Difference between revisions of "Yutaka Sugano"
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'''Yutaka Sugano''' (菅野 豊) joined [[Sega]] in 1986, where he designed and directed arcade titles such as ''[[Shinobi]]'' and ''[[Crack Down]]''. Following this he was reassigned to [[Sega of America]], where he participated in the production of ''[[Sonic 2]]'' and ''[[Sonic Spinball]]'', later returning to Japan to work on [[Saturn]] titles that were developed overseas. | '''Yutaka Sugano''' (菅野 豊) joined [[Sega]] in 1986, where he designed and directed arcade titles such as ''[[Shinobi]]'' and ''[[Crack Down]]''. Following this he was reassigned to [[Sega of America]], where he participated in the production of ''[[Sonic 2]]'' and ''[[Sonic Spinball]]'', later returning to Japan to work on [[Saturn]] titles that were developed overseas. | ||
− | He left Sega in 1999 with [[Naoto Ohshima]] and [[Yoji Ishii]] to become a part of [[Artoon]]. Following this company's disbandment in 2010, he is now Vice President of Arzest, another video game development company. | + | He left Sega in 1999 with [[Naoto Ohshima]] and [[Yoji Ishii]] to become a part of [[Artoon]]. Following this company's disbandment in 2010, he is now the Vice President of Arzest, another video game development company. |
==Production History== | ==Production History== |
Revision as of 19:54, 21 July 2014
Yutaka Sugano (菅野 豊) joined Sega in 1986, where he designed and directed arcade titles such as Shinobi and Crack Down. Following this he was reassigned to Sega of America, where he participated in the production of Sonic 2 and Sonic Spinball, later returning to Japan to work on Saturn titles that were developed overseas.
He left Sega in 1999 with Naoto Ohshima and Yoji Ishii to become a part of Artoon. Following this company's disbandment in 2010, he is now the Vice President of Arzest, another video game development company.
Production History
- Shinobi (System 16 Version) (1986)
- Crack Down (System 24 Version) (1989)
- Sonic the Hedgehog 2 (Mega Drive Version) (1992) — Object Placement, Special Stage Object Placement
- Sonic Spinball (Mega Drive Version) (1993) — Producer (Management Staff)
- The Mansion of Hidden Souls (1994) — Producer
- Gale Racer (1994) — Producer
- Panzer Dragoon (1995) — Special Thanks
- Cyber Speedway (1995) — Producer (Sega Side Staff)
- Sonic 3D: Flickies' Island (Mega Drive Version) (1996) — Senior Producer (Sega), Producer (SOJ) (Sega)
- Sonic 3D: Flickies' Island (Saturn and PC Versions) (1996/1997) — Senior Producer (Sega Enterprises Ltd.), Producer (SOJ) (Sega)
- Manx TT Super Bike (Saturn Version) (1997) — Producer (Sega)
- Sky Target (Saturn Version) (1997) — Senior Producer
- Manx TT Super Bike (PC Version) (1997) — Special Thanks (Sega of Japan)
- Sky Target (Saturn Version) (1997) — Senior Producer
- The House of the Dead (Saturn Version) (1998) — Special Thanks
- Sonic Adventure (1998) — Software support
- Pinobee: Wings of Adventure (2001) — Director (Development Staff), Game Designer (Development Staff)
- Ghost Vibration (2002) — Development Manager (Development), Game Designer (Development)
- Blue Dragon (2006) — Project Manager
- Vampire Rain (2007) — Special Thanks
- Vampire Rain: Altered Species (2008) — Special Thanks
- FlingSmash (2010) — Producer