Difference between revisions of "Sega Bass Fishing"
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===Dreamcast version=== | ===Dreamcast version=== | ||
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===PC version=== | ===PC version=== | ||
===Wii version=== | ===Wii version=== | ||
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==Artwork== | ==Artwork== |
Revision as of 22:33, 19 April 2011
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Sega Bass Fishing |
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System(s): Sega Model 3 Step 1.0, Dreamcast, PC, Wii |
Publisher: Sega |
Developer: AM1, SIMS |
Peripherals supported: Dreamcast Fishing Controller |
Genre: Fishing |
Number of players: 1 |
CERO
Missing Parameter! |
Sega Bass Fishing, known as Get Bass (ゲットバス) in Japan, is a fishing simulation developed by AM1 and published by Sega for the Model 3 Step 1.0 arcade hardware. The game was ported to the Sega Dreamcast, Windows PC and Nintendo Wii by SIMS. The Wii version is called Uchi Tsuri! Bass Fishing (ウチ釣りッ! バスフィッシング) in Japan.
The arcade game uses a specialised cabinet with a fishing controller made to resemble a fishing rod, complete with a windable reel. A home version of the peripheral, the Dreamcast Fishing Controller, was released for the Dreamcast, both separately and packaged with Sega Bass Fishing. The Wii version simply makes use of the Wii Remote.
A sequel was released for the Dreamcast in 2001, Sega Bass Fishing 2.
Contents
Credits (Dreamcast version)
Product Development
- Localization Producer: Jason Kuo
- Localization Manager: Osamu Shibamiya
- Lead Tester: Dennis Lee
- Assistant Lead: Jeff B. Junio
Marketing
- Product Manager: Andrew Stein
- Associate Product Manager: Stacey Kerr
- Sr. Marketing Coordinator: Undyne Stafford
Manual
- Writers: Luke Valentine, Osamu Nakazato
- Editor: Luke Valentine
- Translator: Luke Valentine
- DTP Operator: Makoto Nishino
- Designer: Youichi Takahashi
- Supervisor: Kaoru Ichigozaki
Special Thanks
- John Amirkhan, Sandra Castagnola, Sean Dodge, Joanne Eastman, Sheri Hockaday, Mike Lopez, Michael McCollum, Peter Moore, Shinobu Shindo, Sega Online