Difference between revisions of "Golgo 13"
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{{Bob | {{Bob | ||
| bobscreen=Golgo13 title.png | | bobscreen=Golgo13 title.png | ||
− | | publisher=[[Sega]] | + | | publisher=[[Sega Enterprises, Ltd.]] |
| developer=[[Sega R&D 2]] | | developer=[[Sega R&D 2]] | ||
| licensor=Saito Production, [[Shogakukan]] | | licensor=Saito Production, [[Shogakukan]] | ||
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| sg_code_jp=G-1014 | | sg_code_jp=G-1014 | ||
| sg_date_fr=198x | | sg_date_fr=198x | ||
+ | | sg_rrp_fr=275{{magref|micro7|23|92}} | ||
| sg_code_fr=G-1014 | | sg_code_fr=G-1014 | ||
}} | }} | ||
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{{CreditsNeeded}} | {{CreditsNeeded}} | ||
{{creditstable| | {{creditstable| | ||
+ | *'''Planner:''' [[Yoji Ishii]]{{ref|http://web.archive.org/web/20230201104336/https://twitter.com/okunari/status/1159690605150126082}} | ||
*'''Designer:''' [[Yoshiki Kawasaki]] | *'''Designer:''' [[Yoshiki Kawasaki]] | ||
| source=Uncredited | | source=Uncredited | ||
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| carttop=Golgo 13 SG-1000 JP Carttop.jpg | | carttop=Golgo 13 SG-1000 JP Carttop.jpg | ||
| spine=Golgo13 SG1000 EU Spine.jpg | | spine=Golgo13 SG1000 EU Spine.jpg | ||
− | | top= | + | | top= |
− | | manual=Golgo13 | + | | manual=Golgo13 SG1000 EU Manual.jpg |
}} | }} | ||
Latest revision as of 20:00, 8 November 2024
Golgo 13 | |||||||||||||||
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System(s): SG-1000 | |||||||||||||||
Publisher: Sega Enterprises, Ltd. | |||||||||||||||
Developer: Sega R&D 2 | |||||||||||||||
Licensor: Saito Production, Shogakukan | |||||||||||||||
Genre: Shooting[1] | |||||||||||||||
Number of players: 1 | |||||||||||||||
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This teeny-tiny article needs some work. You can help us by expanding it.
Golgo 13 (ゴルゴ13) is a shoot-'em-up game for the SG-1000 based on the Japanese manga of the same name.
Contents
Gameplay
The game has you shoot at windows of a passing train. Hitting objects that get in the way will make the bullet rebound and potentially kill you.
History
Early Titlescreen appears to be done with SC-3000 style 'draw' commands, rather than SG-1000 style sprites.[4]
Production credits
This article needs a list of production credits, either from the game itself, a manual, or other reliable source. |
- Planner: Yoji Ishii[5]
- Designer: Yoshiki Kawasaki
Physical scans
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
? |
|
32kB | Cartridge (JP) |
References
- ↑ 1.0 1.1 https://sega.jp/history/hard/sc3000/software.html (Wayback Machine: 2020-09-28 02:34)
- ↑ Game Machine, "1985-07-15" (JP; 1985-07-15), page 9
- ↑ Micro 7, "Janvier 85" (FR; 1985-01-xx), page 92
- ↑ File:SG-1000_Leaflet_Congo_Bongo.pdf, page 2
- ↑ @okunari on Twitter (Wayback Machine: 2023-02-01 10:43)