- For the arcade, console and Japanese computer versions, see Super Hang-On.
The Western home computer versions of Super Hang-On were released between 1987 and 1989 for the Amiga, Amstrad CPC, Atari ST, Commodore 64, IBM PC, Macintosh and ZX Spectrum. They are all based on the 1987 arcade game, Super Hang-On.
In Europe, these versions were published by Electric Dreams and in North America, Data East. Most of them were developed by Software Studios bar the DOS and Macintosh versions, which were handled by Quicksilver Software.
Gameplay
History
Release
The Commodore 64 version of the game was withdrawn from sale due to poor reviews[9].
Versions
The Macintosh version is notable not only due to it being one of the few Sega ports to be released on the computer, but because it features a level editor. It is however the least accurate - it does not share the same structure as the arcade version and is controlled entirely by the mouse. It also has no music and the visuals are predictably in black and white.
Production credits
Amiga and Atari ST versions
Commodore 64 version
- Programming by: Paul Freeman and Darrell Etherington
- Music by: Steve Barrett
- Graphics by: Focus
- ©1986 Sega Enterprises Inc. (USA). All Rights Reserved. Electric Dreams Authorised User.
- A Software Studios Production in association with Marjacq Micros.
Macintosh version
ZX Spectrum version
Magazine articles
- Main article: Super Hang-On (home computers)/Magazine articles.
Promotional material
Amstrad CPC/Commodore 64/ZX Spectrum print advert in
Your Sinclair (UK) #54: "June 1990" (1990-05-xx)
Physical scans
Amiga version
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Amstrad CPC version
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Atari ST version
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Commodore 64 version
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IBM PC version
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Macintosh version
ZX Spectrum version
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References
- ↑ 1.0 1.1 Computer & Video Games, "February 1989" (UK; 1989-01-xx), page 11
- ↑ Raze, "March 1991" (UK; 1991-01-31), page 93
- ↑ 3.0 3.1 Computer & Video Games, "January 1991" (UK; 1990-12-15), page 96
- ↑ Computer & Video Games, "August 1988" (UK; 1988-07-15), page 41
- ↑ 5.0 5.1 5.2 5.3 5.4 Computer & Video Games, "November 1987" (UK; 1987-10-15), page 129
- ↑ 6.0 6.1 6.2 Your Sinclair, "June 1990" (UK; 1990-05-xx), page 62
- ↑ File:CGW US 059.pdf, page 7
- ↑ Computer & Video Games, "January 1988" (UK; 1987-12-15), page 8
- ↑ 9.0 9.1 The Games Machine, "October 1988" (UK; 1988-09-15), page 64
- ↑ Computer & Video Games, "January 1988" (UK; 1987-12-15), page 10
- ↑ ACE, "October 1988" (UK; 1988-xx-xx), page 96
- ↑ Computer & Video Games, "October 1988" (UK; 1988-09-16), page 2
- ↑ ACE, "March 1989" (UK; 1989-02-02), page 86
- ↑ Amiga Power, "June 1991" (UK; 1991-05-23), page 62
- ↑ Commodore User, "January 1989" (UK; 1988-12-19), page 50
- ↑ The Games Machine, "April 1989" (UK; 1989-03-23), page 53
- ↑ New Computer Express, "January 28, 1989" (UK; 1989-01-26), page 29
- ↑ The One, "January 1989" (UK; 1988-12-xx), page 22
- ↑ Smash, "Mai/Juni 1989" (DE; 1989-0x-xx), page 47
- ↑ Zzap!64, "April 1989" (UK; 1989-03-16), page 22
- ↑ 21.0 21.1 ACE, "February 1988" (UK; 1988-01-xx), page 38
- ↑ Amstar, "Mai 1990" (FR; 1990-xx-xx), page 97
- ↑ Popular Computing Weekly, "Vol. 7 No. 1" (UK; 1988-01-07), page 16
- ↑ Power Play, "Ausgabe 3" (DE; 1988-02-22), page 47
- ↑ ACE, "October 1988" (UK; 1988-xx-xx), page 91
- ↑ Computer & Video Games, "September 1988" (UK; 1988-08-16), page 24
- ↑ Power Play, "11/88" (DE; 1988-10-10), page 48
- ↑ ST Action, "October 1988" (UK; 1988-xx-xx), page 58
- ↑ Crash, "February 1988" (UK; 1988-01-28), page 11
- ↑ Sinclair User, "January 1988" (UK; 1987-12-18), page 12
- ↑ Your Sinclair, "February 1988" (UK; 1988-01-xx), page 32
- ↑ Your Sinclair, "November 1990" (UK; 1990-10-xx), page 78