Difference between revisions of "King of the Monsters/Region coding"
From Sega Retro
(Created page with "{{back|King of the Monsters}} {{RegionCodeTable| | romregion=NTSC-J | ntscj_image= | ntscu_image= | pal_image= | ntscj_state= | ntscu_state= | pal_state= }} {{RegionCodeTable...") |
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Line 23: | Line 23: | ||
{{RegionCodeTable| | {{RegionCodeTable| | ||
| romregion=PAL | | romregion=PAL | ||
− | | ntscj_image= | + | | ntscj_image=KotM Title.png |
− | | ntscu_image= | + | | ntscu_image=KotM Title.png |
− | | pal_image= | + | | pal_image=KotM Title.png |
− | | ntscj_state= | + | | ntscj_state=yes |
− | | ntscu_state= | + | | ntscu_state=yes |
− | | pal_state= | + | | pal_state=partial |
+ | | pal_fullscreen=no | ||
+ | | pal_music=yes | ||
}} | }} |
Revision as of 07:44, 30 November 2019
- Back to: King of the Monsters.
NTSC-J ROM
NTSC-U ROM
NTSC-J console |
---|
Works as expected. |
NTSC-U console |
---|
Works as expected. |
PAL console |
---|
Partially optimised.
|
PAL ROM
NTSC-J console |
---|
Works as expected. |
NTSC-U console |
---|
Works as expected. |
PAL console |
---|
Partially optimised.
|