Difference between revisions of "Blackthorne"
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− | | usa=1995 | + | | usa=October 1995 |
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'''''Blackthorne''''' is a cinematic platformer developed by [[Blizzard Entertainment]] and published by [[Interplay]] in 1995 for the [[Sega 32X]]. | '''''Blackthorne''''' is a cinematic platformer developed by [[Blizzard Entertainment]] and published by [[Interplay]] in 1995 for the [[Sega 32X]]. | ||
+ | |||
+ | ==Production Credits== | ||
+ | ===Blizzard Entertainment=== | ||
+ | '''Level Design''': Ronald Millar Sr.<br/> | ||
+ | '''Programming''': Frank Pearce Jr., Patrick Wyatt<br/> | ||
+ | '''Additional Programming''': James Edward Anhalt III<br/> | ||
+ | '''Producers''': Ronald Millar Sr., Matthew Findley<br/> | ||
+ | '''Executive Producers''': Allen Adham, Alan Pavlish<br/> | ||
+ | '''Artwork''': Roman Kenney, Stuart Rose, Jason Magness, Ronald Millar Sr., Sam Didier<br/> | ||
+ | '''Art Technician''': Joeyray Hall<br/> | ||
+ | '''Sound''': Glenn Stafford<br/> | ||
+ | '''Music''': Glenn Stafford<br/> | ||
+ | '''Text and Dialog''': Micky Neilson, Ronald Millar Sr., Frank Pearce Jr.<br/> | ||
+ | '''Play Test''': Interplay Productions, Blizzard Entertainment | ||
+ | ===32X Quality Assurance=== | ||
+ | '''Director''': Jeremy S. Barnes<br/> | ||
+ | '''Assistant Director''': David L. Simon<br/> | ||
+ | '''Lead Tester''': Dan Forsyth<br/> | ||
+ | '''Testers''': Jason Paul Coggeshall, Chris Parker, Jeff Woods, Lawrence Smith, Derek Gibbs, Aaron Olaiz, Martin Bauer | ||
+ | ===32X Conversion by Paradox=== | ||
+ | '''Programming''': Chris Sehy, James Higgins<br/> | ||
+ | '''Artwork''': Paul Interante, Terry Lloyd, Damon DuBois<br/> | ||
+ | '''Sound''': Michael Bartlow, Brian Schmidt<br/> | ||
+ | '''Music''': Michael Bartlow, Brian Schmidt<br/> | ||
+ | '''Additional Level Design''': Terry Lloyd<br/> | ||
+ | '''Interplay Producer''': Feargus Urquhart<br/> | ||
+ | '''Assistant Producer ''': Reginald J. Arnedo | ||
==Physical Scans== | ==Physical Scans== |
Revision as of 13:27, 23 June 2010
Blackthorne |
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System(s): Sega 32X, SNES, MS-DOS, GBA, Mac |
Publisher: Interplay |
Developer: Blizzard Entertainment |
Blackthorne is a cinematic platformer developed by Blizzard Entertainment and published by Interplay in 1995 for the Sega 32X.
Contents
Production Credits
Blizzard Entertainment
Level Design: Ronald Millar Sr.
Programming: Frank Pearce Jr., Patrick Wyatt
Additional Programming: James Edward Anhalt III
Producers: Ronald Millar Sr., Matthew Findley
Executive Producers: Allen Adham, Alan Pavlish
Artwork: Roman Kenney, Stuart Rose, Jason Magness, Ronald Millar Sr., Sam Didier
Art Technician: Joeyray Hall
Sound: Glenn Stafford
Music: Glenn Stafford
Text and Dialog: Micky Neilson, Ronald Millar Sr., Frank Pearce Jr.
Play Test: Interplay Productions, Blizzard Entertainment
32X Quality Assurance
Director: Jeremy S. Barnes
Assistant Director: David L. Simon
Lead Tester: Dan Forsyth
Testers: Jason Paul Coggeshall, Chris Parker, Jeff Woods, Lawrence Smith, Derek Gibbs, Aaron Olaiz, Martin Bauer
32X Conversion by Paradox
Programming: Chris Sehy, James Higgins
Artwork: Paul Interante, Terry Lloyd, Damon DuBois
Sound: Michael Bartlow, Brian Schmidt
Music: Michael Bartlow, Brian Schmidt
Additional Level Design: Terry Lloyd
Interplay Producer: Feargus Urquhart
Assistant Producer : Reginald J. Arnedo