Difference between revisions of "Road Rash"
From Sega Retro
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| publisher=[[Electronic Arts]] | | publisher=[[Electronic Arts]] | ||
| developer=[[Electronic Arts]] | | developer=[[Electronic Arts]] | ||
− | | system=[[Sega Mega Drive]] | + | | system=[[Sega Mega Drive]], [[Sega Master System]], [[Sega Game Gear]], [[Sega Mega CD]], [[Sega Saturn]] |
| europe=1991 | | europe=1991 | ||
| usa=1991 | | usa=1991 | ||
+ | | jp=1992 | ||
| genre=Racing | | genre=Racing | ||
+ | | esrb=ka | ||
+ | | usk=16 | ||
+ | | elspa=15 | ||
}} | }} | ||
− | '''''Road Rash''''' is the first game in the ''Road Rash'' series of motorcycle racing games developed by [[Electronic Arts]]. Originally released for the [[Sega Mega Drive]] in 1991, it has since been ported to other consoles, including subsequent Sega consoles. | + | '''''Road Rash''''' (ロード・ラッシュ) is the first game in the ''Road Rash'' series of motorcycle racing games developed by [[Electronic Arts]]. Originally released for the [[Sega Mega Drive]] in 1991, it has since been ported to other consoles, including subsequent Sega consoles. |
The player competes in illegal street races in California where competitors are given free will to deliberately damage competitors to get to first place such as by punching competitors ({{C}}) or ramming into them. {{B}} accelerates, {{A}} brakes. Race courses are littered with everything from hills to traffic to roadside obstacles that can hurt a competitor or the player, and since the races run in real time, crashing is costly, as you must get in the top 3 to move on to the next level. You may choose which level to play each time. | The player competes in illegal street races in California where competitors are given free will to deliberately damage competitors to get to first place such as by punching competitors ({{C}}) or ramming into them. {{B}} accelerates, {{A}} brakes. Race courses are littered with everything from hills to traffic to roadside obstacles that can hurt a competitor or the player, and since the races run in real time, crashing is costly, as you must get in the top 3 to move on to the next level. You may choose which level to play each time. | ||
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*Technical Direction: Carl Mey | *Technical Direction: Carl Mey | ||
*Production Assistant: Michael Lubuguin | *Production Assistant: Michael Lubuguin | ||
+ | |||
+ | ==Physical Scans== | ||
+ | ===Mega Drive Version=== | ||
+ | <gallery> | ||
+ | File:RoadRash MD US Box.jpg|US cover | ||
+ | File:RoadRash MD EU Box.jpg|EU cover | ||
+ | </gallery> | ||
+ | ===Master System Version=== | ||
+ | <gallery> | ||
+ | |||
+ | </gallery> | ||
+ | ===Game Gear Version=== | ||
+ | <gallery> | ||
+ | File:RoadRash GG US Cart.jpg|US cart | ||
+ | </gallery> | ||
+ | ===Mega CD Version=== | ||
+ | <gallery> | ||
+ | File:RoadRash MCD US Box Front.JPG|US front cover | ||
+ | File:RoadRash MCD US Box Back.jpg|US back cover | ||
+ | </gallery> | ||
+ | ===Saturn Version=== | ||
+ | <gallery> | ||
+ | File:RoadRash Saturn US Box Front.jpg|US front cover | ||
+ | File:RoadRash Saturn US Box Back.jpg|US back cover | ||
+ | </gallery> | ||
[[Category:Mega Drive Games]] | [[Category:Mega Drive Games]] |
Revision as of 06:03, 1 October 2010
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Road Rash |
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System(s): Sega Mega Drive, Sega Master System, Sega Game Gear, Sega Mega CD, Sega Saturn |
Publisher: Electronic Arts |
Developer: Electronic Arts |
Genre: Racing |
Road Rash (ロード・ラッシュ) is the first game in the Road Rash series of motorcycle racing games developed by Electronic Arts. Originally released for the Sega Mega Drive in 1991, it has since been ported to other consoles, including subsequent Sega consoles.
The player competes in illegal street races in California where competitors are given free will to deliberately damage competitors to get to first place such as by punching competitors () or ramming into them. accelerates, brakes. Race courses are littered with everything from hills to traffic to roadside obstacles that can hurt a competitor or the player, and since the races run in real time, crashing is costly, as you must get in the top 3 to move on to the next level. You may choose which level to play each time.
Contents
Game Credits
From the title screen:
- Programmers: Dan Geisler, Walter Stein
- Art: Arthur Koch, Jeff Fennel, Sheryl Knowles, Cynthia Hamilton, Connie Braat, Paul Vernon, Peggy Brennan
- Sound and Music: Rob Hubbard, Mike Bartlow
- Production: Randy Breen
- Technical Direction: Carl Mey
- Production Assistant: Michael Lubuguin