Difference between revisions of "Argos no Juujiken"
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− | {{sub-stub}}'''''Argos no Juujiken''''' (アルゴスの十字剣) is an arcade game developed by [[Tecmo]] which was ported to the [[Sega Master System]] by [[Salio]]. Western users know the game as '''''Rygar''''', however the Master System port was not released outside of Japan. This is one of two Master System games to be published by [[Salio]]. | + | {{sub-stub}} |
+ | '''''Argos no Juujiken''''' (アルゴスの十字剣) is an arcade game developed by [[Tecmo]] which was ported to the [[Sega Master System]] by [[Salio]]. Western users know the game as '''''Rygar''''', however the Master System port was not released outside of Japan. This is one of two Master System games to be published by [[Salio]]. | ||
At the time of release, the Master System version of ''Argos no Juujiken'' was the only home port of the game available to Japanese consumers, with a Famicom version sharing similar gameplay traits and settings, but overhauling levels and key elements of the game's design to produce a very different product. This would continue to be case until 1994 when a Sharp X68000 version was released. | At the time of release, the Master System version of ''Argos no Juujiken'' was the only home port of the game available to Japanese consumers, with a Famicom version sharing similar gameplay traits and settings, but overhauling levels and key elements of the game's design to produce a very different product. This would continue to be case until 1994 when a Sharp X68000 version was released. | ||
The Master System ''Argos no Juujiken'' cuts the end of level sequences and instead abruptly cuts to the next stage. | The Master System ''Argos no Juujiken'' cuts the end of level sequences and instead abruptly cuts to the next stage. | ||
+ | |||
+ | ==Production Credits== | ||
+ | '''Program:''' Beginning Futaba, Exp 214B<br/> | ||
+ | '''Design:''' Kigimunar Gadumure, Albert Hammer<br/> | ||
+ | '''Sound:''' Heavy Metal S, Strong Shima<br/> | ||
+ | '''Produced by Salio''' | ||
==Physical Scans== | ==Physical Scans== | ||
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| front=AnJ SMS JP Box Front.jpg | | front=AnJ SMS JP Box Front.jpg | ||
| back=AnJ SMS JP Box Back.jpg | | back=AnJ SMS JP Box Back.jpg | ||
− | | spine= | + | | spine=ArgosnoJuujiken SMS JP Box Spine.jpg |
| cart=AnJ SMS JP Cart.jpg | | cart=AnJ SMS JP Cart.jpg | ||
| manual=ArgosNoJuujikenSMSJPManual.pdf | | manual=ArgosNoJuujikenSMSJPManual.pdf | ||
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Revision as of 00:25, 4 July 2015
Argos no Juujiken | |||||
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System(s): Sega Master System | |||||
Publisher: Salio | |||||
Developer: Tecmo, Salio | |||||
Genre: Action | |||||
Number of players: 1-2 (alternating) | |||||
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This teeny-tiny article needs some work. You can help us by expanding it.
Argos no Juujiken (アルゴスの十字剣) is an arcade game developed by Tecmo which was ported to the Sega Master System by Salio. Western users know the game as Rygar, however the Master System port was not released outside of Japan. This is one of two Master System games to be published by Salio.
At the time of release, the Master System version of Argos no Juujiken was the only home port of the game available to Japanese consumers, with a Famicom version sharing similar gameplay traits and settings, but overhauling levels and key elements of the game's design to produce a very different product. This would continue to be case until 1994 when a Sharp X68000 version was released.
The Master System Argos no Juujiken cuts the end of level sequences and instead abruptly cuts to the next stage.
Production Credits
Program: Beginning Futaba, Exp 214B
Design: Kigimunar Gadumure, Albert Hammer
Sound: Heavy Metal S, Strong Shima
Produced by Salio