Difference between revisions of "Lockheed Martin"

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It worked closely with [[Sega]] to produce components for the [[Sega Model 2]] (under GE Aerospace, which became part of Martin Marietta in 1993) and [[Sega Model 3]] [[List of Sega arcade systems|arcade system boards]]. The company was once at work producing a "Saturn 2" for Sega, though the contract was lated dropped in favour of 3dfx, which was in turn dropped in favour of PowerVR, eventually coming together as the [[Sega Dreamcast]].
 
It worked closely with [[Sega]] to produce components for the [[Sega Model 2]] (under GE Aerospace, which became part of Martin Marietta in 1993) and [[Sega Model 3]] [[List of Sega arcade systems|arcade system boards]]. The company was once at work producing a "Saturn 2" for Sega, though the contract was lated dropped in favour of 3dfx, which was in turn dropped in favour of PowerVR, eventually coming together as the [[Sega Dreamcast]].
  
Contrary to popular opinion, Lockheed Martin was not actually involved with the development of the [[Sega Model 1]], but it was developed internally at Sega, before Lockheed Martin became involved with the development of the [[Sega Model 2]], according to Real3D's Jon Lenyo (and former Lockheed Martin employee) in 1998.{{ref|http://www.thg.ru/smoke/19991022/print.html}}
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Contrary to popular opinion, Lockheed Martin was not involved with the development of the [[Sega Model 1]], but it was developed internally at Sega, before Lockheed Martin became involved with the development of the [[Sega Model 2]], according to Real3D's Jon Lenyo (and former Lockheed Martin employee) in 1998.{{ref|http://www.thg.ru/smoke/19991022/print.html}} Along with their Sega partnership, Lockheed Martin also had a partnership with [[wikipedia:Mitsubishi|Mitsubishi]], which provided the 3D-RAM chips used as the core ALU unit of the Real3D/Pro-1000,{{ref|http://www.thefreelibrary.com/Mitsubishi's+Graphics+Memory+Products+Power+REAL+3D's+R3D%2FPRO-1000...-a018554504}} which was used in the [[Sega Model 3]].
  
 
As an aside, Lockheed Martin's millitary products have featured in ''[[F-16 Fighter]]''. Martin Marietta sponsored the Model 2 arcade game, ''[[Desert Tank]]''.
 
As an aside, Lockheed Martin's millitary products have featured in ''[[F-16 Fighter]]''. Martin Marietta sponsored the Model 2 arcade game, ''[[Desert Tank]]''.

Revision as of 18:47, 16 November 2015


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Lockheed Martin is an American global aerospace, defense, security, and advanced technology company. It was formed in 1995 after a merger between Lockheed Corporation and Martin Marietta.

History

It worked closely with Sega to produce components for the Sega Model 2 (under GE Aerospace, which became part of Martin Marietta in 1993) and Sega Model 3 arcade system boards. The company was once at work producing a "Saturn 2" for Sega, though the contract was lated dropped in favour of 3dfx, which was in turn dropped in favour of PowerVR, eventually coming together as the Sega Dreamcast.

Contrary to popular opinion, Lockheed Martin was not involved with the development of the Sega Model 1, but it was developed internally at Sega, before Lockheed Martin became involved with the development of the Sega Model 2, according to Real3D's Jon Lenyo (and former Lockheed Martin employee) in 1998.[1] Along with their Sega partnership, Lockheed Martin also had a partnership with Mitsubishi, which provided the 3D-RAM chips used as the core ALU unit of the Real3D/Pro-1000,[2] which was used in the Sega Model 3.

As an aside, Lockheed Martin's millitary products have featured in F-16 Fighter. Martin Marietta sponsored the Model 2 arcade game, Desert Tank.

External Link

http://arstechnica.com/civis/viewtopic.php?f=22&t=1171033