Difference between revisions of "The Second Samurai"

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'''''The Second Samurai''''' is a beat-em-up developed by [[Vivid Image]] and [[Psygnosis]] and released exclusively in Europe for the Commodore Amiga (1993) and [[Sega Mega Drive]] (1994). It is the sequel to ''The First Samurai'', a beat-em-up released for various home computers and the SNES internationally a few years prior. You play as one of two Samurais (the 1-player mode has the male protagonist from ''The First Samurai'' only; the 2-player mode lets the second player control a new female Samurai). {{A}} and {{B}} both attack depending on what weapon you have equipped right now (only one at a time, some in limited quantities), what enemies/objects are nearby, and which D-pad buttons you are holding at the time. {{C}} jumps. A screen at the beginning of the game (also accessible from the Options menu) shows you what each in-game item does for you.
 
'''''The Second Samurai''''' is a beat-em-up developed by [[Vivid Image]] and [[Psygnosis]] and released exclusively in Europe for the Commodore Amiga (1993) and [[Sega Mega Drive]] (1994). It is the sequel to ''The First Samurai'', a beat-em-up released for various home computers and the SNES internationally a few years prior. You play as one of two Samurais (the 1-player mode has the male protagonist from ''The First Samurai'' only; the 2-player mode lets the second player control a new female Samurai). {{A}} and {{B}} both attack depending on what weapon you have equipped right now (only one at a time, some in limited quantities), what enemies/objects are nearby, and which D-pad buttons you are holding at the time. {{C}} jumps. A screen at the beginning of the game (also accessible from the Options menu) shows you what each in-game item does for you.
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==Production Credits==
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{{multicol|
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:'''Programming''': Raffaele Cecco
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:'''Design, SFX''': Raffaele Cecco, Mevlut Dinc
 +
:'''Graphics''': Teoman Irmak
 +
:'''Title Screen & Dutro Graphics''': Saurev Sarkar
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:'''Music''': Brian Marshall
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:'''Documentation and Design''': Psygnosis Creatives
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:'''Cover Illustration''': Paul Kidby
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:'''Producer for Vivid Image''': Mevlut Dinc
 +
:'''Producer for Psygnosis''': Nik Wild
 +
}}
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==Physical Scans==
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{{ratings
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| consolesplus=79
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| joypad=70
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| playerone=65
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}}
  
 
{{DEFAULTSORT:Second Samurai, The}}
 
{{DEFAULTSORT:Second Samurai, The}}

Revision as of 10:14, 29 October 2010


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TheSecondSamurai MDTitleScreen.png

The Second Samurai
System(s): Sega Mega Drive
Publisher: Psygnosis
Developer:
Sound driver: Krysalis/Shaun Hollingworth
Genre: Action

















The Second Samurai is a beat-em-up developed by Vivid Image and Psygnosis and released exclusively in Europe for the Commodore Amiga (1993) and Sega Mega Drive (1994). It is the sequel to The First Samurai, a beat-em-up released for various home computers and the SNES internationally a few years prior. You play as one of two Samurais (the 1-player mode has the male protagonist from The First Samurai only; the 2-player mode lets the second player control a new female Samurai). A and B both attack depending on what weapon you have equipped right now (only one at a time, some in limited quantities), what enemies/objects are nearby, and which D-pad buttons you are holding at the time. C jumps. A screen at the beginning of the game (also accessible from the Options menu) shows you what each in-game item does for you.

Production Credits

Programming: Raffaele Cecco
Design, SFX: Raffaele Cecco, Mevlut Dinc
Graphics: Teoman Irmak
Title Screen & Dutro Graphics: Saurev Sarkar
Music: Brian Marshall
Documentation and Design: Psygnosis Creatives
Cover Illustration: Paul Kidby
Producer for Vivid Image: Mevlut Dinc
Producer for Psygnosis: Nik Wild

Physical Scans

Sega Retro Average 
Publication Score Source
79
70
{{{{{icon}}}|L}} 75
Based on
2 reviews
Sega Retro Average 
Publication Version Score
{{|L}} N/A
Based on
0 reviews

The Second Samurai