Difference between revisions of "Action Replay"
From Sega Retro
(18 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
− | + | '''Action Replay''' is the brand name of a series of devices created by [[Datel]], primarily used for changing the behavior of video games. Originally debuting on the Commodore 64 in the late 1980s, Action Replay devices have been released for numerous consoles in years hence, including products produced by [[Sega]]. Unlike the [[Game Genie]] which received official backing from Sega, the majority of Action Replays were produced without a license from Sega, however unlike [[Nintendo]], Sega did not feel the need to press charges against Datel and similar manufacturers at any point. | |
− | '''Action Replay''' is the brand name of a series of devices created by [[Datel]], primarily used for changing the behavior of video games. | ||
− | + | Unlike the Game Genie, Action Replays were produced well into the 1990s and 2000s. In North America some variants were sold under [[GameShark]] branding. Reduced versions have been distributed under the '''Equalizer''' name. | |
− | |||
− | + | ==Typical Features== | |
− | + | Like other cheat devices, an Action Replay acts as an extra layer between a piece of video game hardware and a game. Users input codes at the beginning of a session which in turn will affect the signals passed between the game and console during play, thus fundementally changing how the game is operates and potentially giving an extra advantage to players. Action Replays do not permanently alter ROM data, however have been known to corrupt save data if used incorrectly. | |
− | + | ||
− | + | Primarily Action Replays have been used to make games easier, for example, "hijacking" messages which deals with extra lives to "trick" a console into thinking the player has more lives than he/she should. The have also, like the Game Genie, been used to unlock areas of the game usually cut off to normal users, such as test modes and potentially even unused items and features. | |
+ | |||
+ | Action Replays are usually physical devices which are plugged into a system. Initially these came in the form of pass-through cartridges, however CD technology forced Datel to move into boot discs (and sometimes strange hybrids of the two). More modern systems employ far more complex security protocols making Action Replays largely unviable. Attempts at deterring Action Replays have also been put in place to maintain the integrity of online games, where, if unregulated, runs the risk of crashing servers and spoiling play for others. | ||
+ | |||
+ | More modern Action Replays have been enhanced with other features, such as the ability to bypass region locking and in some cases serve as a memory card. | ||
==Known Releases on Sega Systems== | ==Known Releases on Sega Systems== | ||
− | *[[Sega Master System]]: | + | *[[Sega Master System]]: [[Pro Action Replay (Master System)|Pro Action Replay]] |
− | + | *[[Sega Mega Drive]]: [[Action Replay (Mega Drive)|Action Replay, Pro Action Replay, and Pro Action Replay 2]] | |
− | *[[Sega Mega Drive | + | *[[Sega Game Gear]]: [[Pro Action Replay (Game Gear)|Pro Action Replay]] |
− | *[[Sega | + | *[[Sega Saturn]]: Action Replay* |
− | *[[Sega Dreamcast]]: Action Replay CDX | + | *[[Sega Dreamcast]]: [[Action Replay CDX]] |
− | + | <nowiki>*</nowiki>The Sega Saturn Action Replay was designed and manufactured by [[EMS]] for Datel. EMS subsequently produced their own-brand copies and licensed the technology to others, meaning there are many Action Replay variants. | |
− | |||
− | < | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | </ | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
==See also== | ==See also== | ||
Line 53: | Line 27: | ||
==External links== | ==External links== | ||
*[http://www.codejunkies.com/ CodeJunkies.com] – Official Action Replay website | *[http://www.codejunkies.com/ CodeJunkies.com] – Official Action Replay website | ||
− | |||
− | |||
− | |||
[[Category:Hardware]] | [[Category:Hardware]] |
Latest revision as of 06:00, 10 September 2013
Action Replay is the brand name of a series of devices created by Datel, primarily used for changing the behavior of video games. Originally debuting on the Commodore 64 in the late 1980s, Action Replay devices have been released for numerous consoles in years hence, including products produced by Sega. Unlike the Game Genie which received official backing from Sega, the majority of Action Replays were produced without a license from Sega, however unlike Nintendo, Sega did not feel the need to press charges against Datel and similar manufacturers at any point.
Unlike the Game Genie, Action Replays were produced well into the 1990s and 2000s. In North America some variants were sold under GameShark branding. Reduced versions have been distributed under the Equalizer name.
Typical Features
Like other cheat devices, an Action Replay acts as an extra layer between a piece of video game hardware and a game. Users input codes at the beginning of a session which in turn will affect the signals passed between the game and console during play, thus fundementally changing how the game is operates and potentially giving an extra advantage to players. Action Replays do not permanently alter ROM data, however have been known to corrupt save data if used incorrectly.
Primarily Action Replays have been used to make games easier, for example, "hijacking" messages which deals with extra lives to "trick" a console into thinking the player has more lives than he/she should. The have also, like the Game Genie, been used to unlock areas of the game usually cut off to normal users, such as test modes and potentially even unused items and features.
Action Replays are usually physical devices which are plugged into a system. Initially these came in the form of pass-through cartridges, however CD technology forced Datel to move into boot discs (and sometimes strange hybrids of the two). More modern systems employ far more complex security protocols making Action Replays largely unviable. Attempts at deterring Action Replays have also been put in place to maintain the integrity of online games, where, if unregulated, runs the risk of crashing servers and spoiling play for others.
More modern Action Replays have been enhanced with other features, such as the ability to bypass region locking and in some cases serve as a memory card.
Known Releases on Sega Systems
- Sega Master System: Pro Action Replay
- Sega Mega Drive: Action Replay, Pro Action Replay, and Pro Action Replay 2
- Sega Game Gear: Pro Action Replay
- Sega Saturn: Action Replay*
- Sega Dreamcast: Action Replay CDX
*The Sega Saturn Action Replay was designed and manufactured by EMS for Datel. EMS subsequently produced their own-brand copies and licensed the technology to others, meaning there are many Action Replay variants.
See also
External links
- CodeJunkies.com – Official Action Replay website