Difference between revisions of "Sega System 2"

From Sega Retro

Line 23: Line 23:
 
** 315-5049 tilemap chip
 
** 315-5049 tilemap chip
 
* [[wikipedia:Microcontroller|MCU]]: Intel 8751{{ref|https://github.com/mamedev/mame/blob/master/src/mame/drivers/system1.c}}
 
* [[wikipedia:Microcontroller|MCU]]: Intel 8751{{ref|https://github.com/mamedev/mame/blob/master/src/mame/drivers/system1.c}}
* [[RAM]]: 82 [[Byte|KB]], including 32.5 KB high-speed [[SRAM]] (Static RAM){ref|https://github.com/mamedev/mame/blob/master/src/mame/drivers/system1.c}}
+
* [[RAM]]: 82 [[Byte|KB]], including 32.5 KB high-speed [[SRAM]] (Static RAM){{ref|https://github.com/mamedev/mame/blob/master/src/mame/drivers/system1.c}}
 
** Main: 4 KB
 
** Main: 4 KB
 
** [[VRAM|Video]]: 12 KB (4 KB video, 2 KB sprites, 2 KB palette, 4 KB collision)
 
** [[VRAM|Video]]: 12 KB (4 KB video, 2 KB sprites, 2 KB palette, 4 KB collision)

Revision as of 22:36, 10 October 2015

System2 PCB.jpg
Sega System 2
Manufacturer: Sega
Release Date RRP Code

The Sega System 2 is an arcade platform introduced by Sega in 1985. While it is a successor to the Sega System 1, it is in fact largely an upgrade, utilising the same Z80 CPU and the same sound chips. The major upgrades of the System 2 are the addition of a ROM board, faster RAM, and a larger 512×512 background scrolling plane.

The System 2 was supported alongside the System 1, with its last game being released in 1988.

Technical Specifications

  • Board composition: Main board & ROM board
  • Main CPU: Zilog Z80 @ 4 MHz (8-bit & 16-bit instructions @ 0.58 MIPS)
  • Sound CPU: Zilog Z80 @ 4 MHz (8-bit & 16-bit instructions @ 0.58 MIPS)
  • Sound chips: Sega SN76496 @ 4 MHz, Sega SN76496 @ 2 MHz
  • GPU chipset:
    • Sega 315-5011 sprite line comparator
    • Sega 315-5012 sprite generator
    • 315-5049 tilemap chip
  • MCU: Intel 8751[1]
  • RAM: 82 KB, including 32.5 KB high-speed SRAM (Static RAM)[1]
    • Main: 4 KB
    • Video: 12 KB (4 KB video, 2 KB sprites, 2 KB palette, 4 KB collision)
    • Sound: 2 KB
    • MCU: 64 KB
  • Video resolution: 256×224 (display), 640×260 (overscan)
    • Refresh rate: 60.0952 Hz (V-sync)
  • Color palette: 4096
    • Colors on screen: 2048
  • Tilemap planes: 2 background layers (1 static, 1 scrolling), 8×8 tiles
    • Tilemap sizes: 512×512 for scrolling plane and 256×256 for fixed plane[2]
  • Sprites: Dual line buffers, double buffering, 32 sprites per scanline, 16 colors per sprite, sprite flipping, hardware collision detection
    • Sprite sizes: 8 to 256 pixels width, 8 to 256 pixels height
    • Pixel clock cycles: 10 MHz (60.0952 Hz refresh rate)
    • Sprite pixel/texel fillrate: 10 million pixels/texels per second, 166,402 pixels/texels per frame (260 scanlines), 640 sprite pixels/texels per scanline

Gallery

List of Games


Sega arcade boards
Originating in arcades









Console-based hardware








84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
00
01
02
03
04
05
06
07
08
09
10
11
12
13
14









































PC-based hardware








05
06
07
08
09
10
11
12
13
14
15
16
17
18
19
20
21
22
23