Difference between revisions of "Sega G80"

From Sega Retro

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** [[wikipedia:Raster graphics|Raster]]: [[Zilog]] [[Z80]] @ 8 MHz (8/16-bit instructions, 1.16 [[wikipedia:Instructions per second|MIPS]])
 
** [[wikipedia:Raster graphics|Raster]]: [[Zilog]] [[Z80]] @ 8 MHz (8/16-bit instructions, 1.16 [[wikipedia:Instructions per second|MIPS]])
 
** [[wikipedia:Vector graphics|Vector]]: [[Zilog Z80]] @ 3.86712 MHz (8/16-bit instructions, 0.561 MIPS)
 
** [[wikipedia:Vector graphics|Vector]]: [[Zilog Z80]] @ 3.86712 MHz (8/16-bit instructions, 0.561 MIPS)
* [[wikipedia:Sound card|Sound boards]]:{{ref|https://github.com/mamedev/mame/tree/master/src/mame/drivers/segag80r.cpp}}
+
* [[wikipedia:Sound card|Sound boards]]:{{intref|Sega G80 Hardware Reference (1997-10-25)}}{{ref|https://github.com/mamedev/mame/tree/master/src/mame/drivers/segag80r.cpp}}
 
** Sega USB (Universal Sound Board)
 
** Sega USB (Universal Sound Board)
 
*** [[wikipedia:Microcontroller|MCU]]: [[wikipedia:Intel MCS-48|Intel i8035]] @ 3.12 MHz (8-bit instructions, 3.12 MIPS, 1 [[wikipedia:Instructions per cycle|instruction per cycle]])
 
*** [[wikipedia:Microcontroller|MCU]]: [[wikipedia:Intel MCS-48|Intel i8035]] @ 3.12 MHz (8-bit instructions, 3.12 MIPS, 1 [[wikipedia:Instructions per cycle|instruction per cycle]])
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** [[wikipedia:Color depth|Color depth]]: 64 ([[wikipedia:List of monochrome and RGB palettes#6-bit RGB|6-bit RGB]]){{ref|https://github.com/mamedev/mame/tree/master/src/mame/video/segag80v.cpp}}
 
** [[wikipedia:Color depth|Color depth]]: 64 ([[wikipedia:List of monochrome and RGB palettes#6-bit RGB|6-bit RGB]]){{ref|https://github.com/mamedev/mame/tree/master/src/mame/video/segag80v.cpp}}
 
* [[RAM]]:{{intref|Sega G80 Hardware Reference (1997-10-25)}}{{ref|https://github.com/mamedev/mame/blob/master/src/mame/drivers/segag80r.cpp}}
 
* [[RAM]]:{{intref|Sega G80 Hardware Reference (1997-10-25)}}{{ref|https://github.com/mamedev/mame/blob/master/src/mame/drivers/segag80r.cpp}}
** Default: 10 [[Byte|KB]] (2 KB main, 8 KB [[VRAM|video]])
+
** Raster: 14 [[Byte|KB]] (2 KB main, 8 KB [[VRAM|video]], 4 KB audio)
** ''Monster Bash'': 20 KB (4 KB main, 16 KB video)
+
** Vector: 10 KB (2 KB main, 4 KB video, 4 KB audio)
** ''Sindbad Mystery'': 22 KB (4 KB main, 16 KB video, 2 KB sound)
+
** ''Monster Bash'' & ''Sindbad Mystery'': 24 KB (4 KB main, 16 KB video, 4 KB audio)
 
}}
 
}}
  

Revision as of 07:13, 5 October 2016

Notavailable.svg
Sega G80
Manufacturer: Sega
Release Date RRP Code

The Sega G80 is an arcade system produced by Sega in 1981. It can be considered a successor to the Sega VIC Dual system, and was Sega's arcade platform of choice before the release of the Sega System 1.

The G80 was designed to be a more versatile system than those seen in arcade cabinets of the past. Rather than rely on bespoke cabinet designs for each game, Sega opted for a more cost-effective "Convert-a-Game" system (as it was marketed in the US), in which games housed on CPU boards could be easily swapped by arcade operators. The G80 system consisted of a card cage with a 6 slot backplane that could be populated in different game configurations from a selection of 10+ different pluggable boards, allowing it to be configured it as either a raster system if a raster video board was inserted, or a vector system that could display color vector graphics.

The G80 gets its name from its Z80 CPU which was coupled with a custom security chip to prevent operators from abusing the swappable system. The security chip would obfuscate the "ld (address),a" instruction (opcode 32h) differently based on the security chip installed — an early form of copy protection. The mangling algorithms are rather complicated, and differ from security chip to security chip.[1]

The Sega G80 platform provided a basis for many reasonably successful vector-based games from the company, some of which, such as Space Fury, Tac/Scan, and, perhaps most famously, Star Trek: Strategic Operations Simulator, saw home console/computer ports.

Technical Specifications

List of Games

Raster

Vector

References


Sega arcade boards
Originating in arcades









Console-based hardware








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