Difference between revisions of "King of the Monsters/Region coding"

From Sega Retro

(Created page with "{{back|King of the Monsters}} {{RegionCodeTable| | romregion=NTSC-J | ntscj_image= | ntscu_image= | pal_image= | ntscj_state= | ntscu_state= | pal_state= }} {{RegionCodeTable...")
 
Line 23: Line 23:
 
{{RegionCodeTable|
 
{{RegionCodeTable|
 
| romregion=PAL
 
| romregion=PAL
| ntscj_image=
+
| ntscj_image=KotM Title.png
| ntscu_image=
+
| ntscu_image=KotM Title.png
| pal_image=
+
| pal_image=KotM Title.png
| ntscj_state=
+
| ntscj_state=yes
| ntscu_state=
+
| ntscu_state=yes
| pal_state=
+
| pal_state=partial
 +
| pal_fullscreen=no
 +
| pal_music=yes
 
}}
 
}}

Revision as of 07:44, 30 November 2019

Back to: King of the Monsters.

NTSC-J ROM

Notavailable.svg
NTSC-J console
Unknown.
Notavailable.svg
NTSC-U console
Unknown.
Notavailable.svg
PAL console
Unknown.

NTSC-U ROM

KotM Title.png

NTSC-J console
Works as expected.

KotM Title.png

NTSC-U console
Works as expected.

KotM Title.png

PAL console
Partially optimised.
  • Game speed: Unknown
  • Music: Yes
  • Full screen: No

PAL ROM

KotM Title.png

NTSC-J console
Works as expected.

KotM Title.png

NTSC-U console
Works as expected.

KotM Title.png

PAL console
Partially optimised.
  • Game speed: Unknown
  • Music: Yes
  • Full screen: No