Difference between revisions of "RegionCodeTable"
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m (Black Squirrel moved page Template talk:RegionLockTable to Template talk:RegionCodeTable without leaving a redirect) |
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Revision as of 04:58, 20 May 2018
It was after using this in a page (OutRun 2019) that I realised that actually, perhaps we can combine the region locking and PAL optimisation stuff together. Although I'm not sure how to do it cleanly.
The other thing, and it's only because I'm slightly strange, is that it might be... "nice" to actually show the lock-out screens somewhere.
e.g.
Because I bet there's some weird ones. Also I'd quite like to show how broken Super Skidmarks gets when you try and play it in an NTSC machine -Black Squirrel (talk) 11:49, 19 May 2018 (CDT)
Perhaps this is better
NTSC-J ROM | ||
---|---|---|
NTSC-J console | NTSC-U console | PAL console |
Works as expected. | idk - I could only find a trained ROM | idk - I could only find a trained ROM |
NTSC-U ROM | ||
File:Lockout.png | File:Lockout.png | |
NTSC-J console | NTSC-U console | PAL console |
Locked. | Works as expected. | Locked. |
PAL ROM | ||
File:Lockout.png | File:Lockout.png | |
NTSC-J console | NTSC-U console | PAL console |
Locked. | Locked. | Music is optimised and game displays in 320x240 mode, but game runs slower. |
CHOICES CHOICES:
- Ecco: The Tides of Time/Region encoding
- Ecco: The Tides of Time/Technical information/Region encoding
- Ecco: The Tides of Time/Comparisons/Region encoding
aka will we ever find a game that does really weird stuff if it detects the wrong region, like the copy protection in Earthbound where it spawns more enemies?
-Black Squirrel (talk) 13:02, 19 May 2018 (CDT)