Difference between revisions of "Pulseman/Region coding"
From Sega Retro
(Created page with "{{back|Pulseman}} {{RegionCodeTable| | romregion=NTSC-J | ntscj_image=Pulseman Title.png | ntscu_image= | pal_image= | ntscj_state=yes | ntscu_state=locked | pal_state=locked }}") |
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Line 4: | Line 4: | ||
| romregion=NTSC-J | | romregion=NTSC-J | ||
| ntscj_image=Pulseman Title.png | | ntscj_image=Pulseman Title.png | ||
− | | ntscu_image= | + | | ntscu_image=Pulseman MD NTSCJOnly.png |
− | | pal_image= | + | | pal_image=Pulseman MD NTSCJOnly.png |
| ntscj_state=yes | | ntscj_state=yes | ||
| ntscu_state=locked | | ntscu_state=locked | ||
| pal_state=locked | | pal_state=locked | ||
}} | }} |
Revision as of 07:58, 2 June 2018
- Back to: Pulseman.
NTSC-J ROM
NTSC-J console |
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Works as expected. |
NTSC-U console |
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Region locked. |
PAL console |
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Region locked. |