Difference between revisions of "Taro Hino"
From Sega Retro
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− | {{sub-stub}}'''{{PAGENAME}}''' (日野 太郎) | + | {{sub-stub}}'''{{PAGENAME}}''' (日野 太郎) is a designer. |
==Production history== | ==Production history== | ||
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* ''[[sonic:Sonic Forces|Sonic Forces]]'' (2017) — Title Logo Design | * ''[[sonic:Sonic Forces|Sonic Forces]]'' (2017) — Title Logo Design | ||
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+ | ==Interviews== | ||
+ | [http://sonic.sega.jp/SonicChannelOld/creators/013/index.html Yoshitaka Miura & Hino Taro interview by Sonic Channel (April 27, 2007)] | ||
==References== | ==References== | ||
<references/> | <references/> |
Revision as of 08:15, 8 September 2018
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Taro Hino |
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Company(ies): Sega of Japan |
Role(s): Artist, Designer |
This teeny-tiny article needs some work. You can help us by expanding it.
Taro Hino (日野 太郎) is a designer.
Production history
Games
- Space Channel 5: Part 2 (Dreamcast; 2002) — Visual Effects Supervisor
- Space Channel 5: Part 2 (PlayStation 2; 2002) — Visual Effects Supervisor
- Astro Boy (PlayStation 2; 2004) — Interface Design
- Feel the Magic: XY/XX (Nintendo DS; 2004) — Interface Designer
- The Rub Rabbits! (Nintendo DS; 2005) — Interface Designer
- The Rub Rabbits! (Nintendo DS; 2005) — CG Movie Artists
- Sonic the Hedgehog (PlayStation 3; 2006) — Artist Special Thanks
- Sonic the Hedgehog (Xbox 360; 2006) — Artist Special Thanks
- Sonic and the Secret Rings (Wii; 2007) — Lead Interface CG Artist
- Onsei Kanjou Sokuteiki: Kokoro Scan (Nintendo DS; 2007) — Art Director
- Sonic and the Black Knight (Wii; 2009) — Visual Art Support
- Puyo Puyo 7 (PlayStation Portable; 2009) — Interface Artist
- Puyo Puyo 7 (Wii; 2009) — Interface Artist
- Sonic Colours (Wii; 2010) — Visual Art Support
- Sonic Generations (Steam; 2011) — U.I. Concept Artist
- Sonic Generations (Windows PC; 2011) — U.I. Concept Artist
- Sonic Generations (Xbox 360; 2011) — U.I. Concept Artist
- Sonic Generations (PlayStation 3; 2011) — U.I. Concept Artist
- Sonic Generations (Nintendo 3DS; 2011) — Artists
- Puyo Puyo!! (PlayStation Portable; 2011) — Interface Artist
- Rhythm Thief & the Emperor's Treasure (Nintendo 3DS; 2012) — Title Logo Artist
- Sonic Lost World (Wii U; 2013) — Title Logo Designer
- Uta Kumi 575 (PlayStation Vita; 2014) — UIデザイン (as 日野 太郎)
- Space Channel 5 VR Kinda Funky News Flash! (PlayStation 4; 2020) — Art Team’s Special Thanks to
- Sonic Colours: Ultimate (Xbox One; 2021) — Visual Art Support
- Sonic Colours: Ultimate (PlayStation 4; 2021) — Visual Art Support
- Sonic Colours: Ultimate (Nintendo Switch; 2021) — Visual Art Support
- Sonic Colours: Ultimate (Epic Games Store; 2021) — Visual Art Support
- Sonic Frontiers (PlayStation 4; 2022) — UI Early Concept
- Sonic Frontiers (PlayStation 5; 2022) — UI Early Concept
- Sonic Frontiers (Nintendo Switch; 2022) — UI Early Concept
- Sonic Colours: Ultimate (Steam; 2023) — Visual Art Support
Music
- Seven Rings in Hand: Sonic and the Secret Rings Original Sound Track (CD; 2007) — Art Direction & Design[1]
- Space Channel 5: Part 2: Special Edition (2003) — Visual Effects Supervisor
- Astro Boy (2004) — Interface Designer
- Sonic the Hedgehog (2006) — Artist Special Thanks
- Sonic and the Secret Rings (2007) — Lead Interface CG Artist
- Sonic and the Black Knight (2009) — Visual Art Support
- Sonic Generations (2011) (3DS Version) (2011) — Artist
- Sonic Lost World (2013) — Title Logo Designer
- Sonic Forces (2017) — Title Logo Design
Interviews
Yoshitaka Miura & Hino Taro interview by Sonic Channel (April 27, 2007)