Difference between revisions of "Blackthorne"

From Sega Retro

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| system=[[Sega 32X]], SNES, MS-DOS, GBA, Mac
 
| system=[[Sega 32X]], SNES, MS-DOS, GBA, Mac
 
| europe=
 
| europe=
| usa=1995
+
| usa=October 1995
 
| japan=
 
| japan=
 
| esrb=t
 
| esrb=t
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}}
 
}}
 
'''''Blackthorne''''' is a cinematic platformer developed by [[Blizzard Entertainment]] and published by [[Interplay]] in 1995 for the [[Sega 32X]].
 
'''''Blackthorne''''' is a cinematic platformer developed by [[Blizzard Entertainment]] and published by [[Interplay]] in 1995 for the [[Sega 32X]].
 +
 +
==Production Credits==
 +
===Blizzard Entertainment===
 +
'''Level Design''': Ronald Millar Sr.<br/>
 +
'''Programming''': Frank Pearce Jr., Patrick Wyatt<br/>
 +
'''Additional Programming''': James Edward Anhalt III<br/>
 +
'''Producers''': Ronald Millar Sr., Matthew Findley<br/>
 +
'''Executive Producers''': Allen Adham, Alan Pavlish<br/>
 +
'''Artwork''': Roman Kenney, Stuart Rose, Jason Magness, Ronald Millar Sr., Sam Didier<br/>
 +
'''Art Technician''': Joeyray Hall<br/>
 +
'''Sound''': Glenn Stafford<br/>
 +
'''Music''': Glenn Stafford<br/>
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'''Text and Dialog''': Micky Neilson, Ronald Millar Sr., Frank Pearce Jr.<br/>
 +
'''Play Test''': Interplay Productions, Blizzard Entertainment
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===32X Quality Assurance===
 +
'''Director''': Jeremy S. Barnes<br/>
 +
'''Assistant Director''': David L. Simon<br/>
 +
'''Lead Tester''': Dan Forsyth<br/>
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'''Testers''': Jason Paul Coggeshall, Chris Parker, Jeff Woods, Lawrence Smith, Derek Gibbs, Aaron Olaiz, Martin Bauer
 +
===32X Conversion by Paradox===
 +
'''Programming''': Chris Sehy, James Higgins<br/>
 +
'''Artwork''': Paul Interante, Terry Lloyd, Damon DuBois<br/>
 +
'''Sound''': Michael Bartlow, Brian Schmidt<br/>
 +
'''Music''': Michael Bartlow, Brian Schmidt<br/>
 +
'''Additional Level Design''': Terry Lloyd<br/>
 +
'''Interplay Producer''': Feargus Urquhart<br/>
 +
'''Assistant Producer ''': Reginald J. Arnedo
  
 
==Physical Scans==
 
==Physical Scans==

Revision as of 13:27, 23 June 2010

n/a

Blackthorne Title.png

Blackthorne
System(s): Sega 32X, SNES, MS-DOS, GBA, Mac
Publisher: Interplay
Developer:

Blackthorne is a cinematic platformer developed by Blizzard Entertainment and published by Interplay in 1995 for the Sega 32X.

Production Credits

Blizzard Entertainment

Level Design: Ronald Millar Sr.
Programming: Frank Pearce Jr., Patrick Wyatt
Additional Programming: James Edward Anhalt III
Producers: Ronald Millar Sr., Matthew Findley
Executive Producers: Allen Adham, Alan Pavlish
Artwork: Roman Kenney, Stuart Rose, Jason Magness, Ronald Millar Sr., Sam Didier
Art Technician: Joeyray Hall
Sound: Glenn Stafford
Music: Glenn Stafford
Text and Dialog: Micky Neilson, Ronald Millar Sr., Frank Pearce Jr.
Play Test: Interplay Productions, Blizzard Entertainment

32X Quality Assurance

Director: Jeremy S. Barnes
Assistant Director: David L. Simon
Lead Tester: Dan Forsyth
Testers: Jason Paul Coggeshall, Chris Parker, Jeff Woods, Lawrence Smith, Derek Gibbs, Aaron Olaiz, Martin Bauer

32X Conversion by Paradox

Programming: Chris Sehy, James Higgins
Artwork: Paul Interante, Terry Lloyd, Damon DuBois
Sound: Michael Bartlow, Brian Schmidt
Music: Michael Bartlow, Brian Schmidt
Additional Level Design: Terry Lloyd
Interplay Producer: Feargus Urquhart
Assistant Producer : Reginald J. Arnedo

Physical Scans

32X Version