Difference between revisions of "Bug"

From Sega Retro

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#if:{{{partialfixed|}}}|<span style="color:#FFAA00;">'''Partially fixed''' in {{{partialfixed}}}.</span>|<span style="color:#FF0000;">'''Not fixed''' in any version.</span>}}}}{{#if:{{{schg|}}}|&nbsp;([[{{{schg}}}|Hacking guide fix]]).}}
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#if:{{{partialfixed|}}}|<span style="color:#FFAA00;">'''Partially fixed''' in {{{partialfixed}}}.</span>|<span style="color:#FF0000;">'''Not fixed''' in any version.</span>}}}}{{#if:{{{schg|}}}|&nbsp;([[{{{schg}}}|Hacking guide fix]]).}}{{#ifeq:{{NAMESPACE}}||[[Category:Bugs]]|}}
 
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Revision as of 17:17, 1 February 2019


Template for describing bugs

Usage

{{Bug
| image=
| caption=
| desc=
| fixed=
}}

Examples

SuperOffRoad SMS Wipeout.png

dsads

SuperOffRoad MD Wipeout.png

Attempting to transform into Super Sonic after hitting a signpost or prison capsule results in Sonic "walking" in mid air, and becoming unresponsive to controls. If Sonic moves off the right side of the screen before this happens the score tally will appear and the game continues on to the the next level as normal. If he does not leave the screen he will get stuck with no way of ending the level.

The player can't wait for a time over, because passing a signpost stops the timer. The only thing to do without debug in this situation is to reset the game.

Note: Prison capsules make the score tally appear automatically, so the level will always end.

Fixed in Rev.02.