Difference between revisions of "Sassou Shounen Eiyuuden Coca-Cola Kid"

From Sega Retro

Line 13: Line 13:
 
| genre=Action
 
| genre=Action
 
}}
 
}}
'''''Sassou Shounen Eiyuuden Coca-Cola Kid''''' (颯爽少年英雄伝コカ・コーラキッド) or just "Coca-Cola Kid" is a [[Sega Game Gear]] game developed by [[Aspect]] and published by [[Sega]] in 1994. It was only released in Japan, and features the then-mascot of the Coca-Cola drinks franchise, the Coca-Cola Kid. At the time of release a special red version of the cartridge was bundled with a Coca-Cola branded red Game Gear.
+
'''''Sassou Shounen Eiyuuden Coca-Cola Kid''''' (颯爽少年英雄伝コカ・コーラキッド) or just '''''Coca-Cola Kid''''' is a [[Sega Game Gear]] game developed by [[Aspect]] and published by [[Sega]] in 1994. It was only released in Japan, and features the then-mascot of the Coca-Cola drinks franchise, the Coca-Cola Kid. At the time of release a special red version of the cartridge was bundled with a Coca-Cola branded red Game Gear.
  
 
==Gameplay==
 
==Gameplay==

Revision as of 14:47, 18 September 2015

n/a

Cocacolakid Title.png

Sassou Shounen Eiyuuden Coca-Cola Kid
System(s): Sega Game Gear
Publisher: Sega
Developer:
Genre: Action

















Release Date RRP Code

Sassou Shounen Eiyuuden Coca-Cola Kid (颯爽少年英雄伝コカ・コーラキッド) or just Coca-Cola Kid is a Sega Game Gear game developed by Aspect and published by Sega in 1994. It was only released in Japan, and features the then-mascot of the Coca-Cola drinks franchise, the Coca-Cola Kid. At the time of release a special red version of the cartridge was bundled with a Coca-Cola branded red Game Gear.

Gameplay

The game is a platformer, in which the player controls the Coca-Cola kid, and is strikingly similar to Aspect's previous title, Sonic Chaos, featuring a spindash-esque move, similar title cards (and Sega logo), some emphasis on speed, items within TVs, recycled sound effects and similar game rules. The player can also kick enemies/objects, wall jump and slide. There is a timer which counts up and when reaching 9:59, the player will lose a life. Some obstacles, such as the telephone booths in the downtown level, can be destroyed.

Power-ups include the soft drink which restores health and coins that can be used to purchase items between stages.

Production Credits

Game Designers: Sharusharu, Shima, Ray
Artists: 7LY Big King, Gen, U.D.K., Bom
Main Programer: K.Oi
Support Programers: Hiro.777, Toshiyan
Sound Composer: K.Mixa
Sound Directer: Sarry
Product Manager: S.Kozakura
Producers: Hitmen, Hokochan
Directer: Hase
McCann-Erickson: I.V. Alwill, H.Namiki, K.Maruyama, Y.Watanuki
Coca・Cola (Japan) Co., Limited: T.B. McKinney, K. Matsutaka
Special Thanks to: Taidai, Usankusazou, K', Koderachi
Presented by: Sega

Physical Scans

Game Gear, JP (Console Bundle)
GG JP Box Back CCK.jpgNospine-small.pngCocaColaGameGear JP box front.jpg
Cover
Cocacolakid GG JP Cart.jpg
Cart
Game Gear, JP
Cocacolakid GG JP Box Back.jpgNospine-small.pngCocacolakid GG JP Box Front.jpg
Cover
Coca-Cola Kid GG JP cart black.jpg
Cart