Difference between revisions of "Super Puzzle Fighter II Turbo"

From Sega Retro

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| publisher=[[Capcom]], [[Virgin Interactive]] (EU)
 
| publisher=[[Capcom]], [[Virgin Interactive]] (EU)
 
| developer=[[Capcom]]
 
| developer=[[Capcom]]
| system=[[Sega Saturn]]
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| system=[[Sega Saturn]], [[Sega Dreamcast]]
 
| players=1-2
 
| players=1-2
 
| genre=Puzzle
 
| genre=Puzzle
 
| europe=1996
 
| europe=1996
 
| usa=1996
 
| usa=1996
| japan=June 12, 1996
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| japan={{SAT}} June 12, 1996 {{DC}} 2001
 
| australia=
 
| australia=
 
| rrp_us=
 
| rrp_us=
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Similar to other "falling piece" puzzle games, the aim of ''Super Puzzle Fighter II Turbo'' is to eliminate your opponent by filling their playfield with blocks (or gems, in this case). In order to achieve this, you must eliminate coloured gems on your side of the play area and produce combos when doing so.
 
Similar to other "falling piece" puzzle games, the aim of ''Super Puzzle Fighter II Turbo'' is to eliminate your opponent by filling their playfield with blocks (or gems, in this case). In order to achieve this, you must eliminate coloured gems on your side of the play area and produce combos when doing so.
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 +
As well as a Saturn port, the game was brought to the [[Sega Dreamcast]] in 2001 for Capcom's [[Matching Service]]. This version was not released outside of Japan.
  
 
==Physical Scans==
 
==Physical Scans==
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File:SPF2T Sat US backcover.jpg|US back cover
 
File:SPF2T Sat US backcover.jpg|US back cover
 
File:SPF2T Saturn JP Box Front.jpg|JP front cover
 
File:SPF2T Saturn JP Box Front.jpg|JP front cover
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</gallery>
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===Dreamcast Version===
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<gallery>
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File:SPF2T DC JP Box Front.jpg|JP front cover
 
</gallery>
 
</gallery>
  

Revision as of 10:24, 1 December 2010

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SuperPuzzleFighterII title.png

Super Puzzle Fighter II Turbo
System(s): Sega Saturn, Sega Dreamcast
Publisher: Capcom, Virgin Interactive (EU)
Developer:
Genre: Puzzle

















Number of players: 1-2

Super Puzzle Fighter II Turbo (Super Puzzle Fighter X (スーパーパズルファイターⅡX) in Japan) is a puzzle game similar to the likes of Tetris or Puyo Puyo, developed and published by Capcom. It was brought to the Sega Saturn in 1996.

Despite its name there was never a "Super Puzzle Fighter 1" - it is merely just a play on Capcom's earlier game, Super Street Fighter II Turbo. This being said, the game is actually influenced by Street Fighter Alpha and the Darkstalkers franchise. Though characters from both series appear in the game, they are not controllable by the player, acting soley as avatars.

Similar to other "falling piece" puzzle games, the aim of Super Puzzle Fighter II Turbo is to eliminate your opponent by filling their playfield with blocks (or gems, in this case). In order to achieve this, you must eliminate coloured gems on your side of the play area and produce combos when doing so.

As well as a Saturn port, the game was brought to the Sega Dreamcast in 2001 for Capcom's Matching Service. This version was not released outside of Japan.

Physical Scans

Saturn Verison

Dreamcast Version