Difference between revisions of "RenderWare"
From Sega Retro
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===[[PlayStation 2]]=== | ===[[PlayStation 2]]=== | ||
+ | *''[[World Series Baseball 2K3]]'' (2003) | ||
*''[[Sonic Heroes]]'' (2003) | *''[[Sonic Heroes]]'' (2003) | ||
*''[[Puyo Pop Fever]]'' (2004) | *''[[Puyo Pop Fever]]'' (2004) | ||
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===[[Xbox]]=== | ===[[Xbox]]=== | ||
+ | *''[[World Series Baseball 2K3]]'' (2003) | ||
*''[[Sonic Heroes]]'' (2003) | *''[[Sonic Heroes]]'' (2003) | ||
*''[[Puyo Pop Fever]]'' (2004) | *''[[Puyo Pop Fever]]'' (2004) |
Revision as of 15:00, 26 April 2017
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RenderWare is a 3D graphics API created by Criterion Software. It was used to speed up multi-platform game development, particularly in the early-to-mid 2000s to overcome some of the technical difficulties experienced with the PlayStation 2.
Sega licensed the software for a number of games.
Contents
Games which utilise RenderWare
Dreamcast
- TrickStyle (1999)
- Deep Fighter (2000)
PlayStation 2
- World Series Baseball 2K3 (2003)
- Sonic Heroes (2003)
- Puyo Pop Fever (2004)
- Headhunter Redemption (2004)
Xbox
- World Series Baseball 2K3 (2003)
- Sonic Heroes (2003)
- Puyo Pop Fever (2004)
- Headhunter Redemption (2004)
Nintendo GameCube
- Sonic Heroes (2003)
- Puyo Pop Fever (2004)