
Cart
Sega Flipper SG1000 AU Manual.pdf
Manual
Sega Flipper SG1000 AU Inside.pdf
Inside
SG-1000, NZ
Video Flipper SG1000 NZ Back.jpgVideo Flipper SG1000 NZ Spine.jpgVideo Flipper SG1000 NZ Front.jpgVideo Flipper SG1000 NZ Spine2.jpg
Cover
Video Flipper SG1000 NZ Carttop.jpg
Video Flipper SG1000 NZ Cart.jpg
Cart
Video Flipper SG1000 NZ Manual.pdf
Manual
Video Flipper SG1000 NZ Inside.jpg
Inside
SG-1000, TW

Technical information

ROM dump status

System Hash Size Build Date Source Comments
SG-1000
 ?
CRC32 8efc77bc
MD5 3f2acc9de65c8496c3d8470ef12dc210
SHA-1 e0605e23d80b8b975743d3417f548b28810e0ba3
16kB Cartridge (EU/JP)
SG-1000
 ?
CRC32 fd76ad99
MD5 49c7c14879a437e60730b62a7550cdf6
SHA-1 d713dcbd79a3db8f1ef2cfb27da31a286fff16d1
40kB Cartridge (JP)
SG-1000
 ?
CRC32 042c36ba
MD5 3cfec6aa7bfdf81b40b7ee6d630f5c03
SHA-1 b7eb254a014772a83829e1991dcd32396e8dd9cc
16kB Cartridge (TW)

References