Difference between revisions of "Super Columns"
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| tab1=US/EU | | tab1=US/EU | ||
| tab2=JP | | tab2=JP | ||
− | | publisher=[[Sega]] | + | | publisher={{company|[[Sega Enterprises, Ltd.]]|system=GG}} |
− | | developer=[[Sega | + | | developer={{company|[[Sega CS5]]|system=GG}} |
| system=[[Sega Game Gear]], [[Palm OS]] | | system=[[Sega Game Gear]], [[Palm OS]] | ||
| sounddriver= | | sounddriver= | ||
Line 11: | Line 11: | ||
| players=1-2 | | players=1-2 | ||
| genre=Puzzle{{fileref|SuperColumns GG EU Box Back.jpg}}{{fileref|SuperColumns GG JP Box Front.jpg}}{{ref|https://web.archive.org/web/20181207045745/https://sega.jp/history/hard/gamegear/software.html}} | | genre=Puzzle{{fileref|SuperColumns GG EU Box Back.jpg}}{{fileref|SuperColumns GG JP Box Front.jpg}}{{ref|https://web.archive.org/web/20181207045745/https://sega.jp/history/hard/gamegear/software.html}} | ||
+ | | languages={{LanguageList|en|jp}} | ||
| releases={{releasesGG | | releases={{releasesGG | ||
| gg_date_jp=1995-05-26{{ref|https://web.archive.org/web/20181207045745/https://sega.jp/history/hard/gamegear/software.html}} | | gg_date_jp=1995-05-26{{ref|https://web.archive.org/web/20181207045745/https://sega.jp/history/hard/gamegear/software.html}} | ||
Line 39: | Line 40: | ||
==Gameplay== | ==Gameplay== | ||
− | {{ | + | {{ScreenThumb2 | Super Columns, Endless Mode.png | Super Columns, Story Mode.png | width=160 | Endless mode and Story mode}} |
− | ''Super Columns'' is a falling block puzzle game like its predecessor. Columns of three differently colored gems fall one at a time, and the player must arrange three gems of the same color in a row to eliminate them. The game adds new types of blocks and the ability to rotate the columns horizontally. The | + | ''Super Columns'' is a falling block puzzle game like its predecessor. Columns of three differently colored gems fall one at a time, and the player must arrange three gems of the same color in a row, column, or diagonal line to eliminate them. The game adds new types of blocks and the ability to rotate the columns horizontally. The player moves columns with {{left}} and {{right}} and drops them faster with {{down}}. Their colors are cycled with {{2}}, and they are rotated with {{1}}. |
− | The game adds a Story mode, wherein the player must defeat five opponents | + | The game adds a Story mode, wherein the player must defeat five opponents three times each in order to advance in the game. During Story matches, both the player and the player's opponents can unleash various spells, indicated by a numbered display that ascends as gems are matched. Each spell has a different effect, such as increasing the speed at which opponent columns fall or restricting the opponent's ability to rotate their columns. There is also a Versus mode that follows the same rules as the Story mode where two players can compete over a [[Gear-to-Gear Cable]]. |
− | Like in previous ''Columns'' games, there are also Endless and Flash modes. In an Endless game, the player matches gems until inevitably reaching a game-over. Flash mode presents the player with 10 puzzle stages where all flashing gems must be matched in order to progress to the next stage. | + | Like in previous ''Columns'' games, there are also Endless and Flash modes. In an Endless game, the player matches gems until inevitably reaching a game-over. The player progresses to a new level at certain points thresholds, and the speed of the gameplay increases with each level. Flash mode presents the player with 10 puzzle stages where all flashing gems must be matched and eliminated in order to progress to the next stage. |
===Spells=== | ===Spells=== | ||
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{{InfoTable|imagewidths=50| | {{InfoTable|imagewidths=50| | ||
{{InfoRow | {{InfoRow | ||
− | | title= | + | | title=Bomb Block |
+ | | bgcolor=#00032d | ||
| sprite={{sprite | Super Columns, Blocks.png | 2 | crop_width=8 | crop_height=8 | crop_x=40 | crop_y=0}} | | sprite={{sprite | Super Columns, Blocks.png | 2 | crop_width=8 | crop_height=8 | crop_x=40 | crop_y=0}} | ||
− | | desc= | + | | desc=Eliminates the entire row, column, or diagonal line when three are matched. |
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Glitter Column | | title=Glitter Column | ||
+ | | bgcolor=#00032d | ||
| sprite={{sprite | Super Columns, Special Blocks.png | 2 | crop_width=8 | crop_height=24 | crop_x=0 | crop_y=0}} | | sprite={{sprite | Super Columns, Special Blocks.png | 2 | crop_width=8 | crop_height=24 | crop_x=0 | crop_y=0}} | ||
| desc=Appears in Flash mode. When it makes contact with a gem, it causes all gems of that color to disappear. | | desc=Appears in Flash mode. When it makes contact with a gem, it causes all gems of that color to disappear. | ||
Line 88: | Line 91: | ||
{{InfoRow | {{InfoRow | ||
| title=Stone Block Column | | title=Stone Block Column | ||
+ | | bgcolor=#00032d | ||
| sprite={{sprite | Super Columns, Special Blocks.png | 2 | crop_width=8 | crop_height=24 | crop_x=8 | crop_y=0}} | | sprite={{sprite | Super Columns, Special Blocks.png | 2 | crop_width=8 | crop_height=24 | crop_x=8 | crop_y=0}} | ||
| desc=Appears in the Story and Versus modes. Stone blocks can only be removed by Magic Columns and cannot be set horizontal. | | desc=Appears in the Story and Versus modes. Stone blocks can only be removed by Magic Columns and cannot be set horizontal. | ||
Line 93: | Line 97: | ||
{{InfoRow | {{InfoRow | ||
| title=Magic Column | | title=Magic Column | ||
+ | | bgcolor=#00032d | ||
| sprite={{sprite | Super Columns, Special Blocks.png | 2 | crop_width=8 | crop_height=24 | crop_x=16 | crop_y=0}} | | sprite={{sprite | Super Columns, Special Blocks.png | 2 | crop_width=8 | crop_height=24 | crop_x=16 | crop_y=0}} | ||
| desc=Appears in the Endless, Story, and Versus modes. The upward arrow causes gems above it to disappear, the center square causes gems the color as those that are touched by it to disappear, and the downward arrow reverses the screen. | | desc=Appears in the Endless, Story, and Versus modes. The upward arrow causes gems above it to disappear, the center square causes gems the color as those that are touched by it to disappear, and the downward arrow reverses the screen. | ||
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{{InfoRow | {{InfoRow | ||
| title=Reversal Column | | title=Reversal Column | ||
+ | | bgcolor=#00032d | ||
| sprite={{sprite | Super Columns, Special Blocks.png | 2 | crop_width=8 | crop_height=24 | crop_x=24 | crop_y=0}} | | sprite={{sprite | Super Columns, Special Blocks.png | 2 | crop_width=8 | crop_height=24 | crop_x=24 | crop_y=0}} | ||
| desc=Appears in the Endless, Story, and Versus modes. It causes all gems the same color as the one that the column contacts to disappear. | | desc=Appears in the Endless, Story, and Versus modes. It causes all gems the same color as the one that the column contacts to disappear. | ||
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{{InfoRow | {{InfoRow | ||
| title=Vanish Column | | title=Vanish Column | ||
+ | | bgcolor=#00032d | ||
| sprite={{sprite | Super Columns, Special Blocks.png | 2 | crop_width=8 | crop_height=24 | crop_x=32 | crop_y=0}} | | sprite={{sprite | Super Columns, Special Blocks.png | 2 | crop_width=8 | crop_height=24 | crop_x=32 | crop_y=0}} | ||
| desc=Appears in the Endless, Story, and Versus modes. It causes all gems above the column to disappear. | | desc=Appears in the Endless, Story, and Versus modes. It causes all gems above the column to disappear. | ||
}} | }} | ||
+ | }} | ||
+ | |||
+ | ===Stages=== | ||
+ | ====Flash Mode==== | ||
+ | {{gallery|widths=160|screens=yes| | ||
+ | {{gitem|Super Columns, Flash Mode, Stage 1.png|Stage 1}} | ||
+ | {{gitem|Super Columns, Flash Mode, Stage 2.png|Stage 2}} | ||
+ | {{gitem|Super Columns, Flash Mode, Stage 3.png|Stage 3}} | ||
+ | {{gitem|Super Columns, Flash Mode, Stage 4.png|Stage 4}} | ||
+ | {{gitem|Super Columns, Flash Mode, Stage 5.png|Stage 5}} | ||
+ | {{gitem|Super Columns, Flash Mode, Stage 6.png|Stage 6}} | ||
+ | {{gitem|Super Columns, Flash Mode, Stage 7.png|Stage 7}} | ||
+ | {{gitem|Super Columns, Flash Mode, Stage 8.png|Stage 8}} | ||
+ | {{gitem|Super Columns, Flash Mode, Stage 9.png|Stage 9}} | ||
+ | {{gitem|Super Columns, Flash Mode, Stage 10.png|Stage 10}} | ||
}} | }} | ||
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*'''Directors:''' [[Katsuhiro Hasegawa|K.Hasegawa]], [[Miki Morimoto|M.Morimoto]] | *'''Directors:''' [[Katsuhiro Hasegawa|K.Hasegawa]], [[Miki Morimoto|M.Morimoto]] | ||
*'''Product Manager:''' [[Chrissie Huneke Kremer|C.Huneke Kremer]] | *'''Product Manager:''' [[Chrissie Huneke Kremer|C.Huneke Kremer]] | ||
− | *'''Game Design:''' H.Fujimura | + | *'''Game Design:''' [[Raizou|H.Fujimura]] |
*'''Programmer:''' T.Kosuge | *'''Programmer:''' T.Kosuge | ||
*'''Graphic Artist:''' [[Nobuhiko Honda|N.Honda]] | *'''Graphic Artist:''' [[Nobuhiko Honda|N.Honda]] | ||
Line 135: | Line 157: | ||
==Promotional material== | ==Promotional material== | ||
{{gallery | {{gallery | ||
− | |{{ | + | |{{galleryPrintAd |
+ | |todosega|26|15 | ||
}} | }} | ||
− | |||
− | |||
|{{galleryPrintAd | |{{galleryPrintAd | ||
|hobbyconsolas|46|119 | |hobbyconsolas|46|119 | ||
}} | }} | ||
− | |||
|{{galleryPrintAd | |{{galleryPrintAd | ||
|hobbyconsolas|51|19 | |hobbyconsolas|51|19 |
Latest revision as of 02:20, 9 November 2024
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Super Columns | ||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
System(s): Sega Game Gear, Palm OS | ||||||||||||||||||||||||||||||
Publisher: Sega Enterprises, Ltd. | ||||||||||||||||||||||||||||||
Developer: Sega CS5 | ||||||||||||||||||||||||||||||
Peripherals supported: Gear-to-Gear Cable | ||||||||||||||||||||||||||||||
Genre: Puzzle[1][2][3] | ||||||||||||||||||||||||||||||
Number of players: 1-2 | ||||||||||||||||||||||||||||||
Official in-game languages: | ||||||||||||||||||||||||||||||
|
Super Columns (スーパーコラムス) is an update to Columns, released exclusively for the Sega Game Gear in 1995.
Contents
Story
The evil merchant Surhand wants to harness the power of a mystical amulet in order to conquer all of Phoenicia. His citadel is guarded by four henchmen, who are all masters of Columns. They must be defeated to save Phoenicia.
Gameplay
Super Columns is a falling block puzzle game like its predecessor. Columns of three differently colored gems fall one at a time, and the player must arrange three gems of the same color in a row, column, or diagonal line to eliminate them. The game adds new types of blocks and the ability to rotate the columns horizontally. The player moves columns with and and drops them faster with . Their colors are cycled with , and they are rotated with .
The game adds a Story mode, wherein the player must defeat five opponents three times each in order to advance in the game. During Story matches, both the player and the player's opponents can unleash various spells, indicated by a numbered display that ascends as gems are matched. Each spell has a different effect, such as increasing the speed at which opponent columns fall or restricting the opponent's ability to rotate their columns. There is also a Versus mode that follows the same rules as the Story mode where two players can compete over a Gear-to-Gear Cable.
Like in previous Columns games, there are also Endless and Flash modes. In an Endless game, the player matches gems until inevitably reaching a game-over. The player progresses to a new level at certain points thresholds, and the speed of the gameplay increases with each level. Flash mode presents the player with 10 puzzle stages where all flashing gems must be matched and eliminated in order to progress to the next stage.
Spells
In the Story and Versus modes, gaining points increases the gauge. The player can select a spell with + and perform the selected spell with +.
Gauge Number | Points | Spell |
---|---|---|
1 | 50 | Sends stone blocks to the other player. |
2 | 100 | Prevents the other player from rearranging his or her columns. |
3 | 150 | Increases the speed at which the other player's columns drop. |
4 | 200 | Lowers the player's base level. |
5 | 250 | Gives the player a magic gem. |
Special Blocks
Bomb Block | |
---|---|
Eliminates the entire row, column, or diagonal line when three are matched. | |
Glitter Column | |
Appears in Flash mode. When it makes contact with a gem, it causes all gems of that color to disappear. | |
Stone Block Column | |
Appears in the Story and Versus modes. Stone blocks can only be removed by Magic Columns and cannot be set horizontal. | |
Magic Column | |
Appears in the Endless, Story, and Versus modes. The upward arrow causes gems above it to disappear, the center square causes gems the color as those that are touched by it to disappear, and the downward arrow reverses the screen. | |
Reversal Column | |
Appears in the Endless, Story, and Versus modes. It causes all gems the same color as the one that the column contacts to disappear. | |
Vanish Column | |
Appears in the Endless, Story, and Versus modes. It causes all gems above the column to disappear. |
Stages
Flash Mode
Production credits
- Producers: M.Hokoyama, Dante Anderson
- Directors: K.Hasegawa, M.Morimoto
- Product Manager: C.Huneke Kremer
- Game Design: H.Fujimura
- Programmer: T.Kosuge
- Graphic Artist: N.Honda
- Sound Composer: T.Maeda
- Test Lead: Atom Ellis
- Assistant Test Leads: Michael Wu, Caroline Trujillo
- Special Thanks: James Spahn, Keith Higashida, Eric Rawlins, Vy Nong
Digital manuals
Magazine articles
- Main article: Super Columns/Magazine articles.
Promotional material
also published in:
- Hobby Consolas (ES) #52: "Enero 1996" (199x-xx-xx)[8]
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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|
81 | |
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Based on 16 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
? |
|
128kB | Cartridge (JP) | |||||||||||
? |
|
128kB | Cartridge (US/EU) | |||||||||||
? |
|
128kB | 1994-11-11 | CD-R disc[22] | Page | |||||||||
? |
|
128kB | 1994-11-30 | CD-R disc[23] | Page | |||||||||
? |
|
128kB | 1994-12-15 | CD-R disc[24] | Page | |||||||||
? |
|
128kB | 1994-12-21 | CD-R disc[25] | Page | |||||||||
? |
|
128kB | 1994-12-26 | CD-R disc[26] | Page | |||||||||
? |
|
128kB | 1994-12-28 | CD-R disc[27] | Page | |||||||||
? |
|
128kB | 1995-01-06 | CD-R disc[28] | Page | |||||||||
? |
|
128kB | 1995-01-09 | CD-R disc[29] | Page |
References
- ↑ File:SuperColumns GG EU Box Back.jpg
- ↑ File:SuperColumns GG JP Box Front.jpg
- ↑ 3.0 3.1 https://sega.jp/history/hard/gamegear/software.html (Wayback Machine: 2018-12-07 04:57)
- ↑ 4.0 4.1 GamePro, "June 1995" (US; 1995-xx-xx), page 106
- ↑ 5.0 5.1 5.2 Sega Magazine, "April 1995" (UK; 1995-03-15), page 88
- ↑ 6.0 6.1 Mean Machines Sega, "April 1995" (UK; 1995-02-28), page 89
- ↑ http://www.sega.com/palm/purchase/buy_select_columns.jhtml (Wayback Machine: 2003-04-17 04:38)
- ↑ Hobby Consolas, "Enero 1996" (ES; 199x-xx-xx), page 83
- ↑ Consoles +, "Mai 1995" (FR; 1995-0x-xx), page 124
- ↑ Electronic Games (1992-1995), "July 1995" (US; 1995-0x-xx), page 89
- ↑ Famitsu, "1995-06-02" (JP; 1995-05-19), page 33
- ↑ Freak, "7/95" (IL; 1995-xx-xx), page 1
- ↑ Joypad, "Juillet/Août 1995" (FR; 1995-0x-xx), page 57
- ↑ Mega Force, "Mai 1995" (FR; 1995-0x-xx), page 67
- ↑ Mega Fun, "06/95" (DE; 1995-05-24), page 90
- ↑ Player One, "Mai 1995" (FR; 1995-0x-xx), page 98
- ↑ Play Time, "7/95" (DE; 1995-06-07), page 110
- ↑ Sega Saturn Magazine, "June 1995" (JP; 1995-05-08), page 135
- ↑ Todo Sega, "Mayo 1995" (ES; 1995-0x-xx), page 49
- ↑ Top Consoles, "Juin 1995" (FR; 1995-0x-xx), page 106
- ↑ Video Games, "6/95" (DE; 1995-05-17), page 108
Super Columns | |
---|---|
Main page | Comparisons | Magazine articles | Reception |
Games in the Columns Series | |
---|---|
Columns (1990) | Columns II: The Voyage Through Time (1990) | Columns III: Revenge of Columns (1993) | Stack Columns (1994) | Super Columns (1995) | Columns '97 (1996) | Hanagumi Taisen Columns (1997) | Columns Arcade Collection (1997) | Columns GB: Tezuka Osamu Characters (1999) | Hanagumi Taisen Columns 2 (2000) | Columns Crown (2001) | Columns Jewel (2005) | Columns Deluxe (2008) | Jewelpet Kira Kira Mahou no Housekibako (2009) | Sega Ages Columns II (2019) | |
Columns Taisen Mode Tsuki (1991) | Columns (Mame Game) (1997) | Columns (Pocket Boy) (1997) | Columns for Zaurus (2001) | Columns for Clié (2002) | |
Unlicensed Columns games | |
Super Columns (1990) | |
Columns Related Media | |
Columns・Columns II (1991) | |
Hanagumi Taisen Columns Official Guide (1997) | Hanagumi Taisen Columns 2 Perfect Guide (2000) |
- Gear-to-Gear Cable-compatible games
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