Difference between revisions of "Solomon no Kagi: Oujo Rihita no Namida"
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The object of the game is get a key and then make your way to the exit. To achieve this, Solomon can create and destroy blocks, which can be used to trap enemies or as platforms. | The object of the game is get a key and then make your way to the exit. To achieve this, Solomon can create and destroy blocks, which can be used to trap enemies or as platforms. | ||
− | ==Physical | + | ==Physical scans== |
{{Scanbox | {{Scanbox | ||
| console=Master System | | console=Master System |
Revision as of 12:31, 21 March 2016
Solomon no Kagi: Oujo Rihita no Namida | ||||||||||
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System(s): Sega Master System | ||||||||||
Publisher: Salio | ||||||||||
Developer: Tecmo, Salio | ||||||||||
Genre: Action | ||||||||||
Number of players: 1 | ||||||||||
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Solomon no Kagi: Oujo Rihita no Namida (ソロモンの鍵 王女リヒタの涙) is a platform-puzzle arcade game developed by Tecmo, which was subsequently brought to the Sega Master System by Salio in 1988. The game was brought to the west via other platforms as Solomon's Key, though the Master System version remained exclusive to Japan.
The object of the game is get a key and then make your way to the exit. To achieve this, Solomon can create and destroy blocks, which can be used to trap enemies or as platforms.