Difference between revisions of "System Disc 2"
From Sega Retro
Scarred Sun (talk | contribs) m (Text replace - "genre=ETC" to "genre=Miscellaneous") |
|||
Line 1: | Line 1: | ||
{{Bob | {{Bob | ||
| bobscreen= | | bobscreen= | ||
− | |||
− | |||
| publisher=[[Sega]] | | publisher=[[Sega]] | ||
| developer=[[Sega]] | | developer=[[Sega]] | ||
Line 11: | Line 9: | ||
| players= | | players= | ||
| genre=Miscellaneous | | genre=Miscellaneous | ||
− | | releases={{ | + | | releases={{releasesDC |
| dc_date_jp=1999 | | dc_date_jp=1999 | ||
| dc_code_jp=HKT-0910 | | dc_code_jp=HKT-0910 |
Revision as of 15:35, 29 December 2015
![]() | ||||||||||
System Disc 2 | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
System(s): Sega Dreamcast | ||||||||||
Publisher: Sega | ||||||||||
Developer: Sega | ||||||||||
Genre: Miscellaneous | ||||||||||
|
System Disc 2 is a piece of Sega Dreamcast software meant to be used in a development environment.
It is essentially a boot disc, allowing the Dreamcast (and Dreamcast Dev.Boxes) to run games burned onto GD-Rs (which were created with devices such as the GD-Writer). The System Disc 2 is merely a security measure - it reduces the chances of playable prototypes making in into the wild because normal GD-Rs will not function on a Dreamcast without it. In the manufacturing process, extra information would be added to the retail discs so that System Disc 2 wasn't needed, but until this stage the System Disc 2 was a requirement for the testing of unfinished games, even on development hardware.
Each copy of System Disc 2 is unique, and none were intended for the general public. Ironically this is one of the few cases where a Dreamcast piracy prevention technique actually worked - the majority of Dreamcasts can run CD-Rs, so if the game is small enough, it is entirely possible to bypass the GD-ROM burning process completely, thus you don't actually need a System Disc 2.