Difference between revisions of "Air Buster: Trouble Specialty Raid Unit"

From Sega Retro

m (grammar)
Line 14: Line 14:
  
 
==Gameplay==
 
==Gameplay==
Pressing {{B}} shoots and can be held down for rapidfire; some powerups depend on rapidfire. Button {{A}} also shoots but holding {{A}} will charge a flash attack which damages everything on screen. Once it is fully charged, let go of {{A}} to perform the attack; but from then on the player must then wait for the charge bar to empty (it will display a black bar telling how much time is remaining) before it is possible to charge another. Powerups can be found by destroying barrels scattered throughout each level.
+
Pressing {{B}} shoots and can be held down for rapidfire; some powerups depend on rapidfire. Button {{A}} also shoots but holding {{A}} will charge a flash attack which damages everything on screen. Once it is fully charged, release {{A}} to perform the attack; but from then on the player must then wait for the charge bar to empty (it will display a black bar telling how much time is remaining) before it is possible to charge another. Powerups can be found by destroying barrels scattered throughout each level.
  
 
==Physical Scans==
 
==Physical Scans==

Revision as of 15:00, 21 November 2010


This short article is in need of work. You can help Sega Retro by adding to it.


n/a

AirBuster MDTitleScreen.png

Air Buster: Trouble Specialty Raid Unit
System(s): Sega Mega Drive
Publisher: Kaneko
Developer:
Genre: Shoot-'em-Up

















Air Buster: Trouble Specialty Raid Unit is a 1990 arcade shoot-'em-up by Kaneko. It was ported to a variety of home consoles such as the Sega Mega Drive. This port was released in 1991 in the US and in Japan, where it was renamed Aero Blasters: Trouble Specialty Raid Unit (エアロブラスターズ).

Gameplay

Pressing B shoots and can be held down for rapidfire; some powerups depend on rapidfire. Button A also shoots but holding A will charge a flash attack which damages everything on screen. Once it is fully charged, release A to perform the attack; but from then on the player must then wait for the charge bar to empty (it will display a black bar telling how much time is remaining) before it is possible to charge another. Powerups can be found by destroying barrels scattered throughout each level.

Physical Scans

Mega Drive Version