Difference between revisions of "Disney's Aladdin"

From Sega Retro

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If you collect an Abu head in the level, after completing it you will go to a bonus stage where Abu must collect all the falling apples without getting hurt by falling pots too many times to win. If you get a Genie head (but not a pot that turns into one; those are checkpoints), you get a spin on the Genie's bonus stage, which is merely a slot machine-esque game where you can either get bonus items or lose all your spins by hitting Jafar.
 
If you collect an Abu head in the level, after completing it you will go to a bonus stage where Abu must collect all the falling apples without getting hurt by falling pots too many times to win. If you get a Genie head (but not a pot that turns into one; those are checkpoints), you get a spin on the Genie's bonus stage, which is merely a slot machine-esque game where you can either get bonus items or lose all your spins by hitting Jafar.
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===Game Gear Version===
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The Game Gear version was published by [[Sega]] and developed by [[Sims]]. This version is split into nine stages, split into three types of gameplay. Stages 1, 2, and 8 are auto-scrolling stages where Aladdin continually runs forward, jumping over obstacles and pits. Stages 5 and 7 are flight stages, where Aladdin must fly the carpet while avoiding enemies, hazards, and getting caught against the walls.
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The rest of the stages are platformer stages, where Aladdin must explore an area, collect keys to open locked gates, and avoid or defeat enemies by throwing rocks at them. Aladdin also has several unique moves available to him in this mode, such as pulling himself up onto ledges, sliding under low ceilings, and tip-toeing through spiked floors to avoid damage.
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In between stages, cutscenes play that follow the story of the movie.
  
 
==Physical Scans==
 
==Physical Scans==

Revision as of 05:26, 12 November 2010

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Aladdin Title.png

Disney's Aladdin
System(s): Sega Mega Drive, Sega Master System, Sega Game Gear
Publisher: Sega
Developer:

Disney's Aladdin (アラジン) is a platform game developed by Virgin Interactive in 1993. It is based on Disney's movie of the same name and was released for the Sega Mega Drive, Amiga, DOS, Game Boy, Game Boy Color and NES. An entirely different game was developed by SIMS for the Sega Master System and Sega Game Gear, and another version developed by Capcom exists for the Super Nintendo Entertainment System and Game Boy Advance, as Capcom still held the rights to develop Disney-themed games for Nintendo consoles.

Virgin's version of the game was seen as a milestone for the industry, as all the animations were drawn by Disney artists frame by frame. It meant that Aladdin looked significantly better than most other platformers on the market, and was able to provide gamers with the same graphical style as seen in the film. Many of Aladdin's developers would move on to form Shiny Entertainment, and produce Earthworm Jim.

Gameplay

Mega Drive Version

In each stage you play as Aladdin, who must get through the stage while accomplishing some task told to you at the start of each level (such as finding Scarab pieces). A throws apples (which can be used to hurt enemies and which you have a limited supply of but can collect throughout the level), B swings your sword, and C jumps. Before the start of the game, you get a screen showing what each in-game item is used for.

If you collect an Abu head in the level, after completing it you will go to a bonus stage where Abu must collect all the falling apples without getting hurt by falling pots too many times to win. If you get a Genie head (but not a pot that turns into one; those are checkpoints), you get a spin on the Genie's bonus stage, which is merely a slot machine-esque game where you can either get bonus items or lose all your spins by hitting Jafar.

Game Gear Version

The Game Gear version was published by Sega and developed by Sims. This version is split into nine stages, split into three types of gameplay. Stages 1, 2, and 8 are auto-scrolling stages where Aladdin continually runs forward, jumping over obstacles and pits. Stages 5 and 7 are flight stages, where Aladdin must fly the carpet while avoiding enemies, hazards, and getting caught against the walls.

The rest of the stages are platformer stages, where Aladdin must explore an area, collect keys to open locked gates, and avoid or defeat enemies by throwing rocks at them. Aladdin also has several unique moves available to him in this mode, such as pulling himself up onto ledges, sliding under low ceilings, and tip-toeing through spiked floors to avoid damage.

In between stages, cutscenes play that follow the story of the movie.

Physical Scans

Sega Retro Average 
Publication Score Source
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Based on
10 reviews
Sega Retro Average 
Publication Version Score
{{|L}} N/A
Based on
0 reviews

Disney's Aladdin

Mega Drive Version

Master System Version

Game Gear Version