Difference between revisions of "Sega System 2"

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The '''Sega System 2''' is an arcade platform introduced by [[Sega]] in 1985. It is a "successor" to the [[Sega System 1]] though is in fact largely identical, utilising the same [[Z80]] CPU and the same sound chips. The only major difference between the System 1 and the System 2 is the additon of a ROM board.
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The '''Sega System 2''' is an arcade platform introduced by [[Sega]] in 1985. It is a "successor" to the [[Sega System 1]] though is in fact largely identical, utilising the same [[Z80]] CPU and the same sound chips. The only major differences between the System 1 and the System 2 is the addition of a ROM board and a larger 512×512 background scrolling plane.
  
 
The System 2 was supported alongside the System 1, with its last game being released in 1988.
 
The System 2 was supported alongside the System 1, with its last game being released in 1988.
  
 
==Technical Specifications==
 
==Technical Specifications==
* Main CPU: [[Z80]] @ 4 MHz
 
* Sound CPU: Z80 @ 4 MHz
 
* Sound chip: SN76496 @ 2 MHz, SN76496 @ 4 MHz
 
* Video resolution: 256 x 224
 
 
* Board composition: Main board & ROM board
 
* Board composition: Main board & ROM board
* Hardware features: 2 layers and sprites, hardware collision detection
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* Main CPU: [[Zilog Z80]] @ 4 MHz (8-bit & 16-bit instructions @ 0.58 [[wikipedia:Instructions per second|MIPS]])
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* Sound CPU: Zilog Z80 @ 4 MHz (8-bit & 16-bit instructions @ 0.58 MIPS)
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* [[wikipedia:Sound chip|Sound chips]]: Sega [[SN76489|SN76496]] @ 4 MHz, Sega SN76496 @ 2 MHz
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* GPU chipset: Sega 315-5011 (sprite line comparator), Sega 315-5012 (sprite generator), 315-5049 (tilemap chip)
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* Video resolution: 256×224 (display), 640×260 (overscan)
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* Refresh rate: 60.0952 Hz (V-sync)
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* Colors on screen: 2048
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* [[Palette|Color palette]]: 4096
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* [[Tile Layer|Tilemap]] planes: 2 background layers (1 static, 1 scrolling), 8×8 tiles
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** Tilemap sizes: 512×512 for scrolling plane and 256×256 for fixed plane{{ref|https://github.com/mamedev/mame/tree/master/src/mame/video/system1.c}}
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* [[Sprite]]s: Dual line buffers, double buffering, 32 sprites per scanline, 16 colors per sprite, sprite flipping, hardware collision detection, 8 to 256 width, 8 to 256 height
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** Sprite pixels/texels: 10 MHz pixel clock cycles (60.0952 Hz refresh rate), 166,402 pixels/texels per frame (260 scanlines), 640 sprite pixels/texels per scanline
  
 
==Gallery==
 
==Gallery==

Revision as of 07:59, 9 September 2015

System2 PCB.jpg
Sega System 2
Manufacturer: Sega
Release Date RRP Code

The Sega System 2 is an arcade platform introduced by Sega in 1985. It is a "successor" to the Sega System 1 though is in fact largely identical, utilising the same Z80 CPU and the same sound chips. The only major differences between the System 1 and the System 2 is the addition of a ROM board and a larger 512×512 background scrolling plane.

The System 2 was supported alongside the System 1, with its last game being released in 1988.

Technical Specifications

  • Board composition: Main board & ROM board
  • Main CPU: Zilog Z80 @ 4 MHz (8-bit & 16-bit instructions @ 0.58 MIPS)
  • Sound CPU: Zilog Z80 @ 4 MHz (8-bit & 16-bit instructions @ 0.58 MIPS)
  • Sound chips: Sega SN76496 @ 4 MHz, Sega SN76496 @ 2 MHz
  • GPU chipset: Sega 315-5011 (sprite line comparator), Sega 315-5012 (sprite generator), 315-5049 (tilemap chip)
  • Video resolution: 256×224 (display), 640×260 (overscan)
  • Refresh rate: 60.0952 Hz (V-sync)
  • Colors on screen: 2048
  • Color palette: 4096
  • Tilemap planes: 2 background layers (1 static, 1 scrolling), 8×8 tiles
    • Tilemap sizes: 512×512 for scrolling plane and 256×256 for fixed plane[1]
  • Sprites: Dual line buffers, double buffering, 32 sprites per scanline, 16 colors per sprite, sprite flipping, hardware collision detection, 8 to 256 width, 8 to 256 height
    • Sprite pixels/texels: 10 MHz pixel clock cycles (60.0952 Hz refresh rate), 166,402 pixels/texels per frame (260 scanlines), 640 sprite pixels/texels per scanline

Gallery

List of Games


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