Difference between revisions of "Dark Edge"

From Sega Retro

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'''''Dark Edge''''' is a 1992 fighting game by [[Sega]] for the [[Sega System 32]]. It uses sprite scaling to simulate a 3D playfield, meaning it predates ''[[Virtua Fighter]]'' as a 3D fighter by about a year (though the 3D in ''Virtua Fighter'' isn't simulated, but rather true rendered 3D graphics). You can play as either warriors or monsters, but otherwise this is a typical fighting game with a dedicated jump button (as {{up}} moves back).
 
'''''Dark Edge''''' is a 1992 fighting game by [[Sega]] for the [[Sega System 32]]. It uses sprite scaling to simulate a 3D playfield, meaning it predates ''[[Virtua Fighter]]'' as a 3D fighter by about a year (though the 3D in ''Virtua Fighter'' isn't simulated, but rather true rendered 3D graphics). You can play as either warriors or monsters, but otherwise this is a typical fighting game with a dedicated jump button (as {{up}} moves back).
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==Production Credits==
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'''Game Design:''' Tamichi Ohtsu<br>
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'''Program:''' [[Hiromasa Kaneko]], Manabu Ishihara, [[Kenji Tohma]]<br>
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'''Graphics Design:''' [[Masayuki Hasegawa]], [[Shinichi Nakagawa]], [[Kenji Arai]], [[Hiroyuki Izuno]]<br>
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'''Sound Design:''' [[Tomoyuki Kawamura]]<br>
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'''Sound Adviser:''' [[Koichi Namiki|Kouichi Namiki]]<br>
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'''English Text:''' [[Hisaki Nimiya]]<br>
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'''Presented by:''' [[Sega|Sega Enterprises Ltd.]]
  
 
[[Category:1992 System 32 Games]]
 
[[Category:1992 System 32 Games]]
 
[[Category:System 32 Games]]
 
[[Category:System 32 Games]]

Revision as of 10:51, 13 August 2012


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DarkEdge title.png

Dark Edge
System(s): Sega System 32
Publisher: Sega
Developer:
Genre: Action

















Release Date RRP Code

Dark Edge is a 1992 fighting game by Sega for the Sega System 32. It uses sprite scaling to simulate a 3D playfield, meaning it predates Virtua Fighter as a 3D fighter by about a year (though the 3D in Virtua Fighter isn't simulated, but rather true rendered 3D graphics). You can play as either warriors or monsters, but otherwise this is a typical fighting game with a dedicated jump button (as Up moves back).

Production Credits

Game Design: Tamichi Ohtsu
Program: Hiromasa Kaneko, Manabu Ishihara, Kenji Tohma
Graphics Design: Masayuki Hasegawa, Shinichi Nakagawa, Kenji Arai, Hiroyuki Izuno
Sound Design: Tomoyuki Kawamura
Sound Adviser: Kouichi Namiki
English Text: Hisaki Nimiya
Presented by: Sega Enterprises Ltd.