Difference between revisions of "Blasto"
From Sega Retro
AllisonKidd (talk | contribs) (This game currently runs well in MAME. Note also that the flyer doesn't mention Sega, like in Blockade) |
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'''''Blasto''''' is a 1978 game by [[Sega]]/[[Gremlin]] for [[Sega Blockade hardware]]. You play as a spaceship and have a limited time (presumably set by the operator) to clear a board full of mines. There is only one button, which shoots. If a mine explodes, its explosion can take out nearby mines, but also hit you, sending you back to the starting position and costing time (but there are no "lives"; the only way to game over is to run out of time). Touching a mine will not hurt you. There is no level wrap; clearing a boundary and then going through will only keep you where you are on screen. | '''''Blasto''''' is a 1978 game by [[Sega]]/[[Gremlin]] for [[Sega Blockade hardware]]. You play as a spaceship and have a limited time (presumably set by the operator) to clear a board full of mines. There is only one button, which shoots. If a mine explodes, its explosion can take out nearby mines, but also hit you, sending you back to the starting position and costing time (but there are no "lives"; the only way to game over is to run out of time). Touching a mine will not hurt you. There is no level wrap; clearing a boundary and then going through will only keep you where you are on screen. | ||
− | ==Promotional | + | ==Promotional material== |
<gallery> | <gallery> | ||
File:Blasto_Arcade_US_Flyer.pdf|US flyer | File:Blasto_Arcade_US_Flyer.pdf|US flyer |
Revision as of 18:02, 22 March 2016
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Blasto | |||||
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System(s): Sega Blockade hardware | |||||
Publisher: Gremlin (Sega? TODO) | |||||
Developer: Sega/Gremlin | |||||
Number of players: 1-2 | |||||
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Blasto is a 1978 game by Sega/Gremlin for Sega Blockade hardware. You play as a spaceship and have a limited time (presumably set by the operator) to clear a board full of mines. There is only one button, which shoots. If a mine explodes, its explosion can take out nearby mines, but also hit you, sending you back to the starting position and costing time (but there are no "lives"; the only way to game over is to run out of time). Touching a mine will not hurt you. There is no level wrap; clearing a boundary and then going through will only keep you where you are on screen.