Difference between revisions of "RenderWare"
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− | {{sub-stub}}'''{{PAGENAME}}''' | + | {{sub-stub}}'''{{PAGENAME}}''' is a 3D graphics API created by [[Criterion Software]]. It was used to speed up multi-platform game development, particularly in the early-to-mid 2000s to overcome some of the technical difficulties experienced with the [[PlayStation 2]]. |
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+ | Sega licensed the software for a number of games. | ||
==Games which utilise RenderWare== | ==Games which utilise RenderWare== | ||
===[[Dreamcast]]=== | ===[[Dreamcast]]=== | ||
*''[[TrickStyle]]'' (1999) | *''[[TrickStyle]]'' (1999) | ||
+ | *''[[Deep Fighter]]'' (2000) | ||
===[[PlayStation 2]]=== | ===[[PlayStation 2]]=== |
Revision as of 05:38, 25 February 2017
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RenderWare is a 3D graphics API created by Criterion Software. It was used to speed up multi-platform game development, particularly in the early-to-mid 2000s to overcome some of the technical difficulties experienced with the PlayStation 2.
Sega licensed the software for a number of games.
Contents
Games which utilise RenderWare
Dreamcast
- TrickStyle (1999)
- Deep Fighter (2000)
PlayStation 2
- Sonic Heroes (2003)
- Puyo Pop Fever (2004)
- Headhunter Redemption (2004)
Xbox
- Sonic Heroes (2003)
- Puyo Pop Fever (2004)
- Headhunter Redemption (2004)
Nintendo GameCube
- Sonic Heroes (2003)
- Puyo Pop Fever (2004)