Difference between revisions of "Socket/Region coding"
From Sega Retro
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{{RegionCodeTable| | {{RegionCodeTable| | ||
| romregion=NTSC-J | | romregion=NTSC-J | ||
− | | ntscj_image= | + | | ntscj_image=TimeDominator1st MD Title.png |
− | | ntscu_image= | + | | ntscu_image=TimeDominator1st MD Title.png |
− | | pal_image= | + | | pal_image=TimeDominator1st MD Title.png |
− | | ntscj_state= | + | | ntscj_state=yes |
− | | ntscu_state= | + | | ntscu_state=yes |
− | | pal_state= | + | | pal_state=unoptimised |
}} | }} | ||
{{RegionCodeTable| | {{RegionCodeTable| |
Revision as of 15:30, 29 November 2019
- Back to: Socket.
NTSC-J ROM
NTSC-J console |
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Works as expected. |
NTSC-U console |
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Works as expected. |
PAL console |
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Unoptimised. |
NTSC-U ROM
NTSC-J console |
---|
Works as expected. |
NTSC-U console |
---|
Works as expected. |
PAL console |
---|
Unoptimised. |
Socket | |
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