Difference between revisions of "Super Hang-On (home computers)/Comparisons"

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{{back}}
 
{{back}}
  
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==Version comparisons==
 +
===Title screen===
 
{{Comparison
 
{{Comparison
 
| image1=Super Hang-On Title.png
 
| image1=Super Hang-On Title.png
 
| image2=SuperHangOn Amiga Title.png
 
| image2=SuperHangOn Amiga Title.png
| image3=Notavailable.svg
+
| image3=SuperHangOn CPC Title.png
| image4=Notavailable.svg
+
| image4=SuperHangOn ST Title.png
 
| image5=SuperHangOn C64 Title.png
 
| image5=SuperHangOn C64 Title.png
 
| image6=SuperHangOn IBMPC EGA Title.png
 
| image6=SuperHangOn IBMPC EGA Title.png
 
| image7=Notavailable.svg
 
| image7=Notavailable.svg
| image8=Notavailable.svg
+
| image8=SuperHangOn Spectrum Title.png
 
| game1=Arcade
 
| game1=Arcade
 
| game2=Amiga
 
| game2=Amiga
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| game7=Macintosh
 
| game7=Macintosh
 
| game8=ZX Spectrum
 
| game8=ZX Spectrum
| desc=
+
| desc=Most of the home computer ports choose to deviate from the original title screen, usually by placing pictures of bikes on their title/loading screens. The Amstrad CPC version has the telltale signs of being a quick ZX Spectrum port - while slightly less abraisive on a greenscreen display, the choice of palette makes the text hard to read on a colour monitor.
 
}}
 
}}
 +
 +
===Select course===
 
{{Comparison
 
{{Comparison
 
| image1=SuperHangOn Arcade SelectCourse.png
 
| image1=SuperHangOn Arcade SelectCourse.png
 
| image2=SuperHangOn Amiga SelectCourse.png
 
| image2=SuperHangOn Amiga SelectCourse.png
| image3=Notavailable.svg
+
| image3=SuperHangOn CPC SelectCourse.png
| image4=Notavailable.svg
+
| image4=SuperHangOn ST SelectCourse.png
 
| image5=SuperHangOn C64 SelectCourse.png
 
| image5=SuperHangOn C64 SelectCourse.png
 
| image6=SuperHangOn IBMPC EGA SelectCourse.png
 
| image6=SuperHangOn IBMPC EGA SelectCourse.png
 
| image7=Notavailable.svg
 
| image7=Notavailable.svg
| image8=Notavailable.svg
+
| image8=SuperHangOn Spectrum SelectCourse.png
 
| game1=Arcade
 
| game1=Arcade
 
| game2=Amiga
 
| game2=Amiga
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| game7=Macintosh
 
| game7=Macintosh
 
| game8=ZX Spectrum
 
| game8=ZX Spectrum
| desc=
+
| desc=''Super Hang-On''<nowiki>'</wiki>s abstract world map gets even more simplified on the 8-bit machines. The Commodore 64 breaks ranks by going for a more "realistic" look, while the Spectrum fails to display the text explaining what this screen actually means.
 
}}
 
}}
 +
 +
===Select music===
 
{{Comparison
 
{{Comparison
 
| image1=SuperHangOn Arcade SelectMusic.png
 
| image1=SuperHangOn Arcade SelectMusic.png
 
| image2=SuperHangOn Amiga SelectMusic.png
 
| image2=SuperHangOn Amiga SelectMusic.png
| image3=Notavailable.svg
+
| image3=SuperHangOn ST SelectMusic.png
| image4=Notavailable.svg
+
| image4=SuperHangOn C64 SelectMusic.png
| image5=SuperHangOn C64 SelectMusic.png
+
| image5=Notavailable.svg
| image6=Notavailable.svg
+
| game1=Arcade
 +
| game2=Amiga
 +
| game3=Atari ST
 +
| game4=Commodore 64
 +
| game5=Macintosh
 +
| desc=The music selection screen only carries over to the ports which have in-game music. The Commodore 64 has a completely new soundtrack.
 +
}}
 +
 
 +
===Race start (beginner)===
 +
{{Comparison
 +
| image1=SuperHangOn Arcade BeginnerStart.png
 +
| image2=Notavailable.svg
 +
| image3=SuperHangOn CPC BeginnerStart.png
 +
| image4=SuperHangOn ST BeginnerStart.png
 +
| image5=SuperHangOn C64 BeginnerStart.png
 +
| image6=SuperHangOn IBMPC EGA Beginner.png
 +
| image7=Notavailable.svg
 +
| image8=SuperHangOn Spectrum BeginnerStart.png
 
| game1=Arcade
 
| game1=Arcade
 
| game2=Amiga
 
| game2=Amiga
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| game4=Atari ST
 
| game4=Atari ST
 
| game5=Commodore 64
 
| game5=Commodore 64
| game6=Macintosh
+
| game6=IBM PC (EGA)
| desc=There is no music in the IBM PC or ZX Spectrum versions, so a music selection screens need not exist.
+
| game7=Macintosh
 +
| game8=ZX Spectrum
 +
| desc=None of these home conversions come close to the arcade machine's specifications, so fewer racers are rendered on the road and the surrounding scenery is greatly simplified. Despite being able to support hardware sprites, the CPC version does not make use of them, and so manages to have even fewer colours on-screen than the Spectrum version. Meanwhile, racers on the C64 flicker and all opponent racers on the IBM PC are green.  
 
}}
 
}}
  

Latest revision as of 15:06, 3 February 2019

Back to: Super Hang-On (home computers).

Version comparisons

Title screen

Super Hang-On Title.png

Arcade

SuperHangOn Amiga Title.png

Amiga

SuperHangOn CPC Title.png

Amstrad CPC

SuperHangOn ST Title.png

Atari ST

SuperHangOn C64 Title.png

Commodore 64

SuperHangOn IBMPC EGA Title.png

IBM PC (EGA)

Notavailable.svg

Macintosh

SuperHangOn Spectrum Title.png

ZX Spectrum

Most of the home computer ports choose to deviate from the original title screen, usually by placing pictures of bikes on their title/loading screens. The Amstrad CPC version has the telltale signs of being a quick ZX Spectrum port - while slightly less abraisive on a greenscreen display, the choice of palette makes the text hard to read on a colour monitor.

Select course

SuperHangOn Arcade SelectCourse.png

Arcade

SuperHangOn Amiga SelectCourse.png

Amiga

SuperHangOn CPC SelectCourse.png

Amstrad CPC

SuperHangOn ST SelectCourse.png

Atari ST

SuperHangOn C64 SelectCourse.png

Commodore 64

SuperHangOn IBMPC EGA SelectCourse.png

IBM PC (EGA)

Notavailable.svg

Macintosh

SuperHangOn Spectrum SelectCourse.png

ZX Spectrum

Super Hang-On<nowiki>'</wiki>s abstract world map gets even more simplified on the 8-bit machines. The Commodore 64 breaks ranks by going for a more "realistic" look, while the Spectrum fails to display the text explaining what this screen actually means.

Select music

SuperHangOn Arcade SelectMusic.png

Arcade

SuperHangOn Amiga SelectMusic.png

Amiga

SuperHangOn ST SelectMusic.png

Atari ST

SuperHangOn C64 SelectMusic.png

Commodore 64

Notavailable.svg

Macintosh

The music selection screen only carries over to the ports which have in-game music. The Commodore 64 has a completely new soundtrack.

Race start (beginner)

SuperHangOn Arcade BeginnerStart.png

Arcade

Notavailable.svg

Amiga

SuperHangOn CPC BeginnerStart.png

Amstrad CPC

SuperHangOn ST BeginnerStart.png

Atari ST

SuperHangOn C64 BeginnerStart.png

Commodore 64

SuperHangOn IBMPC EGA Beginner.png

IBM PC (EGA)

Notavailable.svg

Macintosh

SuperHangOn Spectrum BeginnerStart.png

ZX Spectrum

None of these home conversions come close to the arcade machine's specifications, so fewer racers are rendered on the road and the surrounding scenery is greatly simplified. Despite being able to support hardware sprites, the CPC version does not make use of them, and so manages to have even fewer colours on-screen than the Spectrum version. Meanwhile, racers on the C64 flicker and all opponent racers on the IBM PC are green.

IBM PC version

SuperHangOn IBMPC CGA Title.png

CGA

SuperHangOn IBMPC EGA Title.png

EGA

SuperHangOn IBMPC Hercules Title.png

Hercules

SuperHangOn IBMPC CGA Beginner.png

CGA

SuperHangOn IBMPC EGA Beginner.png

EGA

SuperHangOn IBMPC Hercules Beginner.png

Hercules

References


Super Hang-On (home computers)

SuperHangOn Amiga Title.png

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