Difference between revisions of "Sassou Shounen Eiyuuden Coca-Cola Kid"
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| publisher=[[Sega]] | | publisher=[[Sega]] | ||
| developer=[[Aspect]] | | developer=[[Aspect]] | ||
− | | system=[[Sega Game Gear]] | + | | system=[[Sega Game Gear]],[[Sega Master System]] |
| romsize= | | romsize= | ||
| releases={{releases | | releases={{releases | ||
+ | | sms_date_jp=2010-08-05 | ||
+ | | sms_rrp_jp=3,800 | ||
+ | | sms_code_jp=G-3350 | ||
+ | | sms_date_us=2010-08-08 | ||
+ | | sms_rrp_us=3,800 | ||
+ | | sms_code_us=G-3350 | ||
| gg_date_jp=1994-08-05 | | gg_date_jp=1994-08-05 | ||
| gg_rrp_jp=3,800 | | gg_rrp_jp=3,800 |
Revision as of 17:46, 16 November 2013
Sassou Shounen Eiyuuden Coca-Cola Kid | |||||
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System(s): Sega Game Gear,Sega Master System | |||||
Publisher: Sega | |||||
Developer: Aspect | |||||
Genre: Action | |||||
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Coca-Cola Kid (コカ・コーラキッド) is a Sega Game Gear game developed by Aspect and published by Sega in 1994. It was only released in Japan, and features the then-mascot of the Coca-Cola drinks franchise, the Coca-Cola Kid. At the time of release a special red version of the cartridge was bundled with a Coca-Cola branded red Game Gear.
Gameplay
The game is a platformer, in which the player controls the Coca-Cola kid, and is strikingly similar to Aspect's previous title, Sonic Chaos, featuring a spindash-esque move, similar title cards (and Sega logo), some emphasis on speed, items within TVs, recycled sound effects and similar game rules. The player can also kick enemies/objects, wall jump and slide. There is a timer which counts up and when reaching 9:59, the player will lose a life. Some obstacles, such as the telephone booths in the downtown level, can be destroyed.
Power-ups include the soft drink which restores health and coins that can be used to purchase items between stages.