Difference between revisions of "Morio Kishimoto"

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*[http://sonic.sega.jp/SonicChannelOld/creators/011/index.html Morio Kishimoto & Emiko Sunaga interview by Sonic Channel (March 1, 2007)]
 
*[http://sonic.sega.jp/SonicChannelOld/creators/011/index.html Morio Kishimoto & Emiko Sunaga interview by Sonic Channel (March 1, 2007)]
 
*[https://game.watch.impress.co.jp/docs/interview/407653.html Morio Kishimoto & Takashi Iizuka interview by GAME Watch (November 18, 2010)]
 
*[https://game.watch.impress.co.jp/docs/interview/407653.html Morio Kishimoto & Takashi Iizuka interview by GAME Watch (November 18, 2010)]

Revision as of 15:12, 28 March 2019

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Morio Kishimoto
Company(ies): Sega of Japan
Role(s): Designer, Director

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Morio Kishimoto (岸本 守央) is a game planner within Sonic Team. He did not start his video game career at Sega, but rather at Sammy overseeing their video game projects which were either 2D fighting games or conversions of pachislot and pachinko games. When Sammy merged with Sega, he found himself to be interested in joining Sega. Initially he wanted to work on arcade games, but was not interested in the direction of arcade games in Japan, since they were not focused on simple and traditional games with buttons and joysticks, like in the past. Sonic left a strong impression on him, therefore he wanted to join the division that makes Sonic. Soon he was in charge of Sonic and the Secret Rings, and rose through the ranks becoming a director.

Production history

Interviews

Some or all of the following content should be mirrored on Sega Retro (or Retro CDN).

References