Difference between revisions of "Pochi to Nyaa"

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| publisher=[[Taito]]
 
| publisher=[[Taito]]
 
| developer=[[Compile]]
 
| developer=[[Compile]]
| system=[[NAOMI GD-ROM]]
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| system=[[Sega NAOMI GD-ROM]]
 
| genre=Puzzle
 
| genre=Puzzle
| releases={{releases
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| date=2002
| arcade_date_jp=2002
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{{sub-stub}}'''''{{PAGENAME}}''''' (ポチッとにゃ~) is a 2002 puzzle game by [[Compile]] for the [[NAOMI GD-ROM]]. It is Compile's final game; they fell bankrupt shortly after completion. Since then, spinoff [[Aiky]] ported the game to the PlayStation 2 and the Neo Geo arcade system.
'''''Pochinya''''' (ポチッとにゃ~) is a 2002 puzzle game by [[Compile]] for the [[NAOMI GD-ROM]]. It is Compile's final game; they fell bankrupt shortly after completion. Since then, spinoff [[Aiky]] ported the game to the PlayStation 2 and the Neo Geo arcade system.
 
  
[http://ja.wikipedia.org/wiki/%E3%83%9D%E3%83%81%E3%83%83%E3%81%A8%E3%81%AB%E3%82%83%E3%80%9C The Japanese Wikipedia page on the game suggests that this NAOMI version was likely not released due to Compile's bankruptcy; what the situation exactly is is unknown.]
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The Japanese Wikipedia page on the game suggests that this NAOMI version was likely not released due to Compile's bankruptcy; what the situation exactly is is unknown.{{ref|http://ja.wikipedia.org/wiki/%E3%83%9D%E3%83%81%E3%83%83%E3%81%A8%E3%81%AB%E3%82%83%E3%80%9C}}
  
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==Gameplay==
 
The game is remarkably similar to ''Puyo Puyo'' — two multi-colored icons fall from the top of a well which can be moved around and rotated in their fall, and when four or more of the same color touch, they disappear from the well — however not immediately. One button changes the falling blocks — either ''pochi'' or ''nya'' — into "spiky" versions of the two; only when a spiky version touches a non-spiky version do they disappear. By taking advantage of this to build large clears with branches ("tails"), you can inflict massive damage on the opponent in the exact same way nuisance puyo work, except that the number of nuisance ("") depends on the number of pieces in each "tail."
 
The game is remarkably similar to ''Puyo Puyo'' — two multi-colored icons fall from the top of a well which can be moved around and rotated in their fall, and when four or more of the same color touch, they disappear from the well — however not immediately. One button changes the falling blocks — either ''pochi'' or ''nya'' — into "spiky" versions of the two; only when a spiky version touches a non-spiky version do they disappear. By taking advantage of this to build large clears with branches ("tails"), you can inflict massive damage on the opponent in the exact same way nuisance puyo work, except that the number of nuisance ("") depends on the number of pieces in each "tail."
  
[[Category:NAOMI games]]
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==Physical scans==
[[Category:2002 NAOMI games]]
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{{Scanbox
[[Category:NAOMI GD-ROM games]]
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| console=NAOMI
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| region=JP
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| disc=
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}}
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==References==
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<references/>

Latest revision as of 18:47, 6 July 2018

Notavailable.svg
Pochi to Nyaa
System(s): Sega NAOMI GD-ROM
Publisher: Taito
Developer: Compile
Planned release date(s): 2002
Genre: Puzzle

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Pochi to Nyaa (ポチッとにゃ~) is a 2002 puzzle game by Compile for the NAOMI GD-ROM. It is Compile's final game; they fell bankrupt shortly after completion. Since then, spinoff Aiky ported the game to the PlayStation 2 and the Neo Geo arcade system.

The Japanese Wikipedia page on the game suggests that this NAOMI version was likely not released due to Compile's bankruptcy; what the situation exactly is is unknown.[1]

Gameplay

The game is remarkably similar to Puyo Puyo — two multi-colored icons fall from the top of a well which can be moved around and rotated in their fall, and when four or more of the same color touch, they disappear from the well — however not immediately. One button changes the falling blocks — either pochi or nya — into "spiky" versions of the two; only when a spiky version touches a non-spiky version do they disappear. By taking advantage of this to build large clears with branches ("tails"), you can inflict massive damage on the opponent in the exact same way nuisance puyo work, except that the number of nuisance ("") depends on the number of pieces in each "tail."

Physical scans

NAOMI, JP

References