Difference between revisions of "Blockade hardware"
From Sega Retro
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==Technical Specifications== | ==Technical Specifications== | ||
− | * [[wikipedia:Central processing unit|CPU]]: [[wikipedia:Intel 8080|Intel 8080A]] @ 2 [[Clock rate|MHz]]{{ref|https://github.com/mamedev/mame/tree/master/src/mame/drivers/blockade.cpp}} ([[wikipedia:8-bit|8-bit]] [[wikipedia:Instruction set|instructions]] | + | * [[wikipedia:Central processing unit|CPU]]: [[wikipedia:Intel 8080|Intel 8080A]] @ 2 [[Clock rate|MHz]]{{ref|https://github.com/mamedev/mame/tree/master/src/mame/drivers/blockade.cpp}} ([[wikipedia:8-bit|8-bit]] [[wikipedia:Instruction set|instructions]], 0.29 [[wikipedia:Instructions per second|MIPS]]) |
* [[wikipedia:Sound chip|Sound chip]]: Custom ([[wikipedia:Monaural|mono]]) | * [[wikipedia:Sound chip|Sound chip]]: Custom ([[wikipedia:Monaural|mono]]) | ||
* [[RAM]]: 1.25 [[wikipedia:Kibibyte|KB]] (256 [[byte]]s main, 1 KB [[VRAM|video]]){{ref|https://github.com/mamedev/mame/blob/master/src/mame/drivers/blockade.cpp}} | * [[RAM]]: 1.25 [[wikipedia:Kibibyte|KB]] (256 [[byte]]s main, 1 KB [[VRAM|video]]){{ref|https://github.com/mamedev/mame/blob/master/src/mame/drivers/blockade.cpp}} |
Revision as of 05:03, 5 October 2016
Blockade hardware | |||||
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Manufacturer: Sega-Gremlin | |||||
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This teeny-tiny article needs some work. You can help us by expanding it.
Sega Blockade hardware was created in 1976 by Sega-Gremlin for the arcade game Blockade. It uses an Intel 8080 CPU and custom graphics and sound circuitry.
Technical Specifications
- CPU: Intel 8080A @ 2 MHz[1] (8-bit instructions, 0.29 MIPS)
- Sound chip: Custom (mono)
- RAM: 1.25 KB (256 bytes main, 1 KB video)[2]
- Colors: 2 (monochrome)[1]
- Display resolution: 256×224 pixels[1]
- Refresh rate: 60 Hz[1]
List of Games
- Blockade (1976)
- Comotion (1976)
- Hustle (1977)
- Minesweeper (1977)
- Blasto (1978)
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Originating in arcades |
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Console-based hardware |
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PC-based hardware |
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