Difference between revisions of "Sega Appoooh hardware"

From Sega Retro

m
Line 22: Line 22:
 
**PSG chips: 3× [[SN76489|SN76496]] @ 3.072 MHz
 
**PSG chips: 3× [[SN76489|SN76496]] @ 3.072 MHz
 
**ADPCM sampling chip: [[wikipedia:Oki|Oki]] [https://console5.com/techwiki/images/f/f8/MSM5205.pdf MSM5205] @ 384 kHz
 
**ADPCM sampling chip: [[wikipedia:Oki|Oki]] [https://console5.com/techwiki/images/f/f8/MSM5205.pdf MSM5205] @ 384 kHz
*[[RAM]]: 7.9375 [[Byte|KB]] (8128 [[byte]]s)
+
*[[RAM]]: 7.9375 [[Byte|KB]] (8128 [[byte]]s){{ref|https://github.com/mamedev/mame/blob/master/src/mame/drivers/appoooh.c}}
 
**Main: 4 KB (4096 bytes)
 
**Main: 4 KB (4096 bytes)
 
**[[VRAM|Video]]: 4032 bytes (1984 bytes video, 64 bytes sprites, 1984 bytes color)
 
**[[VRAM|Video]]: 4032 bytes (1984 bytes video, 64 bytes sprites, 1984 bytes color)
 
*Resolution: 256×224
 
*Resolution: 256×224
*Colors: 512{{ref|https://github.com/mamedev/mame/blob/master/src/mame/drivers/appoooh.c}}
+
*Colors: 512{{ref|http://mamedb.com/game/appoooh}}
  
 
==List of Games==
 
==List of Games==

Revision as of 20:06, 10 October 2015

Notavailable.svg
Sega Appoooh hardware
Manufacturer: Sega
Release Date RRP Code

This teeny-tiny article needs some work. You can help us by expanding it.


Sega Appoooh hardware was an arcade system designed for Appoooh. It was also used with Robo Wres 2001.

Technical Speficiations

  • CPU: Z80 @ 3.072 MHz
  • Sound chips:
  • RAM: 7.9375 KB (8128 bytes)[1]
    • Main: 4 KB (4096 bytes)
    • Video: 4032 bytes (1984 bytes video, 64 bytes sprites, 1984 bytes color)
  • Resolution: 256×224
  • Colors: 512[2]

List of Games


Sega arcade boards
Originating in arcades









Console-based hardware








84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
00
01
02
03
04
05
06
07
08
09
10
11
12
13
14









































PC-based hardware








05
06
07
08
09
10
11
12
13
14
15
16
17
18
19
20
21
22
23