Difference between revisions of "Lobotomy Software"

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| mergedinto=[[Crave Entertainment]] (1998)
 
| mergedinto=[[Crave Entertainment]] (1998)
 
| headquarters=Redmond, Wash., USA
 
| headquarters=Redmond, Wash., USA
}}'''Lobotomy Software''' was an American game development studio especially known for ''[[Powerslave]]'' (''Exhumed'' in Europe) and their [[Sega Saturn]] ports of ''[[Quake]]'' and ''[[Duke Nukem 3D]]''. The studio was established in 1993 in Redmond, Washington, with a number of former employees of Nintendo of America for the creative side and from Manley & Associates for the engineering side. It originally operated out of the apartment of co-founder Paul Lange.
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}}'''Lobotomy Software''' was an American game development studio especially known for ''[[Powerslave]]'' (''Exhumed'' in Europe) and their [[Sega Saturn]] ports of ''[[Quake]]'' and ''[[Duke Nukem 3D]]''. The studio was established in 1993 in Redmond, Washington, with a number of former employees of [[Nintendo]] of America for the creative side and from Manley & Associates for the engineering side. It originally operated out of the apartment of co-founder Paul Lange.
  
Lobotomy was eventually acquired by [[Crave Entertainment]] in 1998 and renamed Lobotomy Studios. The team worked on a Caesar's Palace gambling game on the Nintendo 64, but after a year of development the game was postponed and eventually cancelled. At that point, Lobotomy Studios was closed and employees were let go or given the option to be relocated to another position at Crave. The next title the team would have worked on was a sequel to ''Powerslave''.
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Lobotomy was eventually acquired by [[Crave Entertainment]] in 1998 and renamed Lobotomy Studios. The team worked on a Caesar's Palace gambling game on the [[Nintendo 64]], but after a year of development the game was postponed and eventually cancelled. At that point, Lobotomy Studios was closed and employees were let go or given the option to be relocated to another position at Crave. The next title the team would have worked on was a sequel to ''Powerslave''.
  
 
==Softography==
 
==Softography==

Revision as of 18:25, 7 September 2017

Lobotomy Software was an American game development studio especially known for Powerslave (Exhumed in Europe) and their Sega Saturn ports of Quake and Duke Nukem 3D. The studio was established in 1993 in Redmond, Washington, with a number of former employees of Nintendo of America for the creative side and from Manley & Associates for the engineering side. It originally operated out of the apartment of co-founder Paul Lange.

Lobotomy was eventually acquired by Crave Entertainment in 1998 and renamed Lobotomy Studios. The team worked on a Caesar's Palace gambling game on the Nintendo 64, but after a year of development the game was postponed and eventually cancelled. At that point, Lobotomy Studios was closed and employees were let go or given the option to be relocated to another position at Crave. The next title the team would have worked on was a sequel to Powerslave.

Softography

Mega Drive

Saturn