Difference between revisions of "Super Columns"

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{{Bob
 
{{Bob
 
| bobscreen=SuperColumns Title.png
 
| bobscreen=SuperColumns Title.png
| publisher=[[Sega]]
+
| bobscreen2=Notavailable.svg
| developer=[[Sega CS]]
+
| tab1=US/EU
| system=[[Sega Game Gear]], Palm OS
+
| tab2=JP
| romsize=128kB
+
| publisher={{company|[[Sega Enterprises, Ltd.]]|system=GG}}
 +
| developer={{company|[[Sega CS5]]|system=GG}}
 +
| system=[[Sega Game Gear]], [[Palm OS]]
 
| sounddriver=
 
| sounddriver=
 
| peripherals=[[Gear-to-Gear Cable]]
 
| peripherals=[[Gear-to-Gear Cable]]
 
| players=1-2
 
| players=1-2
| genre=Puzzle
+
| genre=Puzzle{{fileref|SuperColumns GG EU Box Back.jpg}}{{fileref|SuperColumns GG JP Box Front.jpg}}{{ref|https://web.archive.org/web/20181207045745/https://sega.jp/history/hard/gamegear/software.html}}
 +
| languages={{LanguageList|en|jp}}
 
| releases={{releasesGG
 
| releases={{releasesGG
| gg_date_eu=1995-03{{fileref|MeanMachinesSega30UK.pdf|page=89}}
+
| gg_date_jp=1995-05-26{{ref|https://web.archive.org/web/20181207045745/https://sega.jp/history/hard/gamegear/software.html}}
| gg_code_eu=2449-50
+
| gg_rrp_jp=3,800
| gg_rrp_uk=19.99{{fileref|MeanMachinesSega30UK.pdf|page=89}}
+
| gg_code_jp=G-3226
 +
| gg_rating_jp=all
 
| gg_date_us=1995
 
| gg_date_us=1995
 
| gg_code_us=2449
 
| gg_code_us=2449
| gg_rrp_us=39.95{{fileref|GamePro US 071.pdf|page=106}}
+
| gg_rrp_us=39.95{{magref|gamepro|71|106}}
| gg_date_jp=1995-05-26
+
| gg_rating_us=ka
| gg_rrp_jp=3,800
+
| gg_date_eu=1995-04{{magref|segamaguk|16|88}}
| gg_code_jp=G-3226
+
| gg_code_eu=2449-50
 +
| gg_rating_eu=3
 +
| gg_date_uk=1995-04{{magref|segamaguk|16|88}}
 +
| gg_code_uk=2449-50
 +
| gg_rating_uk=3
 +
| gg_rrp_uk=19.99{{magref|mms|30|89}}<!--21.99{{magref|segamaguk|16|88}}-->
 
}}
 
}}
{{releases
+
{{releasesMobile
 
| palm_date_us=2003-04-14{{ref|https://web.archive.org/web/20030417043823/http://www.sega.com/palm/purchase/buy_select_columns.jhtml}}
 
| palm_date_us=2003-04-14{{ref|https://web.archive.org/web/20030417043823/http://www.sega.com/palm/purchase/buy_select_columns.jhtml}}
 
| palm_rrp_us=19.95
 
| palm_rrp_us=19.95
 
}}
 
}}
| sega=all
 
| esrb=ka
 
| elspa=3
 
 
}}
 
}}
'''''Super Columns''''' (スーパーコラムス) is an update to ''[[Columns]]'', released exclusively for the [[Sega Game Gear]] in 1995.
+
'''''{{PAGENAME}}''''' (スーパーコラムス) is an update to ''[[Columns]]'', released exclusively for the [[Sega Game Gear]] in 1995.
 +
 
 +
==Story==
 +
The evil merchant Surhand wants to harness the power of a mystical amulet in order to conquer all of Phoenicia. His citadel is guarded by four henchmen, who are all masters of Columns. They must be defeated to save Phoenicia.
 +
 
 +
==Gameplay==
 +
{{ScreenThumb2 | Super Columns, Endless Mode.png | Super Columns, Story Mode.png | width=160 | Endless mode and Story mode}}
 +
''Super Columns'' is a falling block puzzle game like its predecessor. Columns of three differently colored gems fall one at a time, and the player must arrange three gems of the same color in a row, column, or diagonal line to eliminate them. The game adds new types of blocks and the ability to rotate the columns horizontally. The player moves columns with {{left}} and {{right}} and drops them faster with {{down}}. Their colors are cycled with {{2}}, and they are rotated with {{1}}.
 +
 
 +
The game adds a Story mode, wherein the player must defeat five opponents three times each in order to advance in the game. During Story matches, both the player and the player's opponents can unleash various spells, indicated by a numbered display that ascends as gems are matched. Each spell has a different effect, such as increasing the speed at which opponent columns fall or restricting the opponent's ability to rotate their columns. There is also a Versus mode that follows the same rules as the Story mode where two players can compete over a [[Gear-to-Gear Cable]].
 +
 
 +
Like in previous ''Columns'' games, there are also Endless and Flash modes. In an Endless game, the player matches gems until inevitably reaching a game-over. The player progresses to a new level at certain points thresholds, and the speed of the gameplay increases with each level. Flash mode presents the player with 10 puzzle stages where all flashing gems must be matched and eliminated in order to progress to the next stage.
 +
 
 +
===Spells===
 +
In the Story and Versus modes, gaining points increases the gauge. The player can select a spell with {{up}}+{{2}} and perform the selected spell with {{up}}+{{1}}.
 +
{| class="prettytable"
 +
! Gauge Number
 +
! Points
 +
! Spell
 +
|-
 +
| 1
 +
| 50
 +
| Sends stone blocks to the other player.
 +
|-
 +
| 2
 +
| 100
 +
| Prevents the other player from rearranging his or her columns.
 +
|-
 +
| 3
 +
| 150
 +
| Increases the speed at which the other player's columns drop.
 +
|-
 +
| 4
 +
| 200
 +
| Lowers the player's base level.
 +
|-
 +
| 5
 +
| 250
 +
| Gives the player a magic gem.
 +
|}
 +
 
 +
===Special Blocks===
 +
{{InfoTable|imagewidths=50|
 +
{{InfoRow
 +
| title=Bomb Block
 +
| bgcolor=#00032d
 +
| sprite={{sprite | Super Columns, Blocks.png | 2 | crop_width=8 | crop_height=8 | crop_x=40 | crop_y=0}}
 +
| desc=Eliminates the entire row, column, or diagonal line when three are matched.
 +
}}
 +
{{InfoRow
 +
| title=Glitter Column
 +
| bgcolor=#00032d
 +
| sprite={{sprite | Super Columns, Special Blocks.png | 2 | crop_width=8 | crop_height=24 | crop_x=0 | crop_y=0}}
 +
| desc=Appears in Flash mode. When it makes contact with a gem, it causes all gems of that color to disappear.
 +
}}
 +
{{InfoRow
 +
| title=Stone Block Column
 +
| bgcolor=#00032d
 +
| sprite={{sprite | Super Columns, Special Blocks.png | 2 | crop_width=8 | crop_height=24 | crop_x=8 | crop_y=0}}
 +
| desc=Appears in the Story and Versus modes. Stone blocks can only be removed by Magic Columns and cannot be set horizontal.
 +
}}
 +
{{InfoRow
 +
| title=Magic Column
 +
| bgcolor=#00032d
 +
| sprite={{sprite | Super Columns, Special Blocks.png | 2 | crop_width=8 | crop_height=24 | crop_x=16 | crop_y=0}}
 +
| desc=Appears in the Endless, Story, and Versus modes. The upward arrow causes gems above it to disappear, the center square causes gems the color as those that are touched by it to disappear, and the downward arrow reverses the screen.
 +
}}
 +
{{InfoRow
 +
| title=Reversal Column
 +
| bgcolor=#00032d
 +
| sprite={{sprite | Super Columns, Special Blocks.png | 2 | crop_width=8 | crop_height=24 | crop_x=24 | crop_y=0}}
 +
| desc=Appears in the Endless, Story, and Versus modes. It causes all gems the same color as the one that the column contacts to disappear.
 +
}}
 +
{{InfoRow
 +
| title=Vanish Column
 +
| bgcolor=#00032d
 +
| sprite={{sprite | Super Columns, Special Blocks.png | 2 | crop_width=8 | crop_height=24 | crop_x=32 | crop_y=0}}
 +
| desc=Appears in the Endless, Story, and Versus modes. It causes all gems above the column to disappear.
 +
}}
 +
}}
  
Gameplay is mostly identical to previous entries in the ''Columns'' series, however, ''Super Columns'' allows Columns to be rotated sideways, similar to ''[[Tetris]]''.
+
===Stages===
 +
====Flash Mode====
 +
{{gallery|widths=160|screens=yes|
 +
{{gitem|Super Columns, Flash Mode, Stage 1.png|Stage 1}}
 +
{{gitem|Super Columns, Flash Mode, Stage 2.png|Stage 2}}
 +
{{gitem|Super Columns, Flash Mode, Stage 3.png|Stage 3}}
 +
{{gitem|Super Columns, Flash Mode, Stage 4.png|Stage 4}}
 +
{{gitem|Super Columns, Flash Mode, Stage 5.png|Stage 5}}
 +
{{gitem|Super Columns, Flash Mode, Stage 6.png|Stage 6}}
 +
{{gitem|Super Columns, Flash Mode, Stage 7.png|Stage 7}}
 +
{{gitem|Super Columns, Flash Mode, Stage 8.png|Stage 8}}
 +
{{gitem|Super Columns, Flash Mode, Stage 9.png|Stage 9}}
 +
{{gitem|Super Columns, Flash Mode, Stage 10.png|Stage 10}}
 +
}}
  
 
==Production credits==
 
==Production credits==
Line 37: Line 135:
 
*'''Producers:''' [[Motoshige Hokoyama|M.Hokoyama]], [[Dante Anderson]]
 
*'''Producers:''' [[Motoshige Hokoyama|M.Hokoyama]], [[Dante Anderson]]
 
*'''Directors:''' [[Katsuhiro Hasegawa|K.Hasegawa]], [[Miki Morimoto|M.Morimoto]]
 
*'''Directors:''' [[Katsuhiro Hasegawa|K.Hasegawa]], [[Miki Morimoto|M.Morimoto]]
*'''Product Manager:''' C.Huneke Kremer
+
*'''Product Manager:''' [[Chrissie Huneke Kremer|C.Huneke Kremer]]
*'''Game Design:''' H.Fujimura
+
*'''Game Design:''' [[Raizou|H.Fujimura]]
 
*'''Programmer:''' T.Kosuge
 
*'''Programmer:''' T.Kosuge
 
*'''Graphic Artist:''' [[Nobuhiko Honda|N.Honda]]
 
*'''Graphic Artist:''' [[Nobuhiko Honda|N.Honda]]
Line 45: Line 143:
 
*'''Assistant Test Leads:''' Michael Wu, Caroline Trujillo
 
*'''Assistant Test Leads:''' Michael Wu, Caroline Trujillo
 
*'''Special Thanks:''' [[James Spahn]], [[Keith Higashida]], [[Eric Rawlins]], [[Vy Nong]]
 
*'''Special Thanks:''' [[James Spahn]], [[Keith Higashida]], [[Eric Rawlins]], [[Vy Nong]]
 +
| console=GG
 
}}
 
}}
 
}}
 
}}
 +
 +
==Digital manuals==
 +
<gallery>
 +
SuperColumns Palm Manual.pdf|Palm OS manual
 +
</gallery>
  
 
==Magazine articles==
 
==Magazine articles==
Line 52: Line 156:
  
 
==Promotional material==
 
==Promotional material==
<gallery>
 
SuperColumnsSonicDrift GG ES PrintAd 1995-05.jpg|ES print advert
 
</gallery>
 
 
 
{{gallery
 
{{gallery
 
|{{galleryPrintAd
 
|{{galleryPrintAd
|HobbyConsolas_ES_046.pdf|hobbyconsolas|046|119
+
|todosega|26|15
 +
}}
 +
|{{galleryPrintAd
 +
|hobbyconsolas|46|119
 
}}
 
}}
 
 
|{{galleryPrintAd
 
|{{galleryPrintAd
|HobbyConsolas ES 051.pdf|hobbyconsolas|51|19
+
|hobbyconsolas|51|19
|HobbyConsolas ES 052.pdf|hobbyconsolas|52|83
+
|hobbyconsolas|52|83
 
}}
 
}}
 
}}
 
}}
  
 
==Physical scans==
 
==Physical scans==
{{ratings
+
{{ratings|GG}}
| icon=GG
 
| joypad=84
 
| joypad_source={{num|44|page=55}}
 
| megaforce=86
 
| megaforce_source={{num|39|page=67}}
 
| mms=74
 
| mms_source={{num|30|page=88|pdf=MeanMachinesSega30UK.pdf|pdfpage=89}}
 
| playerone=88
 
| playerone_source={{num|53|page=98/99}}
 
| segamaguk=77
 
| segamaguk_source={{num|16|page=88/89}}
 
}}
 
 
{{Scanbox
 
{{Scanbox
 +
| console=Game Gear
 +
| region=JP
 +
| front=SuperColumns GG JP Box Front.jpg
 +
| back=SuperColumns GG JP Box Back.jpg
 +
| spinemissing=yes
 +
| square=yes
 +
| cart=SuperColumns GG JP Cart.jpg
 +
| manual=
 +
}}{{Scanbox
 
| console=Game Gear
 
| console=Game Gear
 
| region=US
 
| region=US
Line 94: Line 193:
 
| front=SuperColumns GG EU Box Front.jpg
 
| front=SuperColumns GG EU Box Front.jpg
 
| back=SuperColumns GG EU Box Back.jpg
 
| back=SuperColumns GG EU Box Back.jpg
| spinemissing=yes
+
| spine=Super Columns GG EU BoxSpine.jpg
 
| cart=SuperColumns GG EU Cart.jpg
 
| cart=SuperColumns GG EU Cart.jpg
| manual=
+
| manual=Super Columns GG EU Manual.jpg
}}{{Scanbox
+
}}
| console=Game Gear
+
 
| region=JP
+
==Technical information==
| front=SuperColumns GG JP Box Front.jpg
+
===ROM dump status===
| back=SuperColumns GG JP Box Back.jpg
+
{{romtable|
| spinemissing=yes
+
{{rom|GG|sha1=A1DE915B0F10894BEDC6EE8F0FD1F2DA65BCFA68|md5=3696AB241BBE66846A0AD00A50CA289B|crc32=2A100717|size=128kB|date= |source=Cartridge (JP)|comments=|quality=|prototype=}}
| square=yes
+
{{rom|GG|sha1=CE59845E973B7FB7B3B2121B35A95FBA5727DF62|md5=8F1DE0CAA864BEED2A61F391795B0A10|crc32=8BA43AF3|size=128kB|date= |source=Cartridge (US/EU)|comments=|quality=|prototype=}}
| cart=SuperColumns GG JP Cart.jpg
+
{{rom|GG|sha1=e5b23a687c9dd285970f4783369e36c7a96d19fa|md5=1513e04ab34ff687e6bfcf89199cce5a|crc32=f28f89d1|size=128kB|date=1994-11-11|source=CD-R disc{{ref|https://hiddenpalace.org/Super_Columns_(Nov_11,_1994_prototype)}}|comments=|quality=|prototype=yes}}
| manual=
+
{{rom|GG|sha1=29dac0da809c8a74c6610e4dde300efaddaca29a|md5=d829d132768af645ec9770ce7751aeb6|crc32=56cf1d4f|size=128kB|date=1994-11-30|source=CD-R disc{{ref|https://hiddenpalace.org/Super_Columns_(Nov_30,_1994_prototype)}}|comments=|quality=|prototype=yes}}
 +
{{rom|GG|sha1=3edad6d335d5f6ec3dc403fd642cd6a71e3c053d|md5=d592e3ac72db3d3829b5c56fd9b6c0e4|crc32=abe92434|size=128kB|date=1994-12-15|source=CD-R disc{{ref|https://hiddenpalace.org/Super_Columns_(Dec_15,_1994_prototype)}}|comments=|quality=|prototype=yes}}
 +
{{rom|GG|sha1=b7cabe08f0e0850b055fd0e694e175e8f1c47e4d|md5=eef5e19e5314cd512bbf9cfe700c9482|crc32=81451fc0|size=128kB|date=1994-12-21|source=CD-R disc{{ref|https://hiddenpalace.org/Super_Columns_(Dec_21,_1994_prototype)}}|comments=|quality=|prototype=yes}}
 +
{{rom|GG|sha1=d3050de383e772bb068d4c722bbe91ff05172d45|md5=9c8597827b2b6632288dcd2e518c5ea1|crc32=5c4c633d|size=128kB|date=1994-12-26|source=CD-R disc{{ref|https://hiddenpalace.org/Super_Columns_(Dec_26,_1994_prototype)}}|comments=|quality=|prototype=yes}}
 +
{{rom|GG|sha1=b2bc04e1f7a00ec5431774db0b47da53db57d3a3|md5=af4aa4dfc874b945fbe61d31d8c20c00|crc32=3d931952|size=128kB|date=1994-12-28|source=CD-R disc{{ref|https://hiddenpalace.org/Super_Columns_(Dec_28,_1994_prototype)}}|comments=|quality=|prototype=yes}}
 +
{{rom|GG|sha1=fed437cf7d22c685fef7b2e55579cd77bb48e232|md5=0f9eb3b55945f0057e0e1a04424a64fc|crc32=096f4ff5|size=128kB|date=1995-01-06|source=CD-R disc{{ref|https://hiddenpalace.org/Super_Columns_(Jan_6,_1995_prototype)}}|comments=|quality=|prototype=yes}}
 +
{{rom|GG|sha1=ce59845e973b7fb7b3b2121b35a95fba5727df62|md5=8f1de0caa864beed2a61f391795b0a10|crc32=8ba43af3|size=128kB|date=1995-01-09|source=CD-R disc{{ref|https://hiddenpalace.org/Super_Columns_(Jan_9,_1995_prototype)}}|comments=|quality=|prototype=yes}}
 
}}
 
}}
  
Line 111: Line 216:
 
<references/>
 
<references/>
  
 +
{{SuperColumnsOmni}}
 
{{Columns}}
 
{{Columns}}

Latest revision as of 02:20, 9 November 2024

n/a

  • US/EU
  • JP

SuperColumns Title.png

Notavailable.svg

Super Columns
System(s): Sega Game Gear, Palm OS
Publisher:
Sega Game Gear
Sega Enterprises, Ltd.
Developer:
Peripherals supported: Gear-to-Gear Cable
Genre: Puzzle[1][2][3]

















Number of players: 1-2
Official in-game languages:
  • English
  • 日本語
  • Release Date RRP Code
    Sega Game Gear
    JP
    ¥3,8003,800 G-3226
    Sega Rating: All Ages
    Sega Game Gear
    US
    $39.9539.95[4] 2449
    ESRB: Kids to Adults
    Sega Game Gear
    EU
    2449-50
    ELSPA: 3+ OK
    Sega Game Gear
    UK
    £19.9919.99[6] 2449-50
    ELSPA: 3+ OK
    Palm OS
    US
    $19.9519.95

    Super Columns (スーパーコラムス) is an update to Columns, released exclusively for the Sega Game Gear in 1995.

    Story

    The evil merchant Surhand wants to harness the power of a mystical amulet in order to conquer all of Phoenicia. His citadel is guarded by four henchmen, who are all masters of Columns. They must be defeated to save Phoenicia.

    Gameplay

    Super Columns, Endless Mode.png

    Super Columns, Story Mode.png

    Endless mode and Story mode

    Super Columns is a falling block puzzle game like its predecessor. Columns of three differently colored gems fall one at a time, and the player must arrange three gems of the same color in a row, column, or diagonal line to eliminate them. The game adds new types of blocks and the ability to rotate the columns horizontally. The player moves columns with Left and Right and drops them faster with Down. Their colors are cycled with 2, and they are rotated with 1.

    The game adds a Story mode, wherein the player must defeat five opponents three times each in order to advance in the game. During Story matches, both the player and the player's opponents can unleash various spells, indicated by a numbered display that ascends as gems are matched. Each spell has a different effect, such as increasing the speed at which opponent columns fall or restricting the opponent's ability to rotate their columns. There is also a Versus mode that follows the same rules as the Story mode where two players can compete over a Gear-to-Gear Cable.

    Like in previous Columns games, there are also Endless and Flash modes. In an Endless game, the player matches gems until inevitably reaching a game-over. The player progresses to a new level at certain points thresholds, and the speed of the gameplay increases with each level. Flash mode presents the player with 10 puzzle stages where all flashing gems must be matched and eliminated in order to progress to the next stage.

    Spells

    In the Story and Versus modes, gaining points increases the gauge. The player can select a spell with Up+2 and perform the selected spell with Up+1.

    Gauge Number Points Spell
    1 50 Sends stone blocks to the other player.
    2 100 Prevents the other player from rearranging his or her columns.
    3 150 Increases the speed at which the other player's columns drop.
    4 200 Lowers the player's base level.
    5 250 Gives the player a magic gem.

    Special Blocks

    Super Columns, Blocks.png
    Bomb Block
    Eliminates the entire row, column, or diagonal line when three are matched.
    Super Columns, Special Blocks.png
    Glitter Column
    Appears in Flash mode. When it makes contact with a gem, it causes all gems of that color to disappear.
    Super Columns, Special Blocks.png
    Stone Block Column
    Appears in the Story and Versus modes. Stone blocks can only be removed by Magic Columns and cannot be set horizontal.
    Super Columns, Special Blocks.png
    Magic Column
    Appears in the Endless, Story, and Versus modes. The upward arrow causes gems above it to disappear, the center square causes gems the color as those that are touched by it to disappear, and the downward arrow reverses the screen.
    Super Columns, Special Blocks.png
    Reversal Column
    Appears in the Endless, Story, and Versus modes. It causes all gems the same color as the one that the column contacts to disappear.
    Super Columns, Special Blocks.png
    Vanish Column
    Appears in the Endless, Story, and Versus modes. It causes all gems above the column to disappear.

    Stages

    Flash Mode

    Super Columns, Flash Mode, Stage 1.png

    Stage 1
    Super Columns, Flash Mode, Stage 1.png

    Super Columns, Flash Mode, Stage 2.png

    Stage 2
    Super Columns, Flash Mode, Stage 2.png

    Super Columns, Flash Mode, Stage 3.png

    Stage 3
    Super Columns, Flash Mode, Stage 3.png

    Super Columns, Flash Mode, Stage 4.png

    Stage 4
    Super Columns, Flash Mode, Stage 4.png

    Super Columns, Flash Mode, Stage 5.png

    Stage 5
    Super Columns, Flash Mode, Stage 5.png

    Super Columns, Flash Mode, Stage 6.png

    Stage 6
    Super Columns, Flash Mode, Stage 6.png

    Super Columns, Flash Mode, Stage 7.png

    Stage 7
    Super Columns, Flash Mode, Stage 7.png

    Super Columns, Flash Mode, Stage 8.png

    Stage 8
    Super Columns, Flash Mode, Stage 8.png

    Super Columns, Flash Mode, Stage 9.png

    Stage 9
    Super Columns, Flash Mode, Stage 9.png

    Super Columns, Flash Mode, Stage 10.png

    Stage 10
    Super Columns, Flash Mode, Stage 10.png

    Production credits

    Digital manuals

    Magazine articles

    Main article: Super Columns/Magazine articles.

    Promotional material

    Logo-pdf.svg
    Print advert in Todo Sega (ES) #26: "Mayo 1995" (1995-0x-xx)
    Logo-pdf.svg
    Logo-pdf.svg
    Print advert in Hobby Consolas (ES) #46: "Julio 1995" (1995-xx-xx)
    Logo-pdf.svg
    Logo-pdf.svg
    Print advert in Hobby Consolas (ES) #51: "Diciembre 1995" (1995-xx-xx)
    also published in:
    Logo-pdf.svg

    Physical scans

    Sega Retro Average 
    Publication Score Source
    {{{{{icon}}}|L}} Division by zero.
    Based on
    0 review
    Sega Retro Average 
    Publication Version Score
    Consoles + (FR)
    85
    [9]
    Electronic Games (1992-1995) (US) NTSC-U
    91
    [10]
    Famitsu (JP) NTSC-J
    58
    [11]
    Freak (IL)
    87
    [12]
    GamePro (US) NTSC-U
    83
    [4]
    Joypad (FR) PAL
    88
    [13]
    Mega Force (FR) PAL
    86
    [14]
    Mega Fun (DE) PAL
    83
    [15]
    Mean Machines Sega (UK) PAL
    74
    [6]
    Player One (FR) PAL
    86
    [16]
    Play Time (DE)
    79
    [17]
    Sega Magazine (UK) PAL
    77
    [5]
    Sega Saturn Magazine (JP) NTSC-J
    75
    [18]
    Todo Sega (ES)
    91
    [19]
    Top Consoles (FR)
    75
    [20]
    Video Games (DE) PAL
    72
    [21]
    Sega Game Gear
    81
    Based on
    16 reviews

    Super Columns

    Game Gear, JP
    SuperColumns GG JP Box Back.jpgNospine-small.pngSuperColumns GG JP Box Front.jpg
    Cover
    SuperColumns GG JP Cart.jpg
    Cart
    Game Gear, US
    SuperColumns GG US Box Back.jpgNospine.pngSuperColumns GG US Box Front.jpg
    Cover
    SuperColumns GG US Cart.jpg
    Cart
    Supercolumns gg us manual.pdf
    Manual
    Game Gear, EU
    SuperColumns GG EU Box Back.jpgSuper Columns GG EU BoxSpine.jpgSuperColumns GG EU Box Front.jpg
    Cover
    SuperColumns GG EU Cart.jpg
    Cart
    Super Columns GG EU Manual.jpg
    Manual

    Technical information

    ROM dump status

    System Hash Size Build Date Source Comments
    Sega Game Gear
     ?
    CRC32 2a100717
    MD5 3696ab241bbe66846a0ad00a50ca289b
    SHA-1 a1de915b0f10894bedc6ee8f0fd1f2da65bcfa68
    128kB Cartridge (JP)
    Sega Game Gear
     ?
    CRC32 8ba43af3
    MD5 8f1de0caa864beed2a61f391795b0a10
    SHA-1 ce59845e973b7fb7b3b2121b35a95fba5727df62
    128kB Cartridge (US/EU)
    Sega Game Gear
     ?
    CRC32 f28f89d1
    MD5 1513e04ab34ff687e6bfcf89199cce5a
    SHA-1 e5b23a687c9dd285970f4783369e36c7a96d19fa
    128kB 1994-11-11 CD-R disc[22] Page
    Sega Game Gear
     ?
    CRC32 56cf1d4f
    MD5 d829d132768af645ec9770ce7751aeb6
    SHA-1 29dac0da809c8a74c6610e4dde300efaddaca29a
    128kB 1994-11-30 CD-R disc[23] Page
    Sega Game Gear
     ?
    CRC32 abe92434
    MD5 d592e3ac72db3d3829b5c56fd9b6c0e4
    SHA-1 3edad6d335d5f6ec3dc403fd642cd6a71e3c053d
    128kB 1994-12-15 CD-R disc[24] Page
    Sega Game Gear
     ?
    CRC32 81451fc0
    MD5 eef5e19e5314cd512bbf9cfe700c9482
    SHA-1 b7cabe08f0e0850b055fd0e694e175e8f1c47e4d
    128kB 1994-12-21 CD-R disc[25] Page
    Sega Game Gear
     ?
    CRC32 5c4c633d
    MD5 9c8597827b2b6632288dcd2e518c5ea1
    SHA-1 d3050de383e772bb068d4c722bbe91ff05172d45
    128kB 1994-12-26 CD-R disc[26] Page
    Sega Game Gear
     ?
    CRC32 3d931952
    MD5 af4aa4dfc874b945fbe61d31d8c20c00
    SHA-1 b2bc04e1f7a00ec5431774db0b47da53db57d3a3
    128kB 1994-12-28 CD-R disc[27] Page
    Sega Game Gear
     ?
    CRC32 096f4ff5
    MD5 0f9eb3b55945f0057e0e1a04424a64fc
    SHA-1 fed437cf7d22c685fef7b2e55579cd77bb48e232
    128kB 1995-01-06 CD-R disc[28] Page
    Sega Game Gear
     ?
    CRC32 8ba43af3
    MD5 8f1de0caa864beed2a61f391795b0a10
    SHA-1 ce59845e973b7fb7b3b2121b35a95fba5727df62
    128kB 1995-01-09 CD-R disc[29] Page

    References

    1. File:SuperColumns GG EU Box Back.jpg
    2. File:SuperColumns GG JP Box Front.jpg
    3. 3.0 3.1 https://sega.jp/history/hard/gamegear/software.html (Wayback Machine: 2018-12-07 04:57)
    4. 4.0 4.1 GamePro, "June 1995" (US; 1995-xx-xx), page 106
    5. 5.0 5.1 5.2 Sega Magazine, "April 1995" (UK; 1995-03-15), page 88
    6. 6.0 6.1 Mean Machines Sega, "April 1995" (UK; 1995-02-28), page 89
    7. http://www.sega.com/palm/purchase/buy_select_columns.jhtml (Wayback Machine: 2003-04-17 04:38)
    8. Hobby Consolas, "Enero 1996" (ES; 199x-xx-xx), page 83
    9. Consoles +, "Mai 1995" (FR; 1995-0x-xx), page 124
    10. Electronic Games (1992-1995), "July 1995" (US; 1995-0x-xx), page 89
    11. Famitsu, "1995-06-02" (JP; 1995-05-19), page 33
    12. Freak, "7/95" (IL; 1995-xx-xx), page 1
    13. Joypad, "Juillet/Août 1995" (FR; 1995-0x-xx), page 57
    14. Mega Force, "Mai 1995" (FR; 1995-0x-xx), page 67
    15. Mega Fun, "06/95" (DE; 1995-05-24), page 90
    16. Player One, "Mai 1995" (FR; 1995-0x-xx), page 98
    17. Play Time, "7/95" (DE; 1995-06-07), page 110
    18. Sega Saturn Magazine, "June 1995" (JP; 1995-05-08), page 135
    19. Todo Sega, "Mayo 1995" (ES; 1995-0x-xx), page 49
    20. Top Consoles, "Juin 1995" (FR; 1995-0x-xx), page 106
    21. Video Games, "6/95" (DE; 1995-05-17), page 108
    22. Hidden Palace: Super Columns (Nov 11, 1994 prototype)
    23. Hidden Palace: Super Columns (Nov 30, 1994 prototype)
    24. Hidden Palace: Super Columns (Dec 15, 1994 prototype)
    25. Hidden Palace: Super Columns (Dec 21, 1994 prototype)
    26. Hidden Palace: Super Columns (Dec 26, 1994 prototype)
    27. Hidden Palace: Super Columns (Dec 28, 1994 prototype)
    28. Hidden Palace: Super Columns (Jan 6, 1995 prototype)
    29. Hidden Palace: Super Columns (Jan 9, 1995 prototype)


    Super Columns

    SuperColumns Title.png

    Main page | Comparisons | Magazine articles | Reception


    Sega Game Gear
    Prototypes: 1994-11-11 | 11-30 | 12-15 | 12-21 | 12-26 | 12-28 | 1995-01-06 | 01-09



    Games in the Columns Series
    Columns (1990) | Columns II: The Voyage Through Time (1990) | Columns III: Revenge of Columns (1993) | Stack Columns (1994) | Super Columns (1995) | Columns '97 (1996) | Hanagumi Taisen Columns (1997) | Columns Arcade Collection (1997) | Columns GB: Tezuka Osamu Characters (1999) | Hanagumi Taisen Columns 2 (2000) | Columns Crown (2001) | Columns Jewel (2005) | Columns Deluxe (2008) | Jewelpet Kira Kira Mahou no Housekibako (2009) | Sega Ages Columns II (2019)
    Columns Taisen Mode Tsuki (1991) | Columns (Mame Game) (1997) | Columns (Pocket Boy) (1997) | Columns for Zaurus (2001) | Columns for Clié (2002)
    Unlicensed Columns games
    Sega Master System
    Super Columns (1990)
    Columns Related Media
    Music
    Columns・Columns II (1991)
    Book
    Hanagumi Taisen Columns Official Guide (1997) | Hanagumi Taisen Columns 2 Perfect Guide (2000)